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epicsause

Junior Defender
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Everything posted by epicsause

  1. Our marketing/community team put up the new Influence Vote. We can only help get the patch out faster through moral support and backrubs. :^) *Gives a back rub*
  2. steam link + steam controllers... :-D ...that's something I'll definitely try I've used one of the early version of the Steam controller. I wasn't really a fan. But it's gone through a few iterations since then. Hopefully it's been improved! Steam link + xbox controller
  3. With the other two 1200 costumes having custom vfx, I feel like the monk got the short end of the deal. Will there be any visual effects added to the ninja costume?
  4. I know that as a dd1 player, I really enjoyed playing dd1 to get those costumes with the jet-packs, and those adult hero costumes. With the current end game for dd2, it seems like you do all the grinding for more grinding, and I feel like it needs some sort of reward. I was just in a game and somebody told me to post here, so I am doing this PS: give the ninja monk his flip jump skillz back :P
  5. The main problem I have right now is that the max level is not shown anywhere else in the game, like it was thrown in as an afterthought. there are all those small spheres, but they max out at level 25, and same with a lot of the other spheres, you should add more spheres for the higher levels, and make it so the max level increase does not seem forced and glitchy.
  6. I am not saying lower the rarity, just lower the xp requirements By rare i mean hard to get/high xp requirements, sorry for the misunderstanding... Well in about 20 hrs of game play and not getting one level on any item, I think the xp needs to be lowered a little bit The thing is, the soution won't be lowering the xp requirements. If that was done, there would need to be added more items with the high requirements, because there needs to be accessories that are really hard to get. Otherwise, what would the hardcore grinding players do, if everything was accessable by less than 20 hours of gameplay? I'm not saying in 20 hours of game play, but for one piece out of the 20-ish levels you can get, that would be like 200 hours of game play to get all the accessories. That is not even counting for the increase in exp, and that would total like 500 hours of grinding to get, and I don't think that would help player retention, right now the end game progression is few and far between, and I think if my costume upgraded more often, it would give me more of a reason to keep playing than seeing nothing happen in over 20 hours of game play.
  7. Removing a central stat from the game and just to fix one problem seems kind of lazy... This gives defenses a HUGE downgrade, and I don't think I would like this at all.
  8. I think this idea would really work, or maybe make it some uber sphere where it is like +X% to all tower stats
  9. I am not saying lower the rarity, just lower the xp requirements By rare i mean hard to get/high xp requirements, sorry for the misunderstanding... Well in about 20 hrs of game play and not getting one level on any item, I think the xp needs to be lowered a little bit
  10. I am not saying lower the rarity, just lower the xp requirements
  11. well, I think the costumes should be a more late game thing to level up, but they do need to lower the total requirements.
  12. but what if somebody wants to play solo? You should not punish the solo players that much.
  13. I have been grinding for about a week (not constantly) to level up some of my costumes, and I am yet to get one level on any piece. I think that at level 25 your costumes should get like 2-4* more exp if you are at level 25, so I do not have to grind for like 10 hours per costume level per character. I feel the current system is slow. do you guys like this idea, or do you have any other ideas? I think that there needs to be something to level up costumes much faster, it just takes to much time.
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