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IgnatiusReilly

Defender-In-Training
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About IgnatiusReilly

  1. Completely agree, and kind of already knew this, which is why I spent 150 hours playing in so short a time I guess, but also, WoW has broken me of this forever. More or less. It still creeps up but I'm more able to stop and say, "WAIT A MINUTE!" when the Skinner Box rears it's ugly head and I'm no longer playing anymore for the sake of fun, but for loot. I suppose that's why I've forced myself to burn out (though ironically I'm still posting on the MB, ignore that!). [QUOTE]Like I said in another thread, the Quest for the Holy Grail should stop at the Grail, but people suddenly realize that
  2. Unfortunately PvP capture of flag (well the way it's set up) is very poor. For a TD to work you need to have mirrored areas to defend... not just huddles around a flag otherwise it removes to tower aspect of it. You add in the fact that many traps are auto targeting, fire and forget, and it becomes a test in frustration as you basically are forced to play Insane Assault Challenge extreme, but now with other players trying to kill you.
  3. Yeah, from the start I really didn't think this would be a good idea. Probably because I'm pretty cynical and generally don't like PvP. Also because I've seen how much of a mess PvP has been in WoW, and for a small team like this to attempt such a monumental balancing task...it's just insane. Also, people bought this game mostly for the tower defense novelty which is very much a single player versus CPU mobs massacre extravaganza. PvP is very distant tangent separated from the core appeal of the game. I simply don't think this game attracts the right demographic to make PvP successful. [QUOT
  4. <-wishes Elder Scrolls gameplay didn't suck b/c the worlds are cool. Play a sneaky archer. Only way to have fun. Melee combat is lame and boring. There's something incredibly satisfying about nailing someone in the head with an arrow from a 100 yards away. Kind of like that cliff/crossbow part in Half-Life...
  5. [QUOTE]Also almost every map on Challenge has Map Rarity Multiplier Value of 1. Which explains why items from chests and monsters on most challenges maps are horrible. Also I think they don't have Map Quality Multiplier. [/QUOTE] I don't like this. :(
  6. Threads like this just need to be closed from now on imo. I think he makes some valid points, he can just do without the sky is falling mentality. But that's the internet for you. I'm like that with shows sometimes. If I stop watching, I'll just suddenly assume they've been cancelled after a few weeks. Which is silly of course.
  7. +1 for Grand Lama This is a neat idea. Definitely something to think upon.
  8. I don't agree that the game is dead. There are a lot of outside factors that have drawn people away, sure, that's inevitable, but I believe it will retain a solid niche audience for a long time to come. It's a unique concept and people respond well to that. However, I really like part four of your short essay. Hopefully they can fix item progression in the next expansion. Not that I only play the game for loot, but the speed at which you gain loot needs to be slowed down considerably. Now playing a game for loot or making the grind longer just for loot is cheap and games are about more tha
  9. Seriously, play Skyrim/Amnesia/Street Fighter 4/Populous/Superman64/NBA 2k12/Pong/Golf/Tennis non-stop the next two weeks, come back when expansions hit for DunDef.
  10. So, hints are a bad thing? I mean, it comes out in two weeks nothing wrong with some slight reveals. Happens with every game all the time. *cough*Pandaren*cough* Or is this messing up the modding process? I mean, dependencies and all that...
  11. The whole game is generally anti huntress. She can't dps anymore, and her traps are pretty much a waste of du if you have any of the other 3 characters. Monks and apps do more dps if they want to go that way instead of auras/towers. So you're basing her entire effectiveness on one weapon? That's a bit extreme isn't it? I have nothing wrong with players criticizing Trendy, that's how games get better. But it's exhausting to read page after page of this hyperbole.
  12. it started dropping as the patches with the nerfing came out, I'm sure skyrim had some to do with it but it already began with the silly patches that changed the game into something other than what people bought.. Er, nope, sorry, still playing a tower defense action-RPG here.
  13. I'd guess they just take a level 70 character with no gear and maxed attack and see what they do to gauge overall DPS effectiveness. If they feel the damage is too high there, obviously anything above that also would be.
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