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Franx

Junior Defender
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About Franx

  1. It works in clikers becose after "reset" you are more powerful, so you levelup and clear "floors" much faster. But thats not how dd works - after reset you have to do campign again (oh GOD no), and it will be the same insta death for mobs, which is not making thing faster. If they gonna do something about it, that its ok. If it will be like I described, we are funked.
  2. A little addition - there is a Greystone Plaza, and one of its mastery points is undamaged core. Its not that hard, but! Sometimes on the last wave (left lane) Javelinthrowers just stop, turn right, and hit the core (no builds near the core). It happened 2 times in a row and its total nonsence - mob for no reason hit your core from highground then continues walk on its way. I tried to cover the core with volcano in second try(no nodes allowed), but bucking Jewelthrower hit the core anyway =D
  3. I wonder if it is because they see the majority of the player base spends most of their time playing solo? Don't think so. Its multiplayer game. If most players play solo, its devs fault.
  4. well see, to me, it's not a matter of "i have more of this shard so im better than you" it's more of a "i have this many of the same shard cause i have heroes who need it." And i feel that, even if we arent people who have 5+ of the exact same hero, we are going to suffer. Cause we ARE getting the alt-genders who have a lot of the same moves/towers and we do like using both of them depending on our mood or whatnot whatever reason people would have for using both. But we only get 1 of the shard, ever. One of our heroes will have to suffer and probably become more ignored and make us feel like w
  5. It's been 4 years. Granted, the game has improved a lot and will continue to. I just wish they added in more DD1 aspects. No its not, game was just released, alpha-beta are development stages.
  6. Stop whinig, please. DD1 was pretty boring after release, they managed to make it great after a ~year.
  7. Hi there! I play DD2 since pre-alpha, and see the evolution on things. Here comes my feedback for current game state, and I know, many thing will be changed in the future (I hope you will understand my crappy english) Towers: It's actually not that easy to talk about tower balance since some of the enemys counter entire builds, so even the strongest towes could be useless. In my opinion, weapon manufacturer needs some new weapons, and laser one needs to be buffed. Fissure of Embermount also should cost 0 DU or molten energy have to be rebalanced. I play, in general, on my own or with friends,
  8. How about deleting characters aand cleaning bags?
  9. I am happy when people answering their own questions. Thread closed.
  10. Yeti incursion is one of late-game maps, since it is only on last tier caos. I hope they will add more maps, that are avalable only on high chaos tiers
  11. In the last patches they were changed, and now they cost the same amount of units, mana, have same hp and collision. What the key difference now, and in which cases AB is better than sqire's wall?
  12. I think, the best way it to spawn more special enemys, that need players attention. In DD1 you could call your friend for help, now you kick your friend for help =D Increase HP is the worst way possible to balance addtitonal players, it is said (sad) that most % of mobs are killed by towers, since more players doesn't make your towers more powerful, it gets much harder. Yes, players kill mobs, but sometimes you need to help on other lanes, and your lane get destroyed with more powerful mobs..
  13. I mean most of old legs lost their special ability, like bling-o-tron and others. Legendaries have to have locked unic gems.
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