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jako3578

Defender-In-Training
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Everything posted by jako3578

  1. No, i can't... i've got an error: ~"Cannot connect ot the session" or smthng like this. Well, that's a bug then, not a problem with the matchmaking itself.
  2. You can just invite your friends to join you via steam... Then they'll join the social tavern, and then you can invite them to your party.
  3. A crafting system already won the influence vote, so they'll probably implement something like this :)
  4. Dmg range is higher than trigger range, that's one reason to be able to pop it.
  5. The V-sync setting often doesn't apply properly. Have you tried restarting the game a couple times after disabling V-sync? :P
  6. This discussion was made for the Pets and Dragons update (Before rerolling stats was possible) :)
  7. I don't think the requirements need to come down that far, but there are costume accessories that have multiple unlocks and you can't get the next stages until you've unlocked the first. If I can't even get half way to the first one when I max out my character, that's A LOT of grinding needed to get the next one or two in line. We only get six characters and I doubt anybody is going to want to stick with a character for an additional 60+ hours just for an accessory. Some people already have them, so there are definitely some people willing to grind as much as needed right now... So my point is, we're simply going to need more accessories, or maybe we're going to have to only nerf some of them, so that all types of players are going to be able to unlock accessories with the amount of grinding they're willing to do. If we nerfed all of them, there'd be nothing to accomplish for the hardcore players, and if nothing's nerfed (or if no new accessories with low requirements are added), there'll be nothing for the not as hardcore players to unlock... There needs to be some for everyone, so i don't think nerfing all of it is the right solution, although i do agree that only having these accessories that are extremely hard to get is a problem that needs to be solved, which i'm sure it will soon :)
  8. Having more slos will make it possible to create better builds and make it easier to experiment with more different builds. Lots of people are ocmplaining about the hero deck, so it's probably getting changed for solo play. If that gets increased, or maybe if the hero deck becomes unlimited or something (For solo games only), being able to purchase slots would be a huge advantage.
  9. I am not saying lower the rarity, just lower the xp requirements By rare i mean hard to get/high xp requirements, sorry for the misunderstanding... Well in about 20 hrs of game play and not getting one level on any item, I think the xp needs to be lowered a little bit The thing is, the soution won't be lowering the xp requirements. If that was done, there would need to be added more items with the high requirements, because there needs to be accessories that are really hard to get. Otherwise, what would the hardcore grinding players do, if everything was accessable by less than 20 hours of gameplay?
  10. I am not saying lower the rarity, just lower the xp requirements By rare i mean hard to get/high xp requirements, sorry for the misunderstanding...
  11. Legendaries drop like 4 times each game, that's waaay too much. If ubers would drop as loot, it would have to be like one uber per 3 games at least...
  12. No , it wouldnt. Im sure they will expand the free slots and its likely that they will have an option for purchasing extra slots If you have more slots, you have the ability of creating more combos and have better builds. If you can buy this for real money, it would be pay to win... Especially if they do something about the hero deck (At least for solo games), which i'm guessing they at some point will, having extra slots will give a really big advantage...
  13. They're probably not adding the ability of buying hero slots, especially not for premium currency, as that would be pay2win. Also, they've said hat they're going to add more characters in the game at some point. With more characters, more hero slots will probably be added as well... The only problem about that is, that with more heroes, we'd just need even more slots than 8 in order to get and builder and a DPS of each hero...
  14. I don't really see a reason for having an afk timer, especially if you're playing solo, and it's really annoying that you can't go afk in a solo game, so my suggestion is that there's no afk timer in private games, or at least that there's no afk timer in private games only with one player in it.
  15. Some accessories are supposed to be really really rare, and i think that some should stay that way. They probably just need to make some mythical (upgradable) accessories that level up quicker as well, so there both are very rare but also easily upgradable accessories.
  16. 15 hours vs 15 days, this would actually probably make it too easy to get the ubers... Uber's should not be that special. 60 Wyvern Den runs on Hard Incursion is more than fair, especially once everything gets balanced. Yea, 15 days is way too much, and i guess it would actually be nicer with them not really being that rare at all, when i think about it... Because there's gonna end up being way more ubers, they've said, and what if you switch uber maybe 2 times.. For each of your 6 heroes.. That would be a lot of grinding, so i guess they do have to be way more common.
  17. 15 hours vs 15 days, this would actually probably make it too easy to get the ubers...
  18. They've said that they put the price quite alot higher, than they actually wanted to, because they didn't want to end up having to actually increase the price of the items in the pirate shop... So, the price will eventually be decreased, and the grind will be less painful.
  19. I misunderstood that, i thought you meant that you could only bring in one hero for the whole game :) I'd actually find this really interesting, as i right now barely play public games, because of the fact that you either build everything by yourself anyway or (Which happens to me pretty much every time) someone asks for all mana and builds everything by himself. With this solution, you're forced to work together, which in these cases seems good. However, there's probably a reason that there's often only one builder, which is that this builder wants to be the only builder... So, these players probably won't like this solution...
  20. The thing is, some people like to have only one buildet build for them, while they focus on DPS. In order for this to be as effective as possible, that builder probably needs more than one hero, which wouldn't be possible, if you could only bring one hero into a multiplayer game. I actually do sort of agree with you, and i wouldn't mind only being able to bring one hero into a public game, but i think that quite a lot of people wouldn't enjoy it that way, because they like being either only builders or only DPS. Also, anoher problem with only being able to go into a game with one hero, would be if everyone chooses a DPS hero, and there's no good or only one good builder, which wouldn't be very effective. People that are building probably also want to be able to switch to a dps hero, otherwise the combat phase wouldn't be as enjoyable or them. Or they'd have to make heroes that have a mix of defense power and hero power, which again wouldn't be as effective.
  21. On 25+, Betsy doesn't appear at all. The small areas that usually appear each wave, nerfing the towers within them, don't appear either. I'm guessing this is a bug, as i don't see a reason to remove these features from some level ranges, but it's also a quite huge and wierd bug, so i'm not completely sure... Is it like this for everyone else as well?
  22. The problem is, that there are lots of problems about adding this in as well... Lots of people actually like just having one builder and then using DPS heroes, and lots of people like simply soloing as well. Forcing teamwork or decreasing the amoung of heroes in the hero deck will destroy solo play, and lots of people already hate the way the current hero deck works, because they want to be able to swap between even more heroes.
  23. I would love a game mode like this, and i definitely think, that if a pvp game mode is going to be added, something like this is just the right thing. It adds competive PvP play without removing the co-op and the PvE elements.
  24. In lots of games, there's only one or two builders, and with this being added, that wouldn't be possible.. I don't think this is the right solution, although i do think, that this is a pretty big problem. It's the same, when someone uses all the DU, when you'd actually like to build a bit as well... Splitting up the DU would fix that, but a lot of people prefer doing it like that, so that just creates a similar problem...
  25. jako3578

    Few things

    1: They've already told, that they aren't going to add server lists and server hosting. However, they have said alot of times, that they're going to update the matchmaking system. Hopfully, this will fix the problems. If it doesn't they might consider adding the server list, but for now, i think we just have to wait for them to update the matchmaking, and then we'll see if it still has problems, or if the problems are fixed.
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