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Selfrot

Junior Defender
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Everything posted by Selfrot

  1. Don't worry :P I've got the Huntress uber already =) But I see your point. To add to what I wrote in the OP; I tried using Flamebursts AND Flamethrower towers, when I ran a projectile setup instead of trap setup. I tried using just the Flamebursts, just the Flamethrowers and in a 3rd attempt; a mix of both. They die too quickly, because Drakins shotgun spread barf takes 1/8th of the tower's 17000 health. While I'm busy trying to repair a blockade taking damage all the time, they're being killed without me being able to do anything about it. If I stop repairing the blockade, it'll get to a poin
  2. do you have a purging evil polearm? waller squire can fairly easily distract mobs long enough for defences to kill them (and have them explode) when backed up by a serenity aura (just keep moving) and definitely helps with dps via the fight me not sphere, if im not running dps huntress in my deck then i put serenities in every lane (even magic resist) I'll farm NM2 for that polearm then I guess. Betsy exclusive or is it dropped elsewhere?
  3. I'm at a certain point in the game, where I just can't progress any further. I'm stuck between low-tier NM3 (The 460 iPWR ones) and whatever else lies beyond. My squire has a respectable 184,000HP Blockades. It's far from what others have, but they do tank quite a bit of damage. I've got 7 heroes in total at lv50, 5 builders, 1 dps and 1 reserve I don't really know what to do with yet. All of these heroes, including the 2 extras have all reached the same basic gear level (Ranging from 517-570 Avg iPWR). The Blockades I have easily tanks ogres when they're buffed by my Monk and upgraded somewha
  4. Sorry for the late response. But yes, it's indeed fixed. Tested both double-clicking to replace the pet and drag n' drop replacing it, and both works just fine
  5. Accidentally stumbled upon this little bug and I have no idea if it's known or not, but here goes; If you visit the Petrinarian, click the Power Up tab and then switch pets (In the Power Up window): You'll power up the old pet you had equipped, not the new one. Please delete if this is known already. I am way, waay too lazy to look this up since it's a trivial bug. ~Selfrot
  6. I'm stuck with only 4 heroes. I thought 6 heroes was a Defense Council thing, but apparently not. Squire - Stacked with phys res Monk & Huntress lazy stunlock combo and an apprentice I never use. Huntress is stacked with THP and TSPD and the monk is stacked with TSPD and TDMG. Pretty bad gear, but I can still farm Betsy Hard Inc. Can't find any good items tho, so I'll stick with 1k TDMG monk for now.
  7. How does the different maps compare to each other? Is there any difference at all, that you've noticed? Generally speaking, will Betsy drop the same crap I get just as easily on Liferoot or is there actually a point in doing Betsy besides dailies? Here's what I've noticed; The 2-4 player drop bonus is bogus. I get 3-5 Legendaries when I do Liferoot Incursion (Hard) by my self. When I play in a group, I'm lucky if I get 1 legendary. This goes for Betsy as well, but I've only tested this theory 4-5 times and I got a stunning 1 legendary!!!!!!! In 4-5 runs.The legendaries I do get from Betsy are
  8. 1) No idea if the formula is known or not. 2) Doesn't appear to be. What's your Sky Guards current "ATK Rate"? Mine is 0.54s 3) Yes. But don't worry about it unless you notice that your auras die before you're able to repair them. I've got 301 Tower Health, and even that is 'too much'. I've found Boost Auras to be more dependent on Tower Health than any other, since [I assume] it's energy is drained for every boosted tower's attack. 4) No. Only certain Relics will improve the Boost Aura... It used to be that you could get, 2 additional items that gave this boost (Head and Weapon I believe). Bu
  9. My (old) setup used 5 boosted Skyguards around the egg (Just like cometmarcher mentioned), 4 Geysers per lane and 1 Lightning Aura in each lane. Geysers were arranged in a square with the Lightning Aura in the middle, so that most enemies got stuck on the first 2 Geysers and any mobs that got through (There's always one) would get stuck on the 2nd set of Geysers. 2.8seconds recharge on the Geysers (Dmg doesn't matter, at all) and I can't remember the exact number, but .80 seconds on the Lightning Auras is more than enough... It was probably even more than that (Same thing here; Dmg doesn't m
  10. To further elaborate my previous post: The padding has been commented out, and thus the top of the page looks like... Well... You know =) I can't tell if PHP is using includes to append this, but what I found is that in the page head, there's a style tag containing the style properties for several elements of the page, but more importantly; the padding you want. The first line inside this style tag is: "/* ----------[ Less Stuff ]----------- */". There're several properties that have been commented out, and they include; The old background image (The light yellowish one). -30px top pos
  11. "body" is missing it's 100px top padding. Without the 100px padding: With the 100px padding:
  12. Just some testing: If you can read this, then nothing needs to change. And honestly...too much purple. All your purple are belong to Trendy! Another thing, the "Thumb Up" button does not match the "style" of the forums. Love the green colour chosen for the "Amount of thumbs" received, it doesn't burn your eyes out when looking at it. But the little icon thingy could be changed to a glyph, for example: http://glyphicons.com has some great SVG fonts that follows the same style that the Metro is based upon. The Reply to Thread button's little Plus sign with a circle around it. The Rep
  13. Are you referring to the "settings" and "log out" links next to the "Welcome, [username]" link? Just making sure. And thanks for your feedback! Exactly! The links within the "notifications" dropdown seems to be camelcased. I neglected to mention which links I meant in the previous post! =)
  14. The "toplinks" in the sub-header are forced to lowercase. ".toplinks ul.isuser > li" It looks really weird when you compare it to other areas like the 'Reply to Thread'-button, Breadcrumbs and the "Welcome, " message - just to name a few. Other than that, love the changes you've made to the otherwise dull and boring Metro theme! (I don't like Metro (a), but I love this one!)
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