There was never a blog post put up for the 6th devstream so here's a thread for it instead. Information: Working on the lag issues extensively. Turns out the lag bug occurs on linux servers but not windowsChrome incursion: Mobs can’t be crowd controlled.Chrome and Dark Mage incursions are balanced around playing transitioning from 25++ normal to 25+++ incursions. Harder content will be made later on.After the normal incursions will be 25++ hard.Working on streamlining the matchmaking process. Less taverns, easier continuation.Item upgrading takes a long time. There should be a hotfix for that out eventually so that you can skip everything at once.You’ll be able to bring any level hero into private games and be able to use them. You can bring lower level characters into public games but you won't be able to switch to them.Major changes were made to hero kits. Tower range had a massive overhaul. Towers now have rough roles they fit into.Poison dart tower is now a damage over time timerEnemies have quite a bit more healthEnemies should have specific roles that challenge your standard setup, this should be in foundation ⅔The foundation patches work in increments, little steps towards a bigger goal.Questions:Will there be any really hard content, bosses, or incursions that will make you change the way you build? Yes, these are being worked on atm.Will the 2 tavern system be changed? Yes, we’re trying to move to 1. We had 2 because of technical issues which have since been resolvedI’m having trouble connecting to the DD2 servers, what ports do I need open? 51647, 10000 - 12000, and 20000 - 25000. Skype and Spotify have been known to interfere so you can check those programs to see if they’re conflicting.Are you fixing the legendary drop rate Yes! They’re being fixedWhat happened to hero deck leveling and hero deck prestige? Not implementing them any time soon. They like the prestige idea, but hesitant about deck leveling. The ideas definitely haven’t been forgotten.Thoughts on ballistas outranging and outclassing the skyguard tower when attacking air units? Was the skyguard range nerf intended? Yes it was intended. They’re still working on balance.Why did you add campaign mode in before any story/history etc? ‘Campaign means a lot of different things to a lot of different people.’ It was put in to fix the grind. It’s more of a playlist atm. The story is being worked on atm.Why is the flameburst spec node broken? It’s barely giving any extra DPS. We will look into that further.The flameburst spec node makes the tower run through boost HP really fast, what’s up with that? Is that intentional? Yes it is. Boost HP goes down whenever a tower fires within its radius. The more attacks per second, the faster it’ll drain.Will the campaign mode become a real campaign mode? Yeah, but that will be far far in the future.How does defense speed affect the frostbite tower? It should reduce the rearm time (not the beam duration).Why is the electric aura radius smaller? They wanted to fit towers into certain range categories. Lightning auras can now overlap however.Are there any plans to improve the blaze balloon? Yes. That will be addressed in a later patch, the poison dart tower desperately needed the attention so they focused on that instead.What do you think of an end game system where each map is harder than the last, so we get more difficulties when we reach endgame? We’re thinking about a system like that. Right now we’re testing out incursions. There will be a plethora of content for players to go through.When will we see another influence vote. Soon, next week even.What are the chances of a community suggested hero idea being selected to be put into DD2? Right now we don’t have any system set up for new hero feedback (we’re not actively looking for ideas). However we do love to see people’s ideas, sketches, ability/tower suggestions etc. If you have hero ideas post them on the forums. Right now the devs are focusing on the 4 heroes in game.Do you plan on bringing back the old towers from DD1 into DD2? Whether that be for the existing heroes or new ones. For new heroes ‘definitely’. They’re working on improving the current kits of the original heroes atm.What additional elements from DD1 are you trying to bring into DD2? A lot of people want to delegate their level up stats themselves. Right now in DD2 we just have the spec node system. They’re cautious of making DD2 too much like DD1 because quite a few people think it’s already too similar.Are there plans to expand inventory? There are features on the backlog. There are plans to, whether they be purchased via in game currency or premium currency or both is undecided.Are there any incentives to buy DD2 early or should I wait for a finished product? Incentives are to give feedback to the devs, to support the game, to experience the game early.What are your thoughts on trading? Trading is a required feature, it’s on the backlog. It’ll be coming later. Need to be careful not to ruin the enjoyment of the game by implementing trading haphazardly. Would it be possible to quickly switch item sets in game? (e.g. from tower to dps) Good idea, worth considering. If hero deck leveling doesn’t become a thing, can you remove the level restrictions on maps? Working on this now. Instead of removing heroes from deck, they’ll just be greyed outWhy are there no more hard maps on 25++? Foundation 1 was based on balance around normal. Hard mode will be coming back laterWill there be any way to quickly swap hero decks without going back to tavern? Great idea, they’ll take a look at that.Is there any PvP? DD2 is based on co-op experience atm. They’re not ruling out PvP but there are no plans to implement it yet either.Any plans to change huntress defence weapon mods (special stats)? The 30% explosive trap damage increase is OP. There will be more special stats later down the line. The explosive trap damage mod is strong atm.Will there ever be a range stat for towers? Projectile towers can gain range from special stats. Having a range stat isn’t out of the question, but they’re happy with where it is atm. A range stat makes the game harder to balance.Have you ever considered a blockade that stops piercing attacks? They’ve talked about that before. Players can stop the javelin piercing throw with their bodies. If you completely remove piercing from javelins then they become pointlessWill we have a clear way to see our progress? (eg. medals/trophies from DD1) First step is to organize the maps in a linear fashion. Scoring is in the backlog, they have a great system similar to DD1.Will there ever be an inspection feature to check out other players? Yuppo. When are pets coming out? They’re being worked on now. They’ll be out ‘in the future’.Will there be anything bigger than an ogre? There will eventually be a commander ogre (oh boy). There are also bosses being worked on which will be much larger and more impressive.Any word on transmogrification? On the backlog. They’re taking a look at it.Any plans to remove or extend the hero deck when playing solo? Any improvements they make to the hero deck will be given to everyone.Are legendaries every really going to be legendary? They’re thinking about legendary sets and an additional item tier (which will obviously be rarer).Will there be any returning pets? (such as the genie and imp). Both of those pets have already been ‘redrawn’. So yes, they’ll be in sometime in the future.Thoughts on the monk with regard to the DD2 defence pillars? Why doesn't he have a way to effectively take out high hp mobs?Does the boost aura’s boost effect count as a combo? Why doesn’t the serenity aura have any combos? They’re aware of this problem. There will be a revamp coming to the monk. Boost aura’s boost does count as a combo. Your other points are valid and they’re ‘sensitive’ to them.Why isn’t there a raining ogres challenge? Maybe they’ll prototype that. The ogres in DD2 are more challenging than DD1.When is survival coming back? It should be coming back. Survival mode will be a ‘spiritual successor’ to the DD1 version. There will be an influence vote regarding game modes later down the line.Will there be an endless mode? Another great idea for a game mode. There was mention of a king of the hill game mode where you defend a hill until against mobs until you’re overwhelmed.Can you release formulas on the different tower stats diminishing returns? They’ve thought about releasing formulas but nothing yet.When is hard mode coming back and will it be available at earlier levels? Yes it will, it’ll be available in a future update.Will DD2 move closer to or further away from DD1? The community is split between making or more/less like DD1. There will be more ideas ‘mined’ from DD1 but also from other games in the genre.Will map bonuses (no core damage etc) be in DD2? They do want that implemented but it’s on the backlog.Are alternate gender swaps coming back? They like the idea but it does cost a bit. They’re unsure whether they should be new heroes or just different skins.