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About OtterDarkness

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  1. I'll just see myself out... T^T Glad I get some people to keep my inflated head to small size tho;) Maybe I should hold an otter roast. The comedic kind not the eating kind! You can slowly lower your fork and knife back down to the table... yes you, I see you holding them... All the way down flat... that's good... shh...
  2. WTSO = Wanting To Show Off Hi guys! As of this post my steam account says I have 3,728 hours played in Dungeon Defenders. I have made so many memories, friends, and lovely experiences playing this game over the last few years^.^ I went from a lost and confused player in Deeper Well medium to having tea with the Old One on nmhc. I joined steam groups, made friends, farmed my butt off, entered contests & giveaways, and traded for everything I couldn't get rng to bless me with. I was given the opportunity to help develop the game and accepted a place on the CDT. I was able to create a couple event maps for the community, and host players in those maps as I nervously hoped they had a good time:) All in all, this game and it's community hold a dear place in my heart. But all things come to an end, I still hop on DD occasionally when a few choice friends are online, but I don't actively play DD anymore. Which means the gear I have on my heroes at this moment is probably the peak of my stats. And of course, I want to show off all that hard work just a little bit ya know? :) clickbait is here
  3. It is located in your DD folder under Development\Src\Engine\Classes\Console.uc line #494. Change the 64 to whatever you want if(Len(Text) == 1 && Len(TypedStr) >= 64)
  4. to color the forged by or description of items you add color tags. For example if I want a red color forgedBy I can type: setEquipmentForgerName <COLOR:255,0,0>This is red</COLOR> Format is <COLOR:[red],[green],[blue]>[text]</COLOR> where RGB values are 0-255. You can have multiple colors in one thing as well by using multiple tags. However you will quickly run into chat character limit. There is a way to modify a line in the udk files to increase the chat limit but I've forgotten where
  5. Armor can't be colored on the ground nor in the icon. Best you can do for armor is to use zamira
  6. Yep, like others have responded, general opinion is that items received during the event and leftovers given by hosts are traced. I agree with them. If events in DD were something else (e.g. in-game code/logic/timed rewards) then I would say there should be no extras. But this way of doing things matches best with how events work (not built-in to the game, volunteer driven). I disagree, trace sheet is more aptly named participation sheet which they name correctly in the last one. That sheet is for people who participated. Additional sheet might be nice but not worth the bookkeeping effort required by hosts. The reason the sheet is there is because they have to keep a record of who participated regardless of whether they publish it or not. p.s. I wish I could say things in fewer words:/ long posts are not fun for consuming
  7. The Events team makes only 1 batch of items for an event. They have to make enough to make sure they don't run out during the weekend.So at the end of the event there are always leftover items in each hosts' possession that were the cushion for having enough to give every participant. Instead of dropping them in lava, hosts keep them and then are directed to give them away in competitions/rng giveaways as those others have said. Spreads out the fun and spices the off weeks up a little bit:) source: I was previously involved with events
  8. For those interested in submitting an idea, it's not quite so hard as needing the skills to "model" an item. All you have to do is type cheat codes*** inside the Dungeon Defender's Development Kit (free download under Tools in your Steam library) to change item characteristics. I will try to list a concise set of steps here that resourceful people could get set up, I will also volunteer for questions in my forum pm's if you need a little extra guidance. Download the Dungeon Defender's Development Kit in the Tools section of your Steam library.Navigate to the directory where you have DD installed then go to Binaries/Win32/DunDefDevelopment.exeThis is the test/development version of the game that comes with the DDDK, plays like the regular game but with chat commands.You will start with a blank save, so use chat commands to get items. If you start typing in chat they will list autocomplete options. You will want to know "dolevelvictory" (to get end of map rewards), "killallenemies", "godall" to start getting items. Type them in the chat without quotes.Once you have an item, most item modifying commands start with "setequipment ". Drop the item on the ground and while looking at the item so it's info pops up on screen type these commands to modify it. For example, I can change the hero damage of a weapon by looking at it and typing "setEquipmentHeroStatValue 3 999". This set's 3rd hero stat(hero damage iirc) to 999.Other useful commands are "setTimeDilation" and "duplicateItem"***This is a development tool, these "cheat codes" are there because they were useful in testing the game(they really do help). This will not affect or work in your regular steam copy of Dungeon Defenders. But hey, while you've got the DDDK downloaded why not try to make an event map or two:) I may not be very quick in responding to pm's, but will try to check at least every day for a little while. Don't be shy if you are having trouble!
  9. If on Windows, go to Network and Sharing Center | Change adapter settings...then make sure that any VPN or VMWare adapters are Disabled. Then restart the game and try it (if that's the issue at hand). If you're on any sort of VPN or virtual adapter, the game gets confused and won't let you create a game until those are disabled and you restart the game. One common issue related to this is using Hamachi(a.k.a. minecraft server vpn, does anyone use this for anything else? :P) If you so happen to have this then it is very likely the cause of your problem.
  10. There are certainly many guides written about this, but always good to have things visible in multiple places. Here is one such guide that isn't limited to just dps weapons but has a pretty good section highlighting which are the best by hero class(scroll down to weapon section). For those interested in a way to compare dps weapons regardless of class/type please continue reading: ***The single most important piece of information for evaluating a dps weapon is thenumber of upgrades it has.**** Each weapon has a different damage stat and multiplier so that will throw you off. (e.g. the best obsidian gladius in the game has a damage stat of around 100k, while the best steam saw in the game would have a damage stat around 200k even though they would give "equivalent" dps numbers). The way you upgrade any dps weapon is to first fix the mechanic stats such as extra projectiles, charge bonus, or projectile speed, and after that all the other upgrades go straight into the damage. So more upgrades = more damage. If you want a descriptor to translate the upgrade amount it would be: 300^+ an average, decent dps weapon, everyone and their mother has at least 300 upgrades400^+ a pretty good, stabby thing, still pretty common, maybe your friend and their mother don't have one with this many upgrades450^+ now we're looking sharp, the guys with a couple thousand hours played maybe have a few of these500^+ you have been personally blessed to do damage by rng, the list is small enough for a person to remember all active instances of these weapons in the community
  11. The DDDK that is available is from before Tinkers lab DLC. It does not have access to any content after that update, so it will always see the missing scripts introduced from community updates and try to build them but fail. Just say no when it asks to rebuild scripts.
  12. OtterDarkness

    [WTB] Diamonds

    Your thread title [WTG]Diamonds implies that you are WTG=Wanting To Give them to others. Altho your op sounds like you are wanting to collect diamonds given to you by others. Just noting a confusing title is all
  13. I found myself tending to my hero shop this evening. A couple friends were just hanging out and the occasional shopping passerby would join in. Although, the slots started to build up and I happened to notice about half the tavern was full at this point. So somehow, the declaration was made: If the tavern shop fills up all 16 slots, some event items will be given away. Joins were gotten through reaching out to friends. But there was also a healthy number of other strangers joining who had no idea as to the situation. The chat was punctuated with 11/16, 12/16, 13/16's as the minutes passed. Finally it was 15/16! There were [[11000,hashtags]] and 'ONE MORE!'s and a minute or two later the magic 16th stranger walked through the door. So of course the first thing you do is take a group photo:) This was super exciting for me because I had never seen a 16 player tavern before, even after 3.5k hours and 2.5 years in the game. I never would have thought it would have been my own tavern where this would happen either! But now that the limit had been reached, people were calling my bluff:) How to award the items? The prizes would include 3 New Patch Celebrations, 2 Cavalries, and 1 Cursed Brownie. I started off simple: Ask a number question that people could spam until the first person gets it right. I thought for a minute and then typed in chat "How many items in my item box?" (the answer was 244/600 for those curious stalkers) But the chat started scrolling so fast with numbers I couldn't even read the lines! There was no way I could figure out if someone said the right number and then read the name of who it was. So plan B was put into action: I would turn on togglespectate and then kill my hero, fly to a random part of the tavern. Then everyone had about 20 seconds to go to the spot where they thought I would be. After 20 seconds was up the closest person to my camera got to pick 1 item from the prize list. Surprisingly, when the timer was up and I said "Freeze!" people actually stayed where they were:) So I had time to figure out who was closest to my camera. In the end I think most everyone had a fun time, and this is a memory that I think will stick with me for the long run in my DD career. So thank you to all you guys for being a part! Nasako Atherial sos823 (not even looking at the camera, classic) Sir john | master cat ExplodingSheeps Hollywood Undead Schneelgel (didn't feel like joining the group apparently:P) Pkay grapefruitmaster Spader44 Justinms Arch Personal DrawnInwarD (somewhere not in the picture, not everyone follows the rules) Otter's #1 Fan (totally not me)
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