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A suggestion for Boost Aura and Buff Beam
Argick replied to SidewalkHero's topic in General Discussion
Here's an idea that would only work with EV2. What about a mechanic that increases the shards strength based on how many nodes are in the chain? Bring more choice in deciding how strong the utility should be. Using the above as an example. Range Boost: Defenses affected by Buff Beam gain 20% Range. Gain 5% more for each node in the same chain. So then Range Boost could potentially give up to a maximum of 45% extra range on defenses if you build the maximum amount of nodes in that particular chain. (If I remember correctly it's 5 nodes?) You can now decide if it's worth going for a larger bo -
Good luck with where ever you land next Isom. If you end up in Destiny 2 I hope to run into you in the Crucible at some point.
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I suggest you scrap the point leader board system.
Argick replied to mindlessdefender's topic in General Discussion
The leaderboards are the main reason I still jump into DD2 as I've got my characters that I want geared up already. They're far from perfect but if they weren't there then I'd have no reason to play. -
I jumped into the leaderboard challenge yesterday and my first few attempts at it have been pretty fun. I agree that it shouldn't be down to RNG for the mob types and bosses but the different towers / use more towers is a pretty fun idea as it brings out the towers I never really use. One main issue for me though is that right now challenging the leaderboards forces everything to be done on wave 1 which makes it frantic but then from wave 2 onwards it's loses that feeling. Still for a first pass it's given me a reason to jump into the game again since most of my characters are at C7 already.
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This would be a perfect time to go old school for some of the mutators by bringing back some of the DD1 challenges. No Towers Allowed - Finish all the waves with no towers. Are your heroes strong enough? Tower Defence Strategy - Finish all the waves with only towers. Hero and pet attacks and abilities are locked. Hardcore Mode - Enemies have more health and deal more damage. The player only has one life per wave. Can you survive? Unlikely Allies - Protect your friendly gobu from the enemy! (I know a certain someone who would love this!) Warping Core - The crystal will warp to a different pla
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1. A 2. C 3. C 4. B 5. B 6. A 7. A Hard counters have been an interesting addition to the game but it does take away some of the fun if you can't use your favorite tower to advance.
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I'm still under ascension level 100. Completed C5 though. You'll be fine :P
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Cheers for everything Fozzie. Hopefully see you back sometime in the future. I'll be trying out the patch tonight to see what stuff is in store.
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I like the idea of taking excess shards that we have and trading them in for one that we do want. The ratio would need to be decided by Trendy but a 20 to 1 ratio seems fair. However what I'd like to see is for each Chaos difficulty to have their own shards only. So if you wanted a C1 shard then you go and do C1, C2 for C2 then C3 for C3 and so on where as right now as you advance through the chaos difficulties you are adding more to the pool which is making it harder. Or another suggestion would be to add each of the Chaos shard packs to the end of level chest. This would mean at the end of
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Legendary loot right now feels like it's in a better place compared to Pre Trials. It's not dropping like candy anymore which is good. Personally not a fan of the idea that Legendary loot should only drop with maximum upgrade levels. Upgrade levels are one of the RNG elements that you have to get lucky with and if it only has 30 or 45 upgrade levels then it's not completely trash, it just won't be the maximum you can get and can use it as a temporary upgrade however maybe remove it's ability to drop at 15 upgrade levels.
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Oh no! My Apprentice got nerfed. Thank you Halberd it was good while it lasted! xD Chaos maps are going to be interesting now. Wonder what builds people will think of with the new enemy revisions.
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hey I know you :) lol you can see him jumping to the core at the mini map I dont think I can report this as a bug because I dont know what even happened Yeah you can see the little dot go. I was playing with Saint at the time and he didn't see him go past. OP new enemy. Hmm good point with the bug reporting. I'd still try report it and see if others have had a similar issue as this is something that is pretty major imo. You're sure it wasn't a flying kobold?
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Yeah things like that are not fun right now. Had a similar experience but at least I know what killed mine. Couldn't do anything about it though. Twitch Clip of the teleporting enemy. Make sure you bug report if you haven't done so already.
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Remove normal/common shards for C1-5 unidentified list
Argick replied to R-Kane's topic in General Discussion
I agree with the idea of Chaos X shards only drop on Chaos X trials maps. That at least lets us aim for a specific set of shards instead of playing harder maps and being rewarded something from C1. -
Quantity of Loot from higher difficulties is depressing
Argick replied to The Jason Order's topic in General Discussion
I think it should be made easier to tell if something is an upgrade. Nice little thumbs up or down ala DD1 please Trendy? :D For example if you have a mythical with upgrade level 45/45 and it's around say 4000 defence power and you find a Legendary with upgrade level 1/30 with 3600 or so the game should tell you if it's an upgrade without you having to level it to 30/30. However I don't think it should be made easier to get legendaries. Before the patch legendaries were dropping like candy and it wasn't a surprise when it dropped. Now it's closer to that feeling of a legendary item but it