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papafhill

Seasoned Defender
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Everything posted by papafhill

  1. It's CG's modus operandi. They like to release stuff super early and add on until the game is over-developed.
  2. You might have lost experience gains as well. This happened in early access and they patched it. Sorry this happened to you! Could you clarify whether this was solo or did you join someone else's game? I ask, because in EA the bug only impacted those that didn't host the game. The host would typically be fine, the joiners would loss out (typically on EXP though).
  3. Or allow the cheaters access to cheaters only games, and bar them from all other games (basically what they are doing, just allowing all cheaters to hang out together). There seems to be a stigma around using cheats / "trainers." Don't misunderstand me, I don't use cheats in public games or solo gameplay. However, I do see the fun in it (especially in games like GTA. Turn friction to 0 and I'm there for hours laughing).
  4. It is like cheat codes in GTA. Sometimes it is fun to just get a bunch of end game content right off to just play the game like a sandbox.
  5. Seriously, this goes back to my point of having multiple save files allotted to the player. If you allowed players to be honest with their "cheating" you could ask them to flag their own save files as "cheats enabled" and keep all the cheaters separated without making people feel left out. Additionally, if you gave three save files, the player could have their friends account, their cheats enabled account, and their solo account, which gives more mercy / grace to the players in this exact position, regardless of whether they knew they were playing with cheaters or not.
  6. I honestly don't have this issue. I put the traps and auras slightly apart and that makes is fairly easy to chain upgrade. They simply can't be stacked on top of each other, so I place them in a line to be able to see each one.
  7. You could also try pressing F5. See if the issue is isolated to F1-F4, or is it all of them? I don't have an issue other than this intro is horribly inconsistent to skip. By that I mean, if hold spacebar, then release and hold again, then click you mouse button a few times, then hold spacebar again, you might just perhaps possibly eventually skip the intro. 90% of the time, it works every time. (Sarcasm aside, this trick works, but it is just a matter of how long it takes to work. Sometimes, it works in a couple seconds, sometimes it takes about eight seconds, but it does work to spam a combo of these buttons).
  8. Lol, I didn't even see that! Yea, it was a level 60 prop cat before transfer or 1.0. Not sure when this guy got bugged. Oh well.
  9. Eh, this cat was only 32% in EA. It's just kind of funny... only kind of.
  10. If only I could name my pet... I'd name him Lump. Post Legacy Transfer: I'm going to assume (since I never got Prop Cat in Play prior to Transfer) that Prop Cat got nerfed...
  11. It's the moment of truth. I'll let you know if I was misunderstanding LAWLTA! ... Yea, I was right. They at least give the warning that "All your Play characters and gear will be deleted." One little thing further I wish they did would be averaging hero experience in Play and adding that number to all our Legacy characters on transfer. The gear makes zero difference from Play, it is the experience that really took the time to build that was lost. At least all our characters are now on Play. I'll stop being a crabby jerk... for now. Thanks CG for taking the time to work on this!
  12. It looks to me that we will be losing all progression in "Play." I could be completely wrong in my interpretation of LAWLTA's update, but it looks to me that everything to do with our "Play" profile is erased, including our heroes. Legacy is copied over it. If that is the case then this is indeed a wipe, not a merge. And if it were a merge, I would love to just merge the experience from one profile to the next. That is really where most people's time has been spent and accumulated.
  13. I'm the opposite of this. My Legacy characters are my preference, but my Play characters are nearly caught up. This should have been the solution at launch, not a week later. Oh well.
  14. Even better than just a wipe! "Hey, I know we told you there wouldn't be a wipe, so we made legacy." About a week later... "Hey, I know we told you that you'd have access to both Legacy and Play... but now you have to choose between which profile you want to continue with, even though some of you have put in over 100 hours into Play." This is literally the worst of every possibility. I think the only saving grace would be if I leave my Legacy file as is and when you guys make it available again, hopefully in the future, that those characters still exist. As I'm understanding this, you are telling people who have now poured hours into both modes that they have to choose one or the other. Is that correct?
  15. 1) Yes, there was a wipe. All EA players have been separated from normal game play. That is the very definition of a wipe. We will not get those hours back in normal mode. 2) They lowered the price because the EA supporters said it felt high for the content. They haven't actually provided any new content beyond what EA supporters have known about and knowingly paid for. 3) The game sucks. DD1 wasn't great, DD:E wasn't great, and this third attempt isn't going to ever be great. Also, to say there isn't game breaking bugs either means (1) you haven't found them / encountered the hackers yet, or (2) all the hard work the EA supporters did and their feed back went to make it a success. The fact you speak with authority in game dev, yet assume you know more than all the EA supporters is laughable. If you are so wise to the ways of game dev, you should easily see a way to query the EA profile data and come up with some reasonable solution to the issue. EA supporters couldn't care less about the gear, it's all that EXP and hours grinded for nothing but being relegated to a different "Legacy" server. All they needed to do is pull names, hero types, and EXP, then add up the value of inventory and BAM, EA profiles are back in Normal mode. Bottom line, this situation is crap and CG hasn't really done anything to calm the nerves of EA supporters.
  16. Honestly, this is the remedy for virtually every issue about this situation. If they roll out $20-$30 worth of DLC, all EA supporters should get it free. My main issue is the bogus excuse they use to go with Legacy mode. It can't be that hard to query the profile data, copy just the names, hero types, and experience of each hero and put them into a new profile. Then just query the inventory and write a simple formula to figure out the value of that loadout and give all that gold to the new profile. That is all they had to do. Now all EA players are stuck in Legacy mode if they want their old hard-earned gear?
  17. These jokes of "developers" couldn't figure out that all they needed to do was recreate new profiles of EA supports with the same characters with the same name and same amout of EXP, and just give them a boat load of gold and similar equipment? Like, come on. They didn't need to virtually wipe our accounts. This is such crap. I will never support DD or CG ever again.
  18. Wow, yea, what Chromatic pulled is a load of shit. "Hey early backers, we know you paid $40 or more, and we are going to let you play. But all the new money we are about to rake in is the most important thing in the world (more important than you)." I get the discounting, but this is a HUGE slap in the face. We literally deal with your crappy game and give you all the play testing feedback you could ever need and you fail to deliver on your word. My suggestion: Every EA backer should give a negative review right now.
  19. All this could be said about D3's identify item ability. Once you get to a certain point, of course 99.99% of items will warrant a, "meh..." response, with the remaining 0.01% being, "Oh, finally, something different and marginally better." I'm most of the way through the Chaos Trials and when I get a legendary chest, even a mythical chest, I get giddy. Will it be the blockade Tower HP relic I need? Or maybe a new cannon for my EV? Just because you have, in all intents and purposes, beat the game, does not mean you can say chests should open automatically. However, I would think a toggle for this feature would be a nice add-in for once you beat the last tier of the Chaos Trials. I think at that point you can pretty much say that 75% of Legendary chest contents will give the aforementioned, "Meh..." response. As for all gameplay prior to that point, I would say a solution is needed so the Defender doesn't miss out on any shards that might have been very beneficial, just because they accidentally pressed G too soon.
  20. Love the auto-collect idea, but disagree with the implementation side of it. I think, kill the scavenger off, and simply let the Defender's bag auto-collect, maybe with some designation in their bag that shows them it was something they missed from not opening the chest. I only say NAY to the auto-open concept on the chests because it is the excitement of manually opening the chest that Trendy chose it to happen this way. It is like Diablo 3, when the Devs said they are making players manually identify items at no cost, in favor over just auto-identifying, because it is the excitement of seeing an unknown item roll the stats before your eyes!
  21. They don't, not for me anyway. And I've lost out on a number of Chaos III and IV shards because of it. It should be noted that the Scavenger does get the loot from the chests. However, the shards he does not get.
  22. So, this keeps happening to me, and it pisses me off I can't go back. So I've forgotten the chest at the end of beating a map, and I press G and realize I forgot... Simple solution: IF Chest is un-open, prompt player "You are forgetting the chest, idiot!" and give us the option to purposefully skip it, or to go back and get it.
  23. Your first two points are definitely valid, but the third just emphasizes my point. That is the exact thing I'm talking about. So, back in the day (2013) before the game was open to the public, they introduced "Synergies" into the pre-alpha testing environment. This included your example, except then it was Freeze + Smash Dmg = Insta-kill, which they've always been nerfing ever since. There were a number of these synergies; fire + oil = extra damage/ prolonged fire DoT, freeze + smash = death, tornado/geyser/monk staff slam + ground mob = anti-air targeting, and water (drench) + electricity = electrocute (this used to stun lock ogres, which were actually tough back in the day). I might be forgetting one or two, but it is these types of inclusive synergies that I'm referring to. I am definitely still working my way through the game, so maybe I'll prove my own suggestion null and void, but there are still a few items in what I wrote that I think need consideration.
  24. Guard the exits!: No main cores to protect, the Old One is practicing warping mobs into the map in random spots and they are trying make for the doors. Don't let them escape! Greased Cores: Any time the mobs hit a core, it slips to a different place on the map, and all the mobs make for the new location. Snorlax's Revenge: Enemies fall asleep when hit, but fully heal. If not killed before waking up, they get 10xHP and as much damage, and will only attack towers and heroes, making way for other mobs to go for the cores.
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