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papafhill last won the day on June 28

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  1. Oh, yes. Exactly what they said in that video. Furthermore, I was using that link to respond to someone above who asked me why I even bought the game... it was that video and what they said in it that made me want to play it! :D Not anymore though :(
  2. @Vhoori Yea, that is a job posting on Chromatic's website that I shared. Valthejean was just quoting me. 100% legit link and job posting. Also, didn't realize they fired their last Community Manager. That is a bummer. Ummmm, micro transactions for cosmetic things isn't a bad idea. Plus, it was the same mentality that they ripped off from League of Legends. DD2 was supposed to be a MOBA just like League of Legends, then at the last second they fired their Co-Founder, Jeremy, and changed back to the Tower Defense genre. Also, the set equipment is the same as in DD1.
  3. Because, I believed this bullshit: "It's really a new experience built from the ground up in UE4." "It's going to have the really intense action packed hero combat that makes this game feel so good. It's going to have the incredibly rewarding and satisfying RPG progression that feels like you are constantly working towards something." "I really think that playing this game that players are not only able to relive their favorite memories of the series, but with some of the surprises we are throwing in, they're also going to be on the edge of their seats asking what's going to happen next." What a load of shit.
  4. Lol, I stopped playing half way through NMHC Survival. I just thought, "what's the point?" If there was some variety between each difficulty and a reason to grind endlessly that was just to get stronger, then I'd probably want to keep playing. However, they don't have anything in the game that I'd say is completely fresh and different from DD1, so why bother?
  5. Well, if you guys think you could do better... WHY NOT APPLY?! https://chromatic.games/jobs/Community Manager.pdf Looking at the benefits, that is a pretty insane deal. I mean, UK-level benefits with their 15 days of PTO and two weeks of holiday time off. I would definitely ask about the health care benefits offered... those aren't even mentioned...
  6. I just miss DD2 (Pre-Alpha version). I can see why people hate the game currently. But the Pre-alpha version was by far my favorite of all TE / CG installments.
  7. Well, not just that, but you also need to show that this is in fact impacting your stats on the battlefield. The User Interface might say 8,000 for vitality and your HP is reflecting 71K, but what happens when you are on a level running a wave? Do you still have 71K HP? That would prove it.
  8. Yea, unless you can prove that the bug causes your hero to stack armor and have insane stats that you can use in a game, this is just a bug in the UI, not in the actually calculation of damage / health.
  9. That's good that they at least have some legacy save files saved somewhere in case this happened. I do remember voicing my concern about their "1 month" deadline to choose either your legacy file or EA file to continue with. I still think they should have allowed some sort of merge of the two to occur, but whatever. It's not like I play this game anymore.
  10. This is probably the most toxic and insulting comment that happens so frequently on this forum. (Sorry Ich, this isn't to attack you, it is to point this out as an example) It lacks any emotional intelligence, because it is basically saying, "everyone else is wrong and their input isn't valid." It is akin to telling someone, "I'm sorry you feel that way," which is actually an insult masked as an apology. Simply put, your happiness doesn't invalidate other's concerns. Perhaps I should make a post about it... I appreciate the endless mentality (I personally like Diablo 3's Greater Rifts). However, it doesn't solve any underlying issue. Why create an endless mode when you can just make the next difficulty mode up from Massacre? Also, the current gear lacks any differentiation, so doing this doesn't enhance the grind at all, it just prolongs it. In Diablo 3, you have a plethora of legendary gear you are trying to find, and even finding one sub-par item that has a superior legendary effect means you could fly through the next Rift levels with some ease until you hit the next grind point. Also, the better loot has to scale somewhat with the difficulty. If the loot isn't noticeably better, then interest will die out quickly. As for me, I'd rather see more progression built into the hero / tower side of things, not the level design / enemy difficulty side. Why don't towers have a progression tree and skill slots (passive aura buffs, active DPS skills, et al)? Why don't heroes gain "Momentum" ranks the more enemies they kill in combat, which only lasts for the duration of that map? Why isn't there a special build phase merchant selling items that might give me an edge in the next wave? These types of "out of the box" features are what I'm going to look for in the new game before ever spending another penny on CG.
  11. That really is why a lot of us play the game for a few dozen hours, then quit. We like that progression at the start, but for me it is just dull once the grind starts. The more I've played games, the more I can tell when the grind will begin so I play even less time. Like Diablo 3, if I get stuck on some grindy part, I'm done. It is only the first 70 GR levels that I like to play because getting the loot and making new builds are fun, it feels like progress. Once I have to grind GR 70 for a new primal item to replace an ancient item I already have, I'm out. Same with DDA. I've beaten nightmare, so I'm done.
  12. My main issue is more around the grind in general. I'm in the "skill gameplay" camp (rather than the "grind gameplay" camp). I want a challenge that isn't just the previous challenge I completed made a little extra difficult. I could play this game on insane / nightmare, but once I've beaten that, I'm out. The strategy and creativity goes out the window at that point and I'm just wasting time trying to make my build 100% efficient and get the best gear I can so my builds don't need to be efficient. There lies the issue, this game is designed to be self-defeating. You are needing to be efficient, creative, and skillful, but eventually you don't need to be because you are super strong, so you just build and AFK or DPS mindlessly.
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