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Alderis

Junior Defender
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About Alderis

  1. That seems a fair enough framing. It just struck me as possibly a bug from a mechanics design standpoint. Thanks for the insight.
  2. Copter flairs are meant to distract defenses that target enemies individually to distract those defenses, but I noticed that this only seems to apply to defenses that use projectiles in particular; defenses that use hitscan (Beaming Blossom) or direct attack (Wisp Den) ignore the flairs and attack enemies normally (including the copter). So my question is: Is the fact that only projectile-based targetting defenses aim at copter flairs a bug or intentional? It seems odd to me that the determining factor in which defenses are affected by flairs is "do they deliver attacks via projectil
  3. I couldn't find any place clearly marked for bug reports so I'm posting it here. If there is a better place somebody just tell me and I'll move it there instead. Per the title, in rifted mode, spiders' AI is so broken that the spiders don't fulfill their purpose of harassing players. They are so single minded in their pursuit of sitting on the crystals that we just call them 'window lickers' in my playgroup. Context: In rifted mode, spiders are melee and fast, webbing with their melee attacks. They are meant to pose a danger to players and their defenses. The Problem: How
  4. As the title states, the lavamancer skill sphere 'Tectonic Breaker' does not work. The skill sphere states: While Hardened, deal 100% Here Health as crushing Earth damage every 3rd primary attack. While Inflamed, deal 100% Hero Health as Fire damage every 3rd primary attack. This effect simply does not trigger at all. Steps to Reproduce: 1) Get lavamancer with Tectonic Breaker skill sphere. It is easier to see the bug if you have high hero health. 2) Activate Harden/Inflame ability. 3) With hardened/flame state active, attack a training dummy/enemy/boss and note that no attacks deal damage
  5. Edit: This is fixed now. Per the title, the Monk's large sphere "Boost Blockade Health Sphere I" does not work after the Molten Citadel Patch (14.4) Today. It previously increased blockade health by 25%, but now, a spike bloackade inside or outside of the aura has the exact same current and maximum health. Steps to reproduce: 1) Build spike blockage, note max health. 2) Equip a monk with the "Boost Blockade Health Sphere I". 3) Using the Monk from step 2, build a Boost Aura by the spike blockade from step 1. 4) Note that the spike blockade's health has not changed from step 1.
  6. EDIT: This sphere is working correctly as of Buried Bastille Patch (13.5). Thanks, Trendy! Per the title, EV2 skill sphere 'Proton Flame Charge' does not work. It states: 'EV2s proton cannon is upgraded with a flaming core dealing an extra 50% fire damage to enemies it hits' The skill sphere quite simply does nothing at all. It was not 100% clear whether it added 50% fire damage to my 'proton cannon' (my basic attacks) or my 'proton charge' (the 3rd ability that roots you and does a lot of dmg), but the wording was similar to Proton Charge Deflect, so I assumed it affecked my 'proton char
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