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Martin Arcainess

Valiant Defender
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About Martin Arcainess

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    Hardened Defender
  • Birthday 09/14/1989

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  1. You know what Im not sure. Maybe delete DD2 and redownload?
  2. Hello all, how we doing? Well after a short break I'm back onto DD2 for abit and that means hanging out with my fav mob. Dark Assassins (DA) DA's are something that sounds cool but also stupidly annoying IF you need to do some hero action. I.E taking out the Draken Lord. I had a few issues earlier with taking him out as I kept getting DA. DA's could work in the game but not when Draken Lord is out.
  3. I notice alo of talk of DD1 trading but not DD2. DD2 was quite alright. You could see the players store and what they was selling, gold being the price of course and the choice of items was good. You could sell crafting mats, pet consumables, pets, pet eggs, tokens, gear and other stuff as well. My only issue is that you have to be online in a active town to sell your wares.
  4. Another thing to think about as well is there level. Since in DD1 a fair amount of your stats was from your level stats.
  5. Or Damage reduction, as they reduce incoming damage to them. The issue with DPS towers VS Walls is that the only stat that goes up for Walls is its health. Now let's look at the stats of DPS towers that can go up, Range, rate, crit chance, crit damage, normal damage and now with elemental combos more damage and oh yes Crowd control to allow for more damage to be done. That's my Main issue with Walls. When going up into end game there progress as a wall isn't enough. You just get a tiny amount of health each time and people put there ALV into damage instead. Maybe if walls had more stats to help them survive, like damage reduction or even a regeneration over time stat or a defense crit stat that acts like a crit but for defense or even a damage cap, I.E Max damage that can be done to a wall is 5% per hit.
  6. $310k so thats language support and challenge maps added only need 40K for masacare!!!
  7. I think 100% Tenacity or automation would but its more about acting fast to unfreeze them. Granted time wise some lanes dont grant much time to unfreeze.
  8. Mines Barbie the Barbarian.... Or Mary the destoryer
  9. Well it is a tower action defense game not just a TD. You could easily afk farm levels in DD2 once you get the right set up but people complained about this. About not engaging matches. So they added Drakenlord. Which is a great boss to prevent afk farming. As I said this is a action tower defense rpg game or tower defense action rpg? Interaction from the player is like one of the main things what make DD stick out. Although to please everyone a pure strat mode be good.
  10. one of the newer things they added to onslaught was omega waves. I've yet to encounter them but I think in all lanes all mini boss's show up at once or something.
  11. 1k was probs my limit. I was doing some pure strat on mystmyre forstest and it seemed to cap at 1.1K mobs per wave and it seemed just about what I can handle per wave.
  12. Oh I know. I ment it as a examble for work arounds. To help make the gamr seem like it can do big areas ok same way there be a work around for the consoles to have 100+ enemies out.
  13. Well with Game devs theres always work arounds you can do. Like in Spryo, how they handled big areas was when you went up/down a long corridor or up on those wind lift things that lifted you up slowly was so that it was giving the game time to load the next area. I notice in DD2 it was more reduce frame rate on mobs a fair distance away.
  14. Wohooooooooooooooooo The Kickstarter has reached 100% of it's final Form goal! Time to celebrate!
  15. Thats why im playing DD1. Plan on platting it on ps3 and its no walk in the park.
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