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Windex last won the day on May 24 2021
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Previewed changes : ---------------------------------------------------------------------------------------------------------------------------------------- Hero Stats Damage: Weapons, Pets Attack: Weapons, Pets, and Offhands Ability: Weapons, Pets, and Offhands Vitality: Weapons, Pets, and Offhands Tower Stats Fortitude: Helmet, Gloves, Chest, Boots, Masks, Bracers, and Brooches Power: Helmet, Gloves, Chest, Boots, Masks, Bracers, and Brooches Def. Rate: Helmet, Gloves, Chest, Boots, Masks, Bracers, and Brooches Range: Helmet, G
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Please do not add cross-saves on the playstation’s release first week. I am pretty sure that most people who are still looking forward to playing the game on xbox/ps, haven’t been able to play yet and have been waiting for a long time. A fresh ’’New game’’, at least for a week or two, after waiting for so long would be greatly appreciated. That aside, thanks for the update. Lower mob counts is a great change if the difficulty is adjusted correctly. Edit : A while back, I saw a couple of people say that they would use the cross-save feature to play on their Switch when they’re not at home
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Will the game run better on next gen compared to the previous one?
Windex replied to Windex's topic in General Discussion
It feels kinda bad because I already talked about all that kind of stuff before with a lot more details but, in this thread, I did not feel like taking that time any more because to me it ended up being all a waste of time. As soon as they announced the delay for console releases back then, I was the first one, in the DDA kickbacker forums, to mention that the cross-saves feature would be bad for the game experience of the players playing the game for the first time day one on console. Someone very high up in CG took the time to reply to that and they said that it had not even crossed their -
Will the game run better on next gen compared to the previous one?
Windex replied to Windex's topic in General Discussion
Thanks for taking the time to answer this thread. I have talked about that option being pretty much impossible with cross-saves a long time ago but omitted to mention it again here, I should have been more precise than simply saying "it would have been good". Personally I am still hoping they do not give us the cross-saves feature. The progression to end-game is already going to be pretty butchered as it is with all the additional content that the console version will contain when DDA finally releases (like how some new dd1 maps made you able to skip so much content and time farming). I d -
Will the game run better on next gen compared to the previous one?
Windex replied to Windex's topic in General Discussion
Sure it was designed on the switch but it released on pc before anything else. I saw someone say that they were experiencing pretty big fps drops in later survival waves while using a 2080 TI. I will be shocked (in a good way) if there are no performance issues in large survival waves on consoles. Yeah, it would make no sense. In fact, I always thought it would have been good performance wise, if they had just balanced the game differently for consoles and, at least slightly, reduced the number of enemies that can appear at the same time while making them stronger instead. I was m -
I was gonna have my tittle be "Can we expect the game to play better on next gen" but at this point I am done expecting anything. The latest Console development check-in did not actually give any information other than what was already expected to be the case for the last months. Months ago, I mentioned that at that point, the game would probably be released on consoles after the next Gen has come out. It is now almost certain to be the case. I am currently contemplating buying a PS5 when it comes out. My biggest concern about DDA has always been that it would run horribly on ps4 lik
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As a player solely awaiting the release of the game on Ps4, I've come to the state of not being hyped for the game at all anymore and I'm just waiting for any actual update about the ps4 and xbox 1 development progress. I haven't read anything official about ps4 and xbox 1 in almost 7 months. At some point we had a roadmap but an actual dev said people where saying things based on totally wrong assumptions/facts when those people were actually basing their comments off of what the roadmap said. So, I now only check for DDA news occasionally and saw today that while DDA PC gets new content
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Release on console for Kicksrarter backers
Windex replied to Wheatandrabbit's topic in General Discussion
I'm glad we can see the date. Almost 7 months with 0 update about Ps4 and Xbox releases. At one point we had a kickstarter email about updates regarding DDA and at the beggining of it they mentioned they would touch consoles progress but ended up only mentioning Switch very briefly. I've stopped really caring about playing the game (on ps4) a while ago and I'm now not really expecting anything. Their actions in 2020 have just led me to believe that they're being very secretive about consoleS progress on purpose, either because of their deal/contract with Nintendo or because of the lack of -
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I turned VSync off when I started the game for the first time before even joining a game.
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Well for most of the people it is probably gonna be fine with them but it should be possible to increase it beyond what it is right now. I haven't seen many games where the mouse sensitivity is on highest by default o.o I have wrists issues and this is troublesome =/
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I installed the game and the sensitivity was at the highest possible by default but it is way too low. My sensitivity isn't low outside the game. Is there a way to increase the mouse sensitivity beyond the default maximum? I looked for a config file to edit it but didn't find any.
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Also the amount of keys you have should scale with the number of players who are in, meaning if there are 4 players and 8 chests, everyone gets 2 keys. If you are just 2 player and 8 chests, everyone gets 4 keys. I would say this could work out really well and does not limit your building too much. It's the first thing that comes to mind, it would fix the mana problem when playing with fewer players, the only problem is people joining in would have no keys for a round.
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Well, that's probably intentional. Because it's an online game with centralized servers, for logistical reasons it is in their best interest to promote co-op as much as possible. Remember unlike DD1 this game is only online. I have mixed feelings about it, but I also understand that their promotion of the game is entirely focused on it being co-op, unlike in DD1 where they touted that you could play either alone or with friends. So you at least can't have people saying "they advertised single player but you cant beat it single player!" The way keys work right now wouldn't make them ''save'' or
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Good in concept, but definitely needs some refinement. First, remove this for solo play. Make 'solo' a separate join/gameplay option, ensuring that other players can not enter a solo game, thus abusing the system. Second, make additional keys a low % drop during each wave, adding a bit of randomness. Lastly, allow us to unlock or otherwise purchase additional permanent Keys. The ''hide match'' options or hosting privately both already served the purpose of preventing people from joining your games if you didn't want them to. I hope you don't mean buying keys through the cash shop as th
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Also didn't know about Shift. I was guessing being able to see the towers stats using ''e'' wasn't added yet. But this need to be added back for sure. Also we should be able to see the repair/upgrade/build status on the UI and not just next to the tower, so can know when it has completed if we are not looking at the tower anymore while it is updating.