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Windex last won the day on February 1 2020

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  1. Windex

    Update 1.3 Preview

    Please do not add cross-saves on the playstation’s release first week. I am pretty sure that most people who are still looking forward to playing the game on xbox/ps, haven’t been able to play yet and have been waiting for a long time. A fresh ’’New game’’, at least for a week or two, after waiting for so long would be greatly appreciated. That aside, thanks for the update. Lower mob counts is a great change if the difficulty is adjusted correctly. Edit : A while back, I saw a couple of people say that they would use the cross-save feature to play on their Switch when they’re not at home which is why I didn’t mention the Switch.
  2. It feels kinda bad because I already talked about all that kind of stuff before with a lot more details but, in this thread, I did not feel like taking that time any more because to me it ended up being all a waste of time. As soon as they announced the delay for console releases back then, I was the first one, in the DDA kickbacker forums, to mention that the cross-saves feature would be bad for the game experience of the players playing the game for the first time day one on console. Someone very high up in CG took the time to reply to that and they said that it had not even crossed their mind before I mentioned it and that person said they would talk about it with the team. I asked them multiple times to please temporarily disable the feature for at least a very short time when the game first releases on console to preserve the player experience of ; playing a game the very first day and getting to race with everyone else that just started playing to achieve things like content and trophies/achievements for consoles. I never heard anything about that subject ever again after that initial response from a person at CG I mentioned above. And I read every forum posts for something like at least 2 months afterwards until I had pretty much lost any hype I had left about playing DDA. Sorry for going so off-topic but it just felt bad for me to have people "correct me" by adding good points I already made a long time ago but did not take the time to mention/make again. @Dani Thank you a lot for taking the time to answer to my thread's question.
  3. Thanks for taking the time to answer this thread. I have talked about that option being pretty much impossible with cross-saves a long time ago but omitted to mention it again here, I should have been more precise than simply saying "it would have been good". Personally I am still hoping they do not give us the cross-saves feature. The progression to end-game is already going to be pretty butchered as it is with all the additional content that the console version will contain when DDA finally releases (like how some new dd1 maps made you able to skip so much content and time farming). I do not want people that have been playing for a year to be boosting everyone and having super powerful items going around on day one, on top of that.
  4. Sure it was designed on the switch but it released on pc before anything else. I saw someone say that they were experiencing pretty big fps drops in later survival waves while using a 2080 TI. I will be shocked (in a good way) if there are no performance issues in large survival waves on consoles. Yeah, it would make no sense. In fact, I always thought it would have been good performance wise, if they had just balanced the game differently for consoles and, at least slightly, reduced the number of enemies that can appear at the same time while making them stronger instead. I was mostly hoping to hear that the Xbox1/Ps4 versions of the game when played on Xbox series x-s/Ps5 would have an higher frame-rate cap.
  5. I was gonna have my tittle be "Can we expect the game to play better on next gen" but at this point I am done expecting anything. The latest Console development check-in did not actually give any information other than what was already expected to be the case for the last months. Months ago, I mentioned that at that point, the game would probably be released on consoles after the next Gen has come out. It is now almost certain to be the case. I am currently contemplating buying a PS5 when it comes out. My biggest concern about DDA has always been that it would run horribly on ps4 like DD2 does or at least did for the longest time, at least from my experience. Would it be possible for someone at CG to actually address this? : Do you know if the game will, straight up, run a whole lot more smoothly on the new Xboxs and the PS5 than it would on Xbox1/Ps4. Will it have a higher FPS lock than the expected 30 on current gen. To be clear, I want to know if it will have better performances, I am not talking about better graphics. At this point, almost in 2021 now, I just hope you can at least raise the fps lock when playing old gen versions of DDA on the new gen. Without any actual optimization, I am really hoping to see/feel a real difference between the two gens concerning having tons of enemies and vfx on screen at once.
  6. As a player solely awaiting the release of the game on Ps4, I've come to the state of not being hyped for the game at all anymore and I'm just waiting for any actual update about the ps4 and xbox 1 development progress. I haven't read anything official about ps4 and xbox 1 in almost 7 months. At some point we had a roadmap but an actual dev said people where saying things based on totally wrong assumptions/facts when those people were actually basing their comments off of what the roadmap said. So, I now only check for DDA news occasionally and saw today that while DDA PC gets new content while I'm still waiting for any news in months about ps4 (Which I stopped caring for a long time ago) we might also be missing out on PC exclusive skins that people will also be able to import on consoles with the cross-saves feature? Even if you paid the highest pledge, buy every dlc that come out, there is stuff you'll never be able to get unless you have the game on PC right now? That's just great CG. It's very likely I'm just jumping to conclusions but I just feel like consoles weren't given any thoughts again, when they decided to add that timed-exclusive EV skin. I really hope those skins are just included in the base game when the game comes out on consoles.
  7. I'm glad we can see the date. Almost 7 months with 0 update about Ps4 and Xbox releases. At one point we had a kickstarter email about updates regarding DDA and at the beggining of it they mentioned they would touch consoles progress but ended up only mentioning Switch very briefly. I've stopped really caring about playing the game (on ps4) a while ago and I'm now not really expecting anything. Their actions in 2020 have just led me to believe that they're being very secretive about consoleS progress on purpose, either because of their deal/contract with Nintendo or because of the lack of actual progress on the Ps4 and Xbox versions. After their many "mistakes" they said they would be more "truthful" and communicate better. Well this for sure didn't concern Ps4 and xbox1. They were suposedly making the game for switch first and then expanding to the other platforms from there but the PC version only got full controller support yesterday. Every new content that gets released before the console versions are released only means more lackluster content for those. DD1 is a perfect example ; New content almost always equalled access to progression shortcuts. I highly doubt they can balance the game nowhere close to not have big progression shortcuts when harder content releases. Or maybe I'm wrong, judging by the few posts I cared to read today, the new massacre survival difficulty isn't even better gear wise than the content already in the game, which doesn't make any sense but I've not actually been able to play the game yet so I don't actually know. After my kickstarter pledge refund request got denied a while back, I replied and mentioned the fact that the game would probably be delayed even more, at least for Ps4, since if they hadn't submited the game to sony before a certain date in order to publish it on ps4, the game would have to be compatible for ps5 as well. (That date has long been passed) I never got replied to. At this point, you'll probably be able to grab it on Ps5 the very first day the game actually releases.
  8. I turned VSync off when I started the game for the first time before even joining a game.
  9. Well for most of the people it is probably gonna be fine with them but it should be possible to increase it beyond what it is right now. I haven't seen many games where the mouse sensitivity is on highest by default o.o I have wrists issues and this is troublesome =/
  10. I installed the game and the sensitivity was at the highest possible by default but it is way too low. My sensitivity isn't low outside the game. Is there a way to increase the mouse sensitivity beyond the default maximum? I looked for a config file to edit it but didn't find any.
  11. Also the amount of keys you have should scale with the number of players who are in, meaning if there are 4 players and 8 chests, everyone gets 2 keys. If you are just 2 player and 8 chests, everyone gets 4 keys. I would say this could work out really well and does not limit your building too much. It's the first thing that comes to mind, it would fix the mana problem when playing with fewer players, the only problem is people joining in would have no keys for a round.
  12. Well, that's probably intentional. Because it's an online game with centralized servers, for logistical reasons it is in their best interest to promote co-op as much as possible. Remember unlike DD1 this game is only online. I have mixed feelings about it, but I also understand that their promotion of the game is entirely focused on it being co-op, unlike in DD1 where they touted that you could play either alone or with friends. So you at least can't have people saying "they advertised single player but you cant beat it single player!" The way keys work right now wouldn't make them ''save'' or earn more money. Making it harder for you to play solo isn't a good thing.
  13. Good in concept, but definitely needs some refinement. First, remove this for solo play. Make 'solo' a separate join/gameplay option, ensuring that other players can not enter a solo game, thus abusing the system. Second, make additional keys a low % drop during each wave, adding a bit of randomness. Lastly, allow us to unlock or otherwise purchase additional permanent Keys. The ''hide match'' options or hosting privately both already served the purpose of preventing people from joining your games if you didn't want them to. I hope you don't mean buying keys through the cash shop as this would be kind of pay2win.
  14. Also didn't know about Shift. I was guessing being able to see the towers stats using ''e'' wasn't added yet. But this need to be added back for sure. Also we should be able to see the repair/upgrade/build status on the UI and not just next to the tower, so can know when it has completed if we are not looking at the tower anymore while it is updating.
  15. I wanted to start streaming with DD2. I was fearing my computer wouldn't be good enough for DD2 so I was thinking about getting a new one to run it fine and also be able to stream but since I've been running the game just fine in the playtests I guess I'll save myself 2k$ and wait a few more years. :P Anyway, that's nice from Trendy to allow us to stream the pre-alpha.
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