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Yuhaku

Defender-In-Training
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About Yuhaku

  1. It's not unreasonable to want a similar game that was just expanded on in virtually every area. I loved the beginning of DD2 when it was similar & also had some of it's own improvements. Remember Tower Synergy? I do, I was hyped for the future combos that didn't really do much or were not existent. The game has seemed to move further & further away from it's core fan base which has led to a lot of veteran players & fans leaving entirely. We all wanted an expanded DD1, me personally I had my game cut short as I only played on PS3 & they shut down those servers about 2 years or so in (Due to issues with PS3 I couldn't play for over several months & all I wanted to do was play DD1 & when I could it was all I played). Honestly though us fans got a game that kept getting our hopes up & then stomping on it. DD1 was successful, DD2 seems to be failing for wanting to be too ambitions, wanting to change too much, & losing sight of the core we all fell in love with. Almost everything DD2 has just feels lesser than DD1 despite some actually being more. In game we've lost creativity, freedom, & now cling to whatever we can with the hopes it will get better. There was a certain simplistic elegance to DD1, there was also a unique way to play as towers could be used in ways that were very creative (Personal favorite was Bowling balls on top of back spawners for Summit). If not for hackers, glitches, moded weapons, & a lack of a server the game would have had more of a chance to grow into something big. DD2 sold us on a hacker free & an all around upgraded version of what DD1 was, that's why some of us invested 100s of our money towards it. In the end it feels like we wasted our time & money which is unfortunate.
  2. From personal experience that would not work as well as you would think. I actually met people on the 1st that hosted open lobbies, & kicked everyone who wasn't on their friends lists. There are people who specifically said to people that all they want to do with that feature is kick others. Some people want to host open lobbies with no intention of letting anyone actually join them. There's a reason it was changed, it was abused for all the wrong reasons.
  3. You aren't the first to bring this to their attention, they have already said they're working on it. As for gear... I recommend the forge become something like a shard bank with a built in catalogue. Have it display drop rates after collection of an item, & if you have over 50% of a category then display the rates for the remaining items of that category.
  4. I know it's been beaten to death but as a huge fan I just can't accept where the game currently is potentially being deemed the final version. I can't even play the game anymore & as a huge fan of DD1 that really hurts.
  5. Definitely lol I'm sorry I didn't bring that up in my post. How could I forget fun challenge weapons & non attacking pets with higher stats.
  6. That wasn't harsh don't worry. I honestly wanted to start a discussion about making DD2 fun & simple as it currently is limiting & overcomplicated. I don't want everything to be ridiculously easy & I also want to make sure everyone can have fun. I tried to keep everything simple as I do have a lot of ideas for shards, skins, environmental traps, & tower synergy but adding those would be just as long as the original post. I have no words for those who enjoy the game for what it is, it's not a bad game, my issue is it's a completely different game being labelled as a sequel. To be honest it feels like the real name should be Dungeon Defenders Free to play, I mean if the name was changed then I believe many would relax & not be so harsh on it. True, many do begin to look depressing when what they ask for doesn't come to be but we can't lie to ourselves & say the game is what we thought it'd be coming from the 1st game. I'm all for adding things over the base but the base is all but gone & replaced with things from various other games. What the game should be post? Strange, well I can't speak for everyone but I was a huge fan since the 1st game came to PS3 & have read a fair amount of posts over the years. From what I can tell fans of the 1st game agree with me but sadly most have already stopped playing because of all the changes that have been made. Regardless I'm barely even talking about adding things especially when we have had some if not most before. Um pardon my impoliteness but have you played DD1?
  7. This is depressing, I've taken many hours to write this making sure to cover different scenarios, took recommendations, as well as made my opinion known. I see many views but I get the feeling not many actually read it all since I took the time to be inclusive. What's really strange is people tell me they agree with everything but there's no likes. Finally I tag someone who actually reads through posts & even they give no response. I don't understand the community anymore. Oh & to any who come from this comment please read the steps back portion at the bottom before you go. [[4370,users]] I really took your word when you said that Ascension was going to be fixed to feel more like an evolution of S.A.S. but sadly I didn't get that feeling & thus this post was made.
  8. As much as I didn't want to ask I'd like to know what the staff thinks of these changes [[4370,users]] I'm not a game developer but I did try to make sure everything can work in the long term as well as be inclusive to the various sides of the community giving multiple ways to make things work. I do apologize for tagging you out of the blue again, I'm sure you're a very busy man.
  9. I hear ya loud & clear & have my own suggestion to fix it. I wrote it in another post actually, my recommendation is to get rid of crit stats then have all 4 remaining stats on relics, with slight variations in stats of course, so farming for a perfect relic comes back but not with anywhere near as big of a grind. I also talked about increasing item drops from normal enemies to be similar to how it once was.
  10. Yeah, the game is definitely missing quality of life options. I can't agree more with that lol. I can't believe some of the UI issues & compiled mess of things that are in this game.
  11. *Updated again, this time to include various currency changes (All under steps back)*
  12. I strongly disagree with the OP, but highly agree with Ram's sentiment. Strongly disagree? Can you elaborate on everything you disagree with? I was trying to simply explain that the game was better beforehand but seemed to change for the worse as time progressed. I'm a huge fan of the previous game & quite frankly not much was carried over, & instead DD2 feels like a completely different game. I didn't say everything about it was horrible, only the things that I & others have found issues with because they overcomplicate a game that was always very simple & intuitive. Even in it's simplicity DD1 was very indepth & promoted the player to think outside the norm without forcing players to play a certain way. As a game DD2 is okay (ignoring all the bugs), as a sequel it's really bad. I made a post not long ago detailing changes that would undoubtedly make this game far more enjoyable for everyone but it is also incredibly long despite me shortening it as much as possible.
  13. *Updated again with some recommendations, a couple things added to various categories*
  14. I can see why you say that, it does look like something of that nature is possible. The game is all over the place, they had a previous game to follow but chose to revamp everything in their own vision with the help of the hardcore community. I'm unsure about the game world idea but with the way they have been setting up the game it could be possible. I talked about making a farm for pets & turning the Defense Forge into more of a Shard bank with a catalogue in another post.
  15. It started off so fun (Yes I'm excluding that which should not have existed) on PS4, I don't know much about the PC version. We had pets without ridiculous pet abilities, the simple tried & true base stats without the plague that is crit stats, all defense stats & hero stats on gear, gear was plentiful & gradual, there were no passives no Ascension no shards to overcomplicate a simplistic yet interesting game. With each update the community shifted, until many eventually left. Each additional base mechanic caused casuals to lose interest, with each simplified revision the hardcore demand a challenge. It's difficult to please everyone, to listen to everyone's words, so you eventually decide upon what effects your bottom line the most. A simple choice really, do what the hardcore community demand since they are still playing. One of the interesting things is hardcore players don't tend to buy much, especially when they know they will put the time in to earn it. Though I should say it doesn't matter to me, I was once more of a hardcore gamer myself but I decided to take a stand for games to be fun again. Doesn't mean to remove all challenge but to make things enjoyable enough that even the toughest challenges are fun. I heard the management changed, some ideas came & left, seen the game taking on many different forms. I have found myself taking extended breaks not only because this is an incomplete game but because I don't find myself enjoying it. I must say that the staff have honestly done amazing work getting things wrapped up neatly & I applaud their work. DD2 is finally starting to take form but to my dismay I don't have any interest towards playing, unlike the previous installment. From the day it was released on PS3 till the day the servers went down I enjoyed DD1 (I did have a 6 month gap due to an update error), even though I lost everything more than once & was looked down on for playing in a way that was not deemed feasible. It didn't matter what I accomplished many never gave me credit, yet were right there to criticise me when anything went awry. As a huge fan of the original game too many things have been changed, too many things have been revised, & too many things have been taken away that prevent me from truly enjoying this game as a sequel. I see now that it's a pipe dream that this game will become what I thought it'd be, that I'd enjoy it as much as the first. It's so depressing because It wasn't always like this, I greatly enjoyed the beginning & was excited to see where it goes but as time has gone by my excitement has dwindled, my hopes that everything will change for the better after each major update crushed. I read quite a few are actually enjoying this game which comes as a surprise, I don't know how a fan of the previous game could be enjoying watching the game they enjoyed lose what made it great, simplicity. I also read that a lot of newer players have come to enjoy this, I guess I can't blame them since this isn't a horrible game then again they haven't experienced DD1 to see how much has changed. So many things can be fixed by taking steps back, the game is too complex & narrow when it should be simple & free. You can literally remove crit stats & bring back tower synergy to the forefront & the game would be so much better. I really liked tower synergy, it was a step in the right direction imo but sadly it's all but gone now especially since you want to force players to build a certain way due to ridiculous tower counter enemies. Those enemies need to go, it's just not enjoyable to be forced to play a certain way on top of having so many other narrowing things. There's next to no freedom, you can't just experiment or have fun with stats anymore. Everything is so limiting that I have to ask if the devs are enjoying making this game, it just feels like they want to finish the development & leave.There's gotta be a discussion about freeing up the players to have fun, to let them mess around with things, to throw in some ridiculous things just to have fun. I mean if you want to have a cat flask be something in game then do it, just don't force everyone to have to use it.
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