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Proven Defender
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Everything posted by Fozzie

  1. Sadly the game killed itself as far as progression by the hero deck allowing all heores in deck to get xp. It was the right thing to do but it did significantly speed up that progression to 100, where it took a long time in DD1. There is very little RPG progression as most stats are really killed as far as points spent and actual reward. So you have basically only one main stat for builders or dps, non of the others really mean you drop points away from either power, fortify or attack., unless you have specialist monk boosters. With Rift enemies announced that kind of makes EV DPS less viable. Only one viable weapon per class is limiting. Assault was lacklustre due to no Blasticus A PvP deathmatch and assault map or maps would have been good to have, with the winners getting better end game chests than the defeated. I'm waiting to relive my favourite memories on Sky City, Moraggo, AQUANOS!!!!!!!!! etc.
  2. Put thousands of hours into the DD games. I liked them all in their own ways, I do like DDA just wish they would thorw out a map every so often to keep us going. Fix a few RNG issues, have a reason to do the challenges more than once. Went online this AM 9 games across all difficulties, that's not healthy. used to be pages of them.
  3. Hope its all sorted I believe we just played a map together, think it was someone else's lobby. There aren't that many players so i doubt DDA is a target for many hackers.
  4. The way I did it was to run Magus Quarters Pure Strategy. You can od this with very modest stats its a very quick build as as its pure strat its very low on interaction. I used tit to level to 80. Likely the responses above are more efficient but just throwing that option in there. It is something everyone can do for themselves with any carries on wave 23 starts.
  5. Just throwing it out there, seeing as CG listened, or had it in mind anyway, and the Buff Beam became the Overclock beam. Maybe the Summoner won't come in wiht potentially game breaking SU\MU. So if the Summoner arrives and if it shares DU perhaps the DU could get increased and a cap on number of any specific tower could be introduced, to avoid DST or minon spamming. So instead of DU being the only limiting factor a hero only has a maximum of x units of y towers per map.
  6. I know I play quite a few Friends only games, i.e. for me that's private. Just because I like to do stuff solo and get the build I want to use down pat before building publics. I do play publics when i just want to play and not build.
  7. Quite right forgot about them.
  8. Probably way down the roadmap for the next hero addition but I know that the Summoner is the one I want to see next. The big question that got partially answered by the neutering of the buff beam to the overclock beam, is that CG aren't following the DD1 path with heroes so are SUs separate or not. I liked DD1 in that you could build and a Summoner joins and you could say knock yourself out as they aren't using any of the DU. This did mean on endgame material you likely had to use all the DU and SU. I feel CG are a bit stingy with DU currently so a slight increase in DU and maybe have minions cost less. In DD1 no one used anything but the archers and the mages, they may have messed around with the orc, dark elf warrior and ogre but realistically the Summoner only had 2 units in the meta. Perhaps a shake up, maybe the Summoner could use 5 SU\DU for an anti siren minion, possibly even a flying minion like a crystaline wyvern
  9. With the hero deck the level grind is way easier than it was in DD1, which is great. When I was levelling I used Magus Quarters Pure Strategy as it was by far the easiest on stats to complete high waves. Promenade NMHC Survival and then Glitterhelm NMHC Survival came next for me until I had everyone past 90, then TBH there is no difference between 90 and 100. Hopefully a new layer of lvl 100 requirement gear will be introduced as per DD1. TLDR: Much prefer DDA with hero deck than DD1 with controllers or emulators and lots of runs of Tavern Defence Pure Strategy
  10. The issue would be mitigated if sirens took 10% damage from towers. It's illogical they don't take any damage from towers, but do from heroes. CG architected themselves into a corner. Hopefully there will be a change like the Siege Roller used to destroy ground based towers in DD2, then it didn't. If the siren is kept as is, I don't see the playerbase increasing. Sure you can steamroll all content once you have got divine stats but you also want to cater from the increasing casual type player that exists on Steam XBox et al that largely won't commit dayas and days to grind, they want a quicker dopamine fix. I was playing Glitterhelm MSHC for the first time and stopped at wave 13 because I was bored, not because the defence was hugely under stress. Surely that's not right
  11. So we got our EV and this switched things up and run a few massacre survivals and now have a set of lvl 100 heroes. Whilst you could go on grinding just sitting on a tower stack either boosting towers, boosting heroes or dpsing is kind of tedious. IMO the RNG is too high and the drops on wave 25 and the end game chest can many times be a massive disappointment. This was fixed in DD2 with guaranteed x number of legendaries from a multiplayer chest. I know everyone is running wave 23 starts now so it's not a huge amount of time but it's still demotivating to get crap from the final wave. So I'll take a break until the next major update. GL grinding for those that don't mind the monotony
  12. If like me you wondered WTF you needed to do on this one here is what happens. Build a defence During infinite wave an ogre will spawn with a flag, ensure you kill him away from other mobs as standing by the flag lowers the flag, but mob damage or mortar damage raises it again. Once you have lowered the flag (indicator to 100) the jump pads raise and you can double jump over to the ship. Note: these are not like the real jump pads from DD1 they offer zero jump boost. Land on teh ship kill Capn Dreadbones Then you have a build phase
  13. Yeah I use him exclusively for the Demon Lord, hence the 'mostly' irrelevent. I think it's sad that a hero that was used alot in DD1 has become so marginalised. The siren has made it so that even tweaking his towers he's still not going to be used as he can only do physical damage. The DST has a small footprint and huge range so fits in the reflect box and easily out performs the harpoon tower. The bouncer was always trash even in DD1, and both the cannon ball tower and slice and dice just won't ever be used.
  14. Squire: What is my role in the game. Monk: Oh you're just a waller, your towers are all physical damage so we can't waste DU on you EV: Nah, my beams are more versatile so he can't even do that Squire: Yeah but I kick ass with my Goblin Mech sword All: Not anymore you got nerfed Squire: Brr it's cold out here on the junk heap
  15. I get inventory full at the end game chest. So I can't pick up the weapon or gem manually. Even though I have plenty of room in the inventory. As people run this for levelling I haven't the time to try this and that to workaround this very annoying bug.
  16. It's aknown issue from the patch, once you switch heroes you are OK, but a massive PITA if you join mid wave on a non-HC game. Not sure why DDA implemented the hero deck but didn't then allow in combat swaps, may as well kept the forge.
  17. Towers should damage the sirens, it's completely illogical to not have them being damged in some way by them. It's a sloppy anti-afk mechanic. NIghtmare was fun when you started breaking into it but Massacre was just a ball ache. Back pre 1.1 you had your squire dragon combo, now since that's been nerfed its camp behind a reflect and just shoot. Massacre is tedious
  18. Ludicrous Armageddon Titanic
  19. The new massacre reminds me of playing Winter Wonderland on DD1. There was a meta build, maybe a couple, and you had to build it that way or you lost. You had to have the meta heroes or you got kicked. You did it the right way you likely won, any deviation you wasted your time. Played Alch Labs and was standing on the forge surrounded by reflect beams shooting at target x then y then z, rinse repeat. No towers just traps, auras and beams. Didn't float my boat. I imagine massacre will be just that until you are massively overgeared, if you can bear it that long. For a casual player like me I can't spend hours on one map in the hope of 1 or 2 better drops, so I guess DDA isn't for me.
  20. GFX card issues, are you using a WHL driver for your card, has the card ever been overclocked for crypto farming? What is the DXDIAG output?
  21. Played one survival last night as the update dropped late for me (UK time) Can't say i enjoyed it as there was zero reward and only grind, all the other players in the run were disappaointed too.
  22. Nice one Philip. Nothing worse than losing hard earnt loot from a grindy game like DD. One question is how 'ascension' is going to work, as i thought I heard that mentioned.
  23. A way to sell DLC is to make it part of the meta. Buff Beams will be part of the meta, so EV will sell.
  24. Good to know there will be more challenges, this could mean new weapons to shake up the Triple Threat or nothing for huntress. The drops for monk, Squire and Apprentice have been somewhat underwhelming. The only reson to do challenges\maps is to get the meta items currently the list is very small Cat or genie Dragon or Monkey King Triple threat Glitterhelm 'challenge' on massacre for loot Summit challenge for exp Until there is some reason to do any of the other content it diminishes the game, so I'd hope Chromatic will seriously look at the drops again, and soon to revitalise the game whilst we wait for the DLC.
  25. Yes autosell works. No scavenger or anything like that. For the autoloot filter select rarity from the left hand column AND item type from the centre column. Pure strat on Magus Quarters is a very decent leveling map. The build is easy even with lower stats and you have a chance to get mythical and even Transcendent gear from it.
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