-
Content Count
132 -
Joined
-
Last visited
Community Reputation
5 NeutralAbout Minishadow

Title
- Etherian VIP
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
WOOOO
-
Can't wait to see what's to come!
-
Woo!
-
Even More Episode 1 Reveals - New Hero, New Map, New Enemy
Minishadow commented on [CG] Brittani's news entry in News
First! -
Minishadow changed their profile photo
-
Welcome to the team Brittani! We've gone without a CM for a while so I look forward to interact with you and to see all the wonderful things you do for the community!
-
With my idea and your's with re rolling gear stats, we'd have more freedom and choices to get and do what we want :) I would LOVE the ability to re roll a stat on a piece of gear.
-
I mentioned towers gaining Critical Hits/Chance in one of my Hero Idea's. And now towers HAVE crit/chance, I can't help but feel like I've inspired them as well :) But can I mod lock this thread? I spread the two ideas into two threads already, so this one doesn't need to float around anymore :)
-
Map Idea's I REALLY liked the idea in Dungeon Defenders 1 where you had to complete the four Eternia Crystal maps in order to unlock Crystaline Dimension, how ever, once you did the 4 maps the portal was open for ever and those 4 became pointless to complete( Campaign mode ). I would change this just a bit and make it a requirement to beat X amount of maps to unlock a " portal/door " to a special map with rare loot( Example: Diablo 3 with Rifts/Greater Rifts ). This would encourage us to play several maps and discourage us from grinding 1 map.
-
Make Everything Have a Use So, the concept behind this is simple, make everything in the game have a purpose regardless of where you are in the game. For example: The current upgrading system gets you to use your unwanted gear to level up the gear you're using. But this renders a lot of gear to be sold because we're only using Legs/Mythic's and such. My Idea would be to have a deconstruct option and change trash gear into materials used for upgrading. So a green piece turns into a Tier 2 upgrade material, and Blue being Tier 3 and so forth but depending on the iPWR, you'd get more materials. A
-
I'm sorry? Why would you do this?
-
You are literally agreeing with my point, thank you.
-
I can see this feature being good, and adding a good layer of difficulty, but it's just poorly implemented atm, plus I feel like we have a lack of resources to deal with it. Resistances where a thing in DD1, but it was random per mob, not door restricted. We also an access to somethign that would strip mobs of their resistances. In DD2, we're forced to use certain towers in certain lanes. It takes away the freedom of the game. It's basically forcing us to play a certain way or lose.
-
I really dislike the resistances... TBH, it's a poor excuse of " replay ability ". Maybe if we had more tool's to deal with it, or like tdb suggested with having set resistances in duo lanes, maybe it'd be more tolerable but, I hate having to re roll a map if the lanes aren't optimal.
-
Heyoo, Miniishadow here, and today i'm going to be bringing you my idea's on how some things should be in Dungeon Defenders 2. I'll be updated this forum from time to time based off of what I think, and your suggestions/idea's, so please say what you think about my idea's! Make Everything Have a Use So, the concept behind this is simple, make everything in the game have a purpose regardless of where you are in the game. For example: The current upgrading system gets you to use your unwanted gear to level up the gear you're using. But this renders a lot of gear to be sold because we're only u
-
Pics or didn't happen, even though I was there XD