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Malaka

Defender-In-Training
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About Malaka

  1. Are the End-game bosses gonna have new abilities, allies to aid them or changes on their abilities/wave in order to increase the "epicness" of their majesticity or are they gonna be plain bosses with higher lvl, or anything else?
  2. AFAIK you cant win many maps (or none at all) with a weak PDT per lane and 0 hero intervention, except for upgrades in build phase. The only way you can do that is with a strong PDT, and i still doubt about it.
  3. Gear is important, but i disagree about the brain stuff.
  4. Ive been thinking these days about how many players prefer to use glitches instead of playing properly, i believe that ive never played DD2 without players trying to exploit glitches. Im dont blame them, but i guess that DD2 without exploits would be the experience that devs are trying to give us. Do you think that devs should keep updating the game as fast as they do? or should they delay some time to make sure nobody exploits their work? I believe that 1 month or more of delay would be cool if we get updates without exploits. Now, about the new difficulty incoming, i want to say that i dont like the idea of people with 800 ipwr farming it easily just because of their ipwr. I wish we get a real new difficulty level with something more than high numbers, where even veterans or high lvl farmers get mad. And i think that devs are on it. BTW, new players in NM4 with 700ipwr...i dont like reading some of this guys ranting about "hard" content. The only solution i can think of, is to remove siege roller from NM3 and below. If you cant beat it at NM4, then youre out of your league, this is not hate, is reality.
  5. @Random Asian About point 1, i said: cool legendaries 24/7 Point 2: With the % of that i meant that you have chances (high chances in my experience) to get a perfect or almost perfect 750 WAPA. Reconnecting over and over is not the same as losing matches, building, etc. Farming 80 souls of night is very easy if you have the time and dedication to go for it. Point 4: Im not talking about easy to play (so anybody could play it without a problem), im talking about defenses with zillions of dps to kill goblins with -1hp, in such case you could just build 1 lighting aura close to the core and go afk, to receive items that you dont need because goblins are alredy dying by default. Using your favorite defenses is not the same as making a build for each situation, the challenge is not only for joy, but also makes you think more, it forces the player to find a way, his way.
  6. Since i decided to join the forum, ive read many players asking, in one way or another, why are they not looting cool legendaries 24/7, and im not talking about bugged legendaries stats, im talking about free itemization. Anybody who has read me on some threads, knows my opinion about free high lvl legendaries and rerolling stats...im definetly not in the mood. And still, DD2T gave us free 750 weapons for all champions with perfect passives and stats %, but these players are still not happy. They blame or rant on everything that DD2T is developing by a/one(*1) main single reason: No free and easy perfect loot. Listen folks, as many of you, im happy everytime DD2T updates the game, im not a professional on the field, but i know how much work this kind of stuff requires in order to improve the game. The content made by developers is here to give us some hours of joy and reward us with challenging experiences, or just experiences. If the game become easier and easier, it wont be different from anything else in the market, you just play it from point A to point B instead of making your own goal, your own journey through this world. And difficulty is what i want from DD2T, making enemies stronger, numerous, or (this is my favorite), smarter, dangerous, clever! In my opinion, we should be open to the changes and not just report the game as broken (bugs are a exception) because we dont like what we get from it. If you dont like the updates, maybe you should take a rest from the game or just chill dude. All i got to say to DD2T about their updates is "gg wp". Balance, who dis? Balance is a term that i discovered in the old days of WoW, and it wasnt about the strengh of the classes, it was about PvP, not PvE. Guys, you need to understand something very simple, heroes are not all the same, if you want a perfect balance, all we need is 1 single hero class, then give it all the abilities/traps. This is your perfect balance: All heroes have a function on the team, some of them are alike at some points, but they all are different from each other. Sometimes your favorite DPS may be the best of the west but sometimes it would be useless. The same way, merging all heroes is stupid, making all heroes warmachines at all situations is even worst, play your role caraid(*2). The game is changing and will change more and more and more and... The Siege Tank is too easy, and i expect that DD2T future updates, give us a BADA$$ ST on the new difficulties coming(*3). They added a huge motor vehicle, who can tell they wont add some small and faster ones? kamikaze goblin cars/carts on the way! Trendy: Empowering employees, developers, and players; we are setting trends, not following them. ***************************************************************************** *1 Im not sure about which one is correct : /. *2 I have no clue at all but i wanted to try it. *3 Note to you, stay in your personal difficulty lvl; dont blame the game for defeating you, the progress, my friend, requires dedication.
  7. Yo, id like to recommend character specific keybindings, so we may play each DPS and each specific defense builders easier. Sometimes the abilities order is not that good when you play different DPS.
  8. Sharken was easy to if your gear wasn't bad. It was no sharken that got pass my auras in nightmare hardcore mode. I must say I put him asleep with the other fishes in the sea. Anyway relax dude let others express their opinions. DD2 still easy nothing really change. Sharken were effected by towers, thats the HUGE difference between Sharken and Siege Tank. Sharken also were so much faster, had a charge ability and didn't 1 shot towers. Welcome to Dungeon Defenders number 2.
  9. Yes, i know, but i like to ask for feedback before reporting.
  10. Although some people believe that this new miniboss and it's mechanics are broken, this is a move that shows how trendy answer to our feedback, i believe that they made a great move and should not step back on negative feedback about this, the future is bright my fellow players.
  11. There are like 8 or 10 heroes, theyre supossed to be different from each other, if one doesnt work for a purpose, try another one. P.S. Not hatin.
  12. Yo, i was so happy today because the crit bug on squire flamethrower and other abilities got fixed (even the mystic sand vipers :_D), so i tried to farm gold with it but i noticed that i couldnt make it proc at all. 0 gold sacks achieved by the sphere in a full run, 8k gold on a map where i usually make 65k to 100k gold per run. After realising that flamethrower is not working i started using white auto-attacks, but these were not working either, the sphere is just not working, and the sphere pannel is messed up again, we couldnt see the uber sphere description before the patch, now, scrolling down desgriptions goes up, and vice versa.
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