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About lunix57

  1. Oh how I salivate at the thought of getting a sneak peak at your roadmap. I would love to see what is in store for DD2 :) It's definitely currently my favorite game.
  2. LOTS of snipping^ dwrowla Trendy is also most likely to introduce a set bonus system, similar to what you were saying with diablo 3 & their set armor bonus. Except, Trendy will likely go the route of what they did in DD1, where players would have to get a full armor set consisting all of one type, ie; "rogues supreme gauntlets/helm/chest/boots" For an overall base stat increase I do agree with you that currently, with all passives being moved on to 1 piece of gear. Theyre catering more to casuals & the 'hardcore' players will get bored because of nothing else to farm for. They aren't going to add a reroll system because of this. They can farm for gear simply for the stats & not have it be so limited by getting the absolute perfect passive rolls & stat rolls. I guess I just have more faith in Trendy to properly cater to both groups than you do. I think it would be nice to streamline mechanics that feel cumbersome in favor of more streamlined mechanics. And yes it is still possible to keep the depth and replayability along with this. It would just come in a different form.
  3. As an end game player with hundreds of hours into the game, I disagree with you lol. I agree with you on the point that more challenging content is always good, however, what keeps me coming back and playing for hours is trying out all kinds of new builds. I am an alt aholic and I love to make new characters and builds, and the current system is VERY bad for trying out new builds because of how difficult it is to find the specific pieces of gear needed for the build. I think the problem with the content right now isn't that it is too easy, or that giving us the ability to reroll stats and farm for specific gear makes it easier or is bad. I think the key problem right now is that the builds are wildly out of balance. The reason the game is easy right now is because certain towers are very strong and the end game consists of grinding to get that 1% better gear on that one specific character for that one specific build. That being said, I believe in Trendy's direction. I believe they are trying to balance out the classes a little better as well as make many builds more viable. Along the same path they are reworking the difficulty of the levels as their goal is an entirely new strategy system for enemies. Hand in hand with all of this, in my opinion, means that their goal and the ultimate end game for DD2 would mean that the classes are balanced, and the real way to see huge increases in power will be through finding interesting combinations between all of the classes. And different combinations will be strong against different types of enemies. So when the game looks like what I am imagining their goal to be, it will be much better for the game as a whole to be able to farm for specific passives and gear pieces to increase the power of builds vs different types of enemies. As an example of what I am talking about, let's say your current build is really strong when their are hordes of enemies around who all trigger purge evil to explode on eachother and cause big damage spikes, along with archers to target down the big targets. Well in the future, if there are lanes that only have heavy targets it would be much more optimal to not use the DU for purge evil and perhaps use a frosty tower for the slowing effect to give your towers more time to kill the large targets. Well now you need to go farm for frosty gear, and in the current state of the game this would be rather difficult and there is not really a good way to focus on finding frosty gear. This is just one example off the top of my head, I'm sure the state of the game will change dramatically with the strategic revamp, but all I'm saying is I think they are on the right path to make the game way more fun than just a grind for a 1% increase in stats. end /rant
  4. lol I was just coming to this forum to post about this. I have the same issue. I also have a medallion with 20% bonus power. Not sure if relevant.
  5. Title says it all. With all these new heroes and many more to come I am finding my bags to fill up very quickly. I have maxed out bag slots with all the biggest bags you can buy and yet I still feel I need more. This problem will only get worse as more and more content is released. Please increase the amount of bags we can have.
  6. I am on PC and I have the same issue, it says [No Key] to finish tower placement. I have looked through the controls, I have tried pressing a variety of buttons, but there is no way to confirm placement at the moment for me. Additionally, there is no key map for it in the controls menu. I hope this gets fixed soon.
  7. In my opinion, I feel like removing these two spheres from functioning is a mistake, at least within the current context of a builder EV. Other than these two spheres she doesn't have any other spheres or passives (that I know of) that effect proton beam. Removing both of these spheres from working (which I don't understand) will make her entirely useless as a builder. If her primary damage defense was not supposed to be proton beam and she is supposed to use her other beams in combination then I feel that the DU cost of all of her other defenses needs to be lowered. None of them are worth their cost, and if you remove the damage from proton beam, proton beam will also not be worth the cost. Personally, I REALLY love the idea of a builder EV, but as it stands it is not a viable thing to have, especially if you disable her only two spheres that helped proton beam. Just my 2c
  8. I'm sure this bug has been reported before, but if I am the only one crazy enough to use an apprentice for a waller then I need to report this bug. Additionally, this bug is critically game breaking for me and severly needs fixed. I am using the harbringer weapon that increased the hp of apprentice walls however when building the walls the CURRENT hp of the wall must be calculated before the harbringer's buff is applied because all of my walls spawn with 100k/300k hp at level 1. When upgraded it works correctly, however, my walls starting at 30% hp is not good for my play style. I'm sure the bug also applies to the squires training dummies. Please fix this, it should be an easy fix as well as critically necessary.
  9. wait, what is the bug? also, what is the build? I'm sorry I just don't quite understand. Everything i'm reading about it is cryptic
  10. Lol this is exactly how i've been playing. Removing the resist lanes really opened up the purge evil passive.
  11. I do not understand builder EV at all. What are the passives referring to when they say "increase torpedo range" nothing else says anything about a torpedo... Additionally, is it just me, or are her towers really expensive? It's pretty hard to make any kind of interesting chain with her towers because the cost is just too damn high. As for the weapon factory defense, do the weapons that are spawned scale off of defense power or ability power, aka, is this defense useless for an EV builder? Is there a point to having reflect beams? They cost 60 DU for 1 panel which is like 3 additional walls for me. If anyone has any tips for what she does and a better explaination of her abilities or passives, i'd really appreciate it. Thanks
  12. OK, I'll admit it. The title and suggestion for a character wipe were actually bait to get some attention to this post because I think the issues I am describing and fixing them are vitally important for the revival and long term survival of this game. Which I care deeply about (I love DD2) Your 2 suggestions at the bottom are exactly what I was getting at when I said they should add a new difficulty level like Hell mode. If they added a new difficulty level, instead of nightmare 4 but with actual new mechanics and things to think about, the new difficulty would have to drop increased iPWR items and would give us something to strive for. Another possibility, which would be incredibly amazing, would be to have some kind of "ascension" system. I don't know what it's called in other games. But like once you reach a certain level you would be able to "Ascend" and get a veteran star which could unlock new and exciting things but you have to start from scratch, you would lose your characters but not your gear. Then there could be many ascension levels. Each level would have to increase the amount of XP to level up so that ascending becomes more and more of a challenge, with better and better rewards of course. This would add an immense amount of replay ability and longevity.
  13. A lot of people will be playing as new content comes out. But "Most" people that are invested in the game or just fans of dd1. Will check back every now and then and watch it grow. Like i said, give it time. They are nice enough to give content for free might as well let them get a few years of content under their belt before being super critical. If you watched some of the streams/dev logs, the strategic mode that they are working on looks like a blast! Dude Cyrath, you couldn't have put it more perfectly. +50 amazing points
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