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GreenDragon

Junior Defender
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About GreenDragon

  1. .. and I totally called this hero. A while back I was remembering heroes from the time we do not speak of and I suggested something pretty similar to what we got. Tl;Dr is that I suggested a Dryad hero that would build defenses on (I think I called it this) a "Root Network" (which was inspired by the Battleforge term and the SC creep mechanic). Basically that the dryad would have two forms: one where she walked around and did normal hero stuff, and another where she would turn into a Tree of Life that would provide a radius of control over her towers similar to providing a pylon to protoss bu
  2. do you know something about her? ) She was one of the MoBA chars. Total Biscuit played her at PAX 2013:  I was never that interested in her personally. I'm pretty excited for Barbarian and EV though.
  3. Yes DDe had a pretty good system too. Im really suprised it didnt make it into this. Since trading will probably be added later if they are going to let us trade gold then I would make the dye cost Gold. There are already quite a few potential gold sinks such as craft (which needs reworked) but using dye for it could be pretty solid. I've got mixed feelings about the emotes though. Some of them were pretty neat. Would like to see them develop/refine more gameplay content before adding in a new system just for those. I know that I might seem like a "white knight" or w/e sometimes, but the w
  4. I really enjoyed sub-objectives for giving further interaction between players and the map. It makes the maps more dynamic. I hope that they continue to add new sub-objectives and more interesting ones. Maybe ones that aren't introduced at wave one, but come in at a later wave to mix things up. My main problem with them right now is that they are all just second or third cores when we could do things that are more interactive than Sub-Objective Destroyed --> Open new lane The Dropship in Harbinger for example could have been targettable and destroying it would close that lane, only for
  5. The opinion is fine, but I've always loved how everyone could pick a role to fill during combat phase. It had a very team-based, completing eachother sort of dynamic. When everyone becomes everything with no consequence at all the composition of heroes seems less meaningful. I disagree that DU is the big balancing factor. What about the Ability/DPS heroes that dont use DU at all? Theres less/no consequence for everyone to swap to DPS in the combat phase rather than being locked into 1-2 builders and some DPS. That is a huge difficulty drop.
  6. This is the current idea, but keep in mind that the finer details are still to be determined and are subject to change. We're going to play around and see what's fun. We want to see a lot of feedback about how you feel about this and what you're cool ideas are on this change. I believe this is an excellent idea for Single Player for balancing, but for multiplayer the swap during combat should be disabled. It is really unnecessary for multiplayer and it lowers the difficulty of the game way below what it should be. I'm still watching the dev stream with my unsigned NDA contract in my hands
  7. I've witness some intesting things in videogame history over the years. One of the things people always seem concerned with is this. There are 2 major ways it seems to play out which ultimately makes complete transparency bad for developers. 1. Devs show off a new feature, but then realize they don't want to/can't continue developing it so they drop it. They let their fans know and "big surprise" the fans all get angry and whiny about it. One of the biggest examples of this was the development of Diablo 3. Because of Diablo 3, Blizzard is no longer transparent about most of their behind-the-
  8. Not sure what you mean. If you asked to join the Abyss Lord test, then Dani sent you the link to it to print, read, and sign. If you did not know: Non-Disclosure Agreements are contracts stating you are not allowed to tell or share anything about this test as according to the contract. I have not read this one yet because I just got the email this morning and did not have time to, and for that reason I have not signed up for this test myself. Its a good idea to know what these things say before you sign them. This is a serious thing and you can get in trouble if you get into the test and bre
  9. I totally want to support this game and I have tried to hold mostly positive comments about Trendy so far. I even wrote a review on Steam urging people who had problems with DD2 to try to become involved with the Alpha concept by making suggestions to Trendy and etc etc. However I keep finding out about stuff like this. Why? Why was the better cosmetics and dye system reworked into an even more MoBA-esque skin system? I'm still hoping that was an experiment and they are exploring how to make it better with dyes and mixing costumes. Why were all the best parts of Hero Deck scrapped? I'm go
  10. These features really do need to return. They *cough* were *cough* in *cough* the *cough* other iteration *cough*. When I started playing this about 3 or 4 weeks ago I was really surprised and disappointed they were not in the current game. I also miss Core reskins. It would be really weird to implement it for most of the objectives we currently have now, but I loaded DD1 to play with my little brother and I saw my green geode skin with red sparkles and blue glow I realized that DunDef 2 sacrificed an iconic piece of tavern/game customization from the first game. 
  11. So the old plan was for every hero in your select 4 to gain EXP together? Why isn't that in the current game? That is an amazing idea for reducing grind.
  12. Here is how I did it: Make a "normalized" squire builder. Build barricades in each of the lanes immediately around the "crystal cart". Put a harpoon and a cannon behind the barricades on the lane leading to the roller coaster pickup, and the lane opposite of that that goes into the mess hall/cafeteria area. For the other lanes put a row of cannon towers and then 2 or 3 harpoons behind that row. For the lane pointing towards Jester and her stage: upgrade everything here as much as you can before the end of wave 5. Put more defenses here than anywhere else. Edit: I forgot the important part
  13. Edit: Quoted wrong person. Forums confusing. Thanks for finding these! I did some looking around and found another of the more interesting characters that they might be looking over: Man that was a pretty unique concept at the time. I still remember some of her lore. Whats really funny is that there was a thread that got a ton of support a few months ago on the League of Legends boards where players were begging for a "tough old grandma" sort of character. I instantly thought of the Prisoner.
  14. I would completely lose hope this game is ever going to be good if that happened... Mounts in a game where you're supposed to defend a set area? I mean this isn't an open-world game... I wouldn't completely lose hope in it, but yeah itd be an incredibly pointless feature. Hopefully we will get really big maps and some character with special mobility features (Abyss Lord hover power pls Trendy).
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