After over 1,100 hours of DD I am finally an Ultimate Defender! :D Having done all the achievements in the game, I still don't feel like I've completed it yet since I have a goal of being able to solo all the content in the game. I have my friends and the public game community for helping me get to where I am now in the game.
Some things I would like to see in DD2:
HIDE ACCESSORIES OPTION:
PLEASE for all things good allow us to hide accessories if we don't want them showing on our skins! I love the models a lot and feel like those accessories just get in the way and ruin skins if they don't match the theme. A top hat and a mustache looks wicked on my ranger in his tuxedo, but not so much on my summoner.
I understand the need of not having so much data on your servers, especially with characters going to be 100% server side in DD2 to help with the hacking issues. I thought 320 slots was enough until I hit that margin and now I find myself having to part with items I had saved simply because, I need more space. Maybe I just need to learn to be less of a packrat, or be more selective about the items I save for myself and my friends. Perhaps combine our tavern floor with our forge inventory so it's a grand total/tally of all items together in both locations. That way I can make up that less stuff on my tavern floor and have more space in my inventory to keep things there.
IMPROVED CHAT SYSTEM:
Sometimes I would like more space to type something out for my teammates, especially when we are trying to have discussions about stat caps and best places to farm and why ect ect. I don't think a chat window is needed, just more character space would be fantastic. Also, allow us keep a log that we can look at for chats, incase we miss a post and want to go back and read it. Perhaps when alt is pressed the last couple lines of text from a conversation can be viewed.
PUT BONUSES ON ITEMS:
Forcing someone to use a character skin because it grants extra health and extra damage is something that never sat well with me. I like the skins as cosmetic rewards. For example, I like how the diamond pet forces run speed to 120% no matter what the stat says on the sheet. This makes the diamond a must have for characters that are builders. The diamond is an item in the game that takes a lot of time investment to get. Similar bonuses can be done for weapons, or completing a special set of gear. :) It would give people a reason to replay content, rather than just do it once, get a fancy skin then go on their merry way to something else (like I did silent night once for santa imposter and never did it again. I'd rather do Winter Wonderland for coal since I like the accessory rewards from there better and that once in a blue moon ultimate).
I love the spooky tavern. It makes me sad when it goes away. Can you let us pick a theme for our tavern if we want to keep it as our "active tavern theme" please? Perhaps you can add tavern themes we can unlock in the game through challenges or achievements!
VISIBLE UPGRADES TO TOWERS:
I do not know how graphics intensive such a project would be, but I want to put it out there. There doesn't have to be a visible change at every stage. If you do it, it could be minor. Let's look at the harpoon turret, simple like a compound crossbow. Now let's upgrade that harpoon to 3 stars, now it looks like a Van Wolfstein as a turret! Pretty cool eh? The previous stages don't need to change at all, but I would like to see that three star turret not only lay down the hurt, but look like it hurts too if the projectiles hit you! Ouchies!
IN GAME LOOT ATLAS:
Where can I find a Van Wolfstein? Where can I get a Monk Wrench? What do I need to do to get a Ogre Party Hat? What do I need to complete for a seahorse pet? Add an ingame atlas that lists all the unique loot on a level! Like for example Sky City. You can add a list on the page that says "Unique Rewards" Then list the Item name with an icon or icons that depict what classes can use it. You can have the list dynamic and change if the loot is different on another difficulty. On survivals you can just list the wave needed to reach to get the unique pet from that map (since some are 15, 20, 25 ect).
I would like to see the mana cap raised much higher than it is now. It wasn't until I started doing NMHCMM survival content that I realized, it's REALLY easy to hit the mana cap once you get high high high up in those waves. I would also like the cap raised in shop prices! Yes, please let me sell items that I deem worth more than 600million mana in my shop! Running after my 2 year old doesn't always let me be online for those pricy transactions that require other forms of currency because I would like more than 600million mana for that diamond I spent two weeks farming to spawn.
It's confusing to new people who buy the whole game in one shot and come in and see all this new shiny content in one go. Perhaps a chronological listing (similar to the campain list) can be done that lists each map(including challenges and expansions) in order by release to help new players decide what should be done first before moving on to bigger badder things. Perhaps you can add a recommendation to each map that includes what maps and difficulty a player should complete before attempting a new one. For example if I look at The Summit on Nightmare Difficulty, under level it should also tell me "recommended completion of original campain on Nightmare Difficulty up to Endless Spires". The listing would be more helpful on challenges, since it's hard to tell which ones are the original challenges and which are the newer more difficult ones just from level requirement.
WHAT TO KEEP:
-Don't let CO-OP die! Without it, I would have lost interest in DD long ago.
-Holiday events! They are fun to do, but be constant and do them every year so if we don't finish or miss an event(get sick, vacation, unable to fit in enough play time) (like those easter eggs), we can still go back and do them again when we want or the next year when the event comes around.
-Keep adding more classes in the future. I love how the Summoner let those of us who enjoy RTS get a feel for it with this class. Bravo!
-Keep adding more maps! Rather than focus on lots of content separated by wide spans of time, do mini releases of a map and some exclusives to help keep the game fresh! The contest maps are really amazing, but if a boss fight is intended, maybe you can make a new boss for that map rather than recycle an old skin. (a goblin mecha in akatiki makes me giggle quite a bit. A big green deformed ogre covered in moss and vines would have been more fitting)
-Freebies! Not everyone can fork over lots of cash for extras, so having them free for a limited amount of time is a life saver. Thank you so much Trendy.
This is everything that comes to my mind right now as I sit here and think about all the things I would like to see in DD2. I hope you consider my suggestions and thank you for everything you have done for DD1. I hope that DD2 is just as much fun and I do look forward to playing it (there goes another 1k hours of my life haha). Beta key or not, I'm still waiting for preorders and preorder goodies/perks to become available to us :D.
Keep up the good work and thank you for your time!
-Signed Ultimate Defender Verrilo