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Everything posted by Ninja_Kero

  1. Upper Management: Oh, and make sure we keep most maps small with one, maybe two turns before an objective. Gotta be more like an fps. First person shooters are so IN right now. Did we put in a mandatory auto fire toggle yet? Just make sure all weapons have the same stats first. Nerf everything considered 'best and popular', so we can sell weapon skins later.
  2. This is how I see the conversations leading up to the firing going. *Cut scene to previous days, overlain with a nostalgic old film filter* Middlemen like ipassbutter: Hey, a lot of people seem to hate things like the hero deck. Maybe we should you know, remove it. Maybe. Pretty much everyone has been asking for it to be removed. Upper Management: I don't understand. Middlemen: Well, see, it seems to be impacting the actual fun and strategy of the game. Currently both slots for making characters and for bringing into a map are both limited at the same time. It doesn't make sense to anyone.
  3. ...The wheel is spinning because I am using tickets. My tickets vanished from the pack I got. The wheel darkened on 'won slots'. I didn't get the skins anyways.
  4. ...What. For what I spend on this 'art and beauty', I can get maybe 10 more games equally beautiful with better soundtracks and far superior story and gameplay... The core of a game is gameplay. The word game is right there in it. A cut out poster of a hot girl might be pretty, but I'm not marrying it, that's for sure. Certainly not going to pay extra to hang out with it either.
  5. I did. Neither showed up. Shadow monk isn't showing up either. Aye, I tried again. The wheel showed a darkened void huntress slot but I don't have it as a wardrobe option, in any bag slot including pet, scavenger either. I also tried logging in and out and checking again.
  6. Awesome. I did the carnival on insane and it rolled a costume. Didn't get the costume. Not in inventory or scavenger either. Hasn't this been out a week at least? This is awfully buggy... Well, time to file a bug report.
  7. No reply either on wanting a refund on my winter skins a day after purchase when I learned that the chests drop the skins and I could just farm those. Idk why they even sell the skins when you can still get them without paying irl money. I stopped playing a few weeks out of frustration and STILL no reply when I get back.
  8. So... are we playing gaia online now? Temporary events locked behind paywalls for chances at costumes and pets. Btw I still haven't gotten a message back from trendy about getting my gems back for buying winter costumes during winter event. Didn't know that the chests also dropped them til later. What game sells the costumes when they're still dropping for free anyways, instead of after. I simply stopped playing a few weeks to see if they'd finally fix hero deck and the money hungry marketing they have had lately. Came back to Gaia online and still no reply. So is trendy really going e
  9. Currently walls are of an extreme necessity. However, health is currently the only feature in a wall. Push back does literally nothing, and is normally more harmful than good on arcane walls, and non wall builds like poison tower require highly specific sets. So. Instead of making arcane wall compete on the health level, it can be useful in other ways. Examples: Mirage Wall: The Arcane Wall forms two ghost walls on either side of it, enemies collide with it but heroes can pass. These fake walls take no or reduced damage. This would artificially increase the reach of the wall without having t
  10. Even MORE if he sang AND danced during the shots.
  11. I'm honestly afraid of attempts at repeating the issue, because you know, blue screens cause damage. I'm assuming it's probably a issue that popped up because of two things or more at once. So maybe if I wait long enough it'll resolve itself. HP Windows 7 home premium Intel Core i5-2400 CPU @3.10 Gz 8 gig RAM 64 bit system
  12. I've blue screened suddenly on the second spooky map twice. I don't know if it's one of the more recent patches or what, but has anyone else experienced this? It was the later waves, but it crashes my entire computer.
  13. First Rule of Quab Club: Is a thing.
  14. More questions sourced in the original issues, folks :)
  15. There was mention of a desire for special drops per map/enemy, so here. Special Drops or Effects: Dragonfall Gate Incursion: Griblok's Gridlock Set/Weapon. Looks like a stop sign with Griblok's face on it. Increases the effectiveness of slows on nearby enemies, and/or has something of a petrifying gaze effect if it's held up as a shield. Because stop sign, so they want to slow down when they face it. Forest Crossroads Incursion: Wyvern Buff (get it?) Set/Weapon. Your attacks can knock back air units. Wyverns like you back. As in, they have a large amount of aggression towards you. Ram
  16. Ah, but that's one of the issues. The mobs themselves. There are certain units designed specifically for a hero to take them out personally. In fact they're so strong that later on a builder has no hope of affecting them with their hero unless it's a dps (currently), and even with placement specifically tailored to where they may end up, so much on resources is wasted, and entire builds adjusted for it, that the defense is usually stretched paper thin and weak, and ineffective versus general mobs. Often enough, even tailored thus, it's not enough to stop those special mobs in time regardless.
  17. Group exercise time. I want good questions from all of you. Think of the things that you feel are wrong in DD2, and see if you can ask a question that points to the important issues behind them. For example, towering poison is currently a symptom. It's a secondary wall when the game is currently balanced towards one wall being the one true wall, late game especially. Fully specialized into, it won't even serve as a backup wall, and it's far behind purge evil on its special explosion effect. Compounding this further, you have limited heroes you can make without paying gems, so you're better o
  18. Lots of reasons why, unsure why this many posters commenting but hardly responding. Along with the influx of fancy games coming out, there would also be... Less players in general. This game with its current state, among other issues, lots of people are no longer playing it. Numbers are down. Some folks are in limbo waiting for it to 'get better', who may return any time from tomorrow to never. NM4 is endgame endgame. That says enough. Grats on learning that you are at the top, and it is lonely. Some elitists like to puff their chests and say '2eezy'. Mileage may vary. Personally I think th
  19. Here's my view from an observer standpoint. The people complaining about the hero deck and bag space have every right to; The developers are by no means obligated to do anything about it, especially if they're planning to add more slots or fix it anyways. However being a little more open about decisions, some of them, would help ease players minds. As well, it's usually not so much a complaint about bag space as a specific set of things being purchasable with cash only, when gem buyers were led to believe gems would be good for all things. The people complaining about other players voicing t
  20. Not everyone is fine with an average crappy game, Kenneth. You're also complaining about people bringing up game issues on a game forum. For an alpha game. Which asks for the complaints, so they can improve that game and have a better, and eventually finished, product. You're also seemingly dividing having fun and complaints. The complaints are about sections where fun can be improved, or where there is a lack of fun. If people didn't care about the game, they would not be logging into the forums and attempting to start a dialogue. I should note that bringing in attacks on other forum goers,
  21. And/Or more simply, more hero slots to start with. Like they're supposed to have done to start with, honestly.
  22. I can almost understand inventory bags past a certain amount, where they can be a luxury. However. A tiny amount of hero slots for more creative players, it hurts them, and it hurts newer players who want to try things out early. You're locked into being specifically 'waller squire', 'ice tower mage', 'huntress dps', 'traptress' at four slots. That's why we have all these dang carbon copies not knowing how many things work in nm 4. They got all the way to nm 4 on a dps because of a: how loot is. b: how the game locks you into never making more than four heroes for f2p. ...Unless you pay up.
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