Jump to content

Ninja_Kero

Defender-In-Training
  • Content Count

    398
  • Joined

  • Last visited

    Never

Community Reputation

0 Neutral

About Ninja_Kero

  1. Upper Management: Oh, and make sure we keep most maps small with one, maybe two turns before an objective. Gotta be more like an fps. First person shooters are so IN right now. Did we put in a mandatory auto fire toggle yet? Just make sure all weapons have the same stats first. Nerf everything considered 'best and popular', so we can sell weapon skins later.
  2. This is how I see the conversations leading up to the firing going. *Cut scene to previous days, overlain with a nostalgic old film filter* Middlemen like ipassbutter: Hey, a lot of people seem to hate things like the hero deck. Maybe we should you know, remove it. Maybe. Pretty much everyone has been asking for it to be removed. Upper Management: I don't understand. Middlemen: Well, see, it seems to be impacting the actual fun and strategy of the game. Currently both slots for making characters and for bringing into a map are both limited at the same time. It doesn't make sense to anyone. Upper Management: Well yes, but that brings in money. Try telling them to enjoy it instead. Middlemen: But that doesn't make sense. Upper Management: Do you... do you HATE money? Middlemen: I feel like we're not having the same conversation here. Upper Management: Yeah, sure. Anyways, sales look a little low. Put twelve more income sources in by next month. Push back some balances and core development to make that happen. Pick something pretty. Skins maybe. Everyone likes skins. Middlemen: Maybe we could increase income by working on what the players want. You know. Long term. Upper Management: Sure. What do the players want? Middlemen: They want hero slots. Both the kind for making the actual hero, and for bringing them into maps to play. Upper Management: So... let's make them pay for it. Middlemen: You mean the hero deck we already have? That they say they hate in pretty much every post and email? Upper Management: What do you mean, they're getting to pay for exactly what they are asking for. We're doing great. They love it. God, developing is so hard. I need a pay raise. We should do some cutbacks since I'm doing all the work anyways. How about we cut everyone not used to making skins.
  3. ...The wheel is spinning because I am using tickets. My tickets vanished from the pack I got. The wheel darkened on 'won slots'. I didn't get the skins anyways.
  4. ...What. For what I spend on this 'art and beauty', I can get maybe 10 more games equally beautiful with better soundtracks and far superior story and gameplay... The core of a game is gameplay. The word game is right there in it. A cut out poster of a hot girl might be pretty, but I'm not marrying it, that's for sure. Certainly not going to pay extra to hang out with it either.
  5. I did. Neither showed up. Shadow monk isn't showing up either. Aye, I tried again. The wheel showed a darkened void huntress slot but I don't have it as a wardrobe option, in any bag slot including pet, scavenger either. I also tried logging in and out and checking again.
  6. Awesome. I did the carnival on insane and it rolled a costume. Didn't get the costume. Not in inventory or scavenger either. Hasn't this been out a week at least? This is awfully buggy... Well, time to file a bug report.
  7. No reply either on wanting a refund on my winter skins a day after purchase when I learned that the chests drop the skins and I could just farm those. Idk why they even sell the skins when you can still get them without paying irl money. I stopped playing a few weeks out of frustration and STILL no reply when I get back.
  8. So... are we playing gaia online now? Temporary events locked behind paywalls for chances at costumes and pets. Btw I still haven't gotten a message back from trendy about getting my gems back for buying winter costumes during winter event. Didn't know that the chests also dropped them til later. What game sells the costumes when they're still dropping for free anyways, instead of after. I simply stopped playing a few weeks to see if they'd finally fix hero deck and the money hungry marketing they have had lately. Came back to Gaia online and still no reply. So is trendy really going entirely into large some of money = most playable content now? Quite alot of that back to back these months. Especially for a small and shrinking team. Also lots of rumors of them going pay to win on heroes and slots too.
  9. Currently walls are of an extreme necessity. However, health is currently the only feature in a wall. Push back does literally nothing, and is normally more harmful than good on arcane walls, and non wall builds like poison tower require highly specific sets. So. Instead of making arcane wall compete on the health level, it can be useful in other ways. Examples: Mirage Wall: The Arcane Wall forms two ghost walls on either side of it, enemies collide with it but heroes can pass. These fake walls take no or reduced damage. This would artificially increase the reach of the wall without having to buy multiple walls instead. Also useful as a leak catcher, and allows dps to run freely past to recover in safety. Mirage Wall II: The Arcane Wall forms a ghost wall overhead. This would be useful at blocking enemy ranged attacks as well as air. However this one would likely still take all of the damage, though perhaps reduced. Echo Wall: Enemies reverb when hitting the arcane wall. This debuff stacks. Every time they hit the wall, they get knocked back. More and more with every stack. This would artificially increase a walls health from melee, but not from ranged. Useful for getting enemies to possibly knock themselves back into fairly close cliffs, and buying time with fewer hits overall from enemies. However, if they are knocked back too far, the debuff would reset before they reach the wall again. Arcane Wall (Improvement): It absorbs things fired into it, as opposed to letting them through. Javelins and (cool if possible) betsy fire would finally have a safer, if likely weaker, form of protection from. Arcane Wall (Improvement II): The best defense is a good offense. This wall simply decreases enemy resistance to magic. Either as an aura or on hit. Arcane Wall (Improvement III): Know your strengths and weaknesses. Or, the wall lowers or removes traits/resistances entirely from attackers. Fortifying: Buildings near your wall get a portion of damage resistance based on defense health. This would help make buildings such as squires spin slicer and short ranged towers a little more viable against some enemies and in some setups. Mostly it's for stuff like the slicer. It's for the slicer. These effects could also be put on ubers or even later on walls for other heroes, or sets. The basic idea is that a wall can be used more for being just a wall, in which case the best wall would always be 'wall with most hp'. This opens up more personal choice and strategy. If you can have two to three kinds of wall in a single game, then you're golden.
  10. Even MORE if he sang AND danced during the shots.
  11. I'm honestly afraid of attempts at repeating the issue, because you know, blue screens cause damage. I'm assuming it's probably a issue that popped up because of two things or more at once. So maybe if I wait long enough it'll resolve itself. HP Windows 7 home premium Intel Core i5-2400 CPU @3.10 Gz 8 gig RAM 64 bit system
  12. I've blue screened suddenly on the second spooky map twice. I don't know if it's one of the more recent patches or what, but has anyone else experienced this? It was the later waves, but it crashes my entire computer.
  13. First Rule of Quab Club: Is a thing.
  14. More questions sourced in the original issues, folks :)
×
×
  • Create New...