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Demaier

Junior Defender
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About Demaier

  1. My loot is so rare it breaks the description http://steamcommunity.com/profiles/76561198073301899/screenshot/431571960801051354
  2. Firstly your gear will be re-rolled if it is above 240 IPWR. The gear will be re-rolled in such a way that it is almost as if it just dropped. The traits and passives can all change with some exceptions. Weapons will always have hero damage but the value of it will change. Armor will always have resistance but the type and value of them will change. Relics will stay the same type meaning that a defense power relic will stay defense power. Some legendary items and specific gear that guarantees an attribute like Frost Flame legendary staff should still have this trait. The only issue is that the other stats will still be re-rolled. The rarity of the item should not change. Farming dragonfall nm1 will give you the best gear that won't be re-rolled BUT about 50% of the gear is 241-250 IPWR and will still be re-rolled. Many of the whites and green items will be under that IPWR. So perhaps going back one map is a good idea? Nope, betsy on insane drops ipwr 205 as the MAXIMUM. So trendy picked an impossible ipwr to get good gear.... Well that really sucks. The other idea is to farm gear all above 240 and maybe get all legendaries. Hope one re-rolls into something good. Doing some calculations. I threw together some math to help figure out FORMULA ((((s^1*t^1=g)+(s^1*t^2=g)+(s^1*t^3=g)+(s^2*t^1=g)+(s^2*t^2=g)+(s^2*t^3=g)+(s^3*t^1=g)+(s^3*t^2=g)+(s^3*t^3=g))/9)^2) s=stat type t=traitg=gear chance gw=gear weapon gh=gear head gc=gear chest gb=gear boot gg=gear gloves Calculating Weapon: This is the chance of getting your desired gear: 1/3700414 Calculating Shield: This is the chance of getting your desired gear: 1/94932 Calculating Helm: This is the chance of getting your desired gear: 1/480189 Calculating Chest: This is the chance of getting your desired gear: 1/386719 Calculating Boot: This is the chance of getting your desired gear: 1/94932 Calculating Glove: This is the chance of getting your desired gear: 1/306254 Calculating Relic: This is the chance of getting your desired gear: 1/2067544 The numbers show approximately how many different combinations of gear each type has. When rerolling items your desired type will have those odds. Perhaps you want defense health, defense power boots with hearty blockade and perpetual motion. Well your odds are 1 our of 94932. For these reasons I am just going to wait until after alpha comes out before gear farming. Xp farming might be an idea while you have the gear to do it. Or farming golden eggs/ wyvern tokens. _________________________DISCLAIMER: This is all an approximation for the reasons stated below. This formula does not factor in the actual numbers for the stats. This formula also does not factor in the order of the stats or traitsThis formula does not use permutations to recalculate the chance of having a certain 3 traits un-ordered. (e.g. If you pick hero health the total that can be picked next go from 11->10)This formula is just an approximation.This formula considers the drop rate on all traits and stats to be equal.It multiplies the trait and the stat type to calculate how many combinations there are. We then use exponents and have 9 formulas that factor in having multiple traits and multiple stats.It is then divided by 9 to get an average of those values. The exponent of 2 at the end is just to show how any gear that is re-rolled again to IPWR240 will have to go through this process again.\This was designed to show why farming gear now is pointless if you farm above IPWR 240. If you farm below 240 you get 200 from insane betsy or 240 white items from nm1 dragonfall..... ________________________________________
  3. And that gear wont have hearty blockade, perpetual motion, defense health or hero health. Those will all be rerolled. It might not even be legendary. They didn't even let us use our influence points in this matter. B-E-A- utiful..... Yep it is, until wipeageddon II which is dropping the i-power on all existing gear :(
  4. I am not entirely sure but I noticed this a while ago and no one seemed to know whether it was just the text that was removed or if it was removed. The chance of better loot was almost nothing so it shouldn't matter though. I still assume it is removed.
  5. It's that time of the year again.It's time to with IamIsom happy birthday and thank him for all he's done for us. He has to deal with 109 defense councilors ranting about bugs or features they want on a daily basis while also answering questions and helping out players on the forums. I'm writing this post so we can all thank him and wish him happy birthday. :D
  6. Gamebreaking? So they should just remove lightning auras then? You can put them on the path and enemies wont attack them. Sure if you mean we could block them out with them then of course but thats why i suggest making them more like lightning aura and letting enemies go through them but them to spin with flames, or only allow them so close to eachother and enemies cant go through them. It would give the tower some use and the game still balanced.. My gamebreaking point was that Flamethrowers have unit collision but are invisible until something collides with them. If they stayed cloaked instead, then they could be used for abusable purposes. I'm sure we can all think of the cheese possibilities if they remained invisible after collision; so I don't quite follow the jump to "So they should just remove lightning auras then" given that LAs don't have unit collision. That's a pretty massive distinction. As for changing Flamethrowers to be like Lightning Auras, I mean...you could I suppose. But I don't agree that its current method of interaction is broken. It's a completely unique tower design right now, unlike any other. You didn't point out anything inherently wrong with its concept. Tower Ubers are supposed to have clear downsides and circumstantial applicability. The current Flamethrower does that quite excellently while providing a completely unique mechanic to the game. Why strip that out and step on the Monk's toes instead of, ya know, adjusting numbers and fixing bugs? I guess I don't follow your logic chain from "If Flamethrowers were implemented in a way they aren't now it'd be abusable" to "therefore we should completely change them to be fire auras", to paraphrase. Well the flame aura strips the flame tower of its range and gives it 360 degree vision. Well this would be great if enemies actually attacked it in 360 degrees. That's why I am saying it would be nice to be able to put it in a lane and have it so that it grabs no attention. That way it could use its 360 degree vision and have some worth in the game. But of course then it would have the issue that you are speaking about. Walling people off which you were not very clear about. So that's why I said make it like an aura in the sense that enemies can walk though them. Of course I still mean to keep the other stuff about the tower. It would not be attacking in all directions at once. It would still be spinning, still a completely different tower mechanic. I am just saying that only 180 degree of vision has any use and the regular one has that vision. That's why i say that it could be neat to be able to put it out in a lane in place of a blaze balloon or lightning aura but with the same functionality just with enemies being able to walk over it as if it were just a pipe in the ground. (The same way that traps and auras do) I feel that you completely misunderstood what I was getting at.
  7. My experience is that Flamethrowers are invisible to a unit until that unit walks into them--after all, it'd be gamebreaking if you could obstruct the path with Flamethrowers and enemy units still couldn't see them. And given their short range, they're highly susceptible to accidental damage from units aiming at something else. The trick is to put them on the sides. Paint the railings with Flamethrowers. Any time there's a tree stump sticking up or mushroom protrusions on the side of a map? Perfect for a Flamethrower! Requires a different line of thinking than...any other tower in the game, really. But if you lay things out correctly, your Flamethrowers can be right next to a horde of enemy units and never take a single attack the entire map. Gamebreaking? So they should just remove lightning auras then? You can put them on the path and enemies wont attack them. Sure if you mean we could block them out with them then of course but thats why i suggest making them more like lightning aura and letting enemies go through them but them to spin with flames, or only allow them so close to eachother and enemies cant go through them. It would give the tower some use and the game still balanced..
  8. I feel like it could be used if it drew 0 attention even if it was in the lane. The lightning aura doesn't. I feel like making this more like a flame aura, even if it still has the 360 degree spinning.
  9. got one every two minutes or so?? how'd u do it? its not photoshop its a visual bug, if u swap the place of ur golden egg with a regular one, the regular one gets a golden visual bug Well once again they do not have timers because they can not rot |:<
  10. There are 3 tiers of food. The fish, the cake, the ham. 12,500 is a lot for 1 item.
  11. I used to get daily quests until this patch.....
  12. There is still discussion about this but as it stands now. If you roll an epic it will be a furlin and not a purlin. There has been a lot of talk about this and Trendy is thinking of solutions.
  13. It doesn't need to be max to be strong. It's more about the journey. Plus this way you wont have all your pets maxxed out for everything.
  14. Yeah, I don't know why Moogy77 brought this back. I was just answering his question. and Kelebek I am sorry but that is not true. Defense speed was removed.
  15. Well any standard free play normal map gives about 45-50k xp. So it shouldn't be too hard to farm xp.
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