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russman

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russman last won the day on August 3

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  1. Final update from the CDT!?!?!?? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!
  2. Here is my NMHC campaign build: First I start off as a Monk and build three aura stacks (ensnare, electric and strength drain) at the three crystals as I go around and collect all the chests. Then I switch to a Huntress and I build two proximity mine traps and a gas trap. Then I switch to a Series EV and build two 5 DU buff beams and one 4 DU buff beam. Finally I switch to a Summoner and build 6 archers, 3 on each of the 5 DU buff beams. So at the end of the first build phase it looks like this: The north crystals: The south crystal: Then I switch to an upgrader and work on getting the buff beams upped during the first wave (wave 7) During the second build phase, I switch to a Series EV and build a 4 DU buff beam right by the Forge. I then switch to an Apprentice and build two Deadly Striker Towers. Finally, I switch to a Squire and build 4 harpoons on the ends of the 5 DU buff beams. The third build phase is spent as a Summoner building 2 mages, 2 spiders and 4 more archers on each of the 5 DU buff beams. So the North West crystal looks like this: And the North East crystal looks like this: The fourth build phase is the last one. You'll switch to a Series EV to use the last 9 DU to build refelction beams to protect things from ogre balls, harbingers and copters. Each 5 DU buff beam will have a 2 DU reflection beam and two 1 DU reflection beams. Also put a 1 DU reflection beam to protect the Deadly Striker towers. So the final build looks like this on the mini map: The North West crystal: The North East crystal: And by the forge:
  3. Here are my notes so far after a few runs on NMHC... Pets: I seem to get 1-2 (usually 1) pets per character. The pet types I've gotten so far: Imp Fairy Dragon Tiger Monk Guardian Main Weapons: The weapons seem to be random, not dependent on the character you are playing. Each character gets one weapon. They spawn with lots of stats in the 300's, 400's and even 500's. So it would seem not too difficult to get a quad capping tower piece from this map. Sorcerer's Lamp: A gun weapon that looks like a genie's lamp and shoots 3 electric balls in an even horizontal spread. For ultimate the damage per upgrade level is: Base damage: 192 Elemental (Electric): 300 Spawn stats I've seen: Base Damage: 10,171 Elemental (Electric) Damage: 3730 Shots per second (max is 6): 4 Additional Projectiles: +2 (I couldn't seem to add to this unless I missed it on accident) Clip Ammo: 1,389 Reload Speed Bonus: +51 Projectile Speed Bonus: +17,444 Damage: A 75K does about 2M DPS on Nightmare on my 6.3K Jester. My 110K Blaster Rifle does around 2.4M DPS with the same stats. But because of the spread on the Lamp, you'll have to get a lot closer to focus damage on a single target. Flying Carpet Beater: A monk weapon that can be used for melee or ranged. Ranged it shoots a horizontal line of 5 fireballs. They seem to spawn with a large size but the melee swings are quite fast. The ultimate one adds 310 melee damage per upgrade level, 40 ranged damage per upgrade level and 89 elemental damage per upgrade level. Spawn damage stats I've seen: Melee (aka base damage): 4895 - 2579 Ranged: 316 - 656 Elemental (Fire): 556 - 672 Projectiles: +4 Projectiles max out at +5. Damage: A 101K melee does about 1.1M DPS on Nightmare on my 3K damage Monk. Armor: I seem to get 2-3 pieces of armor per character. Mostly Mythical/Godly but I've also gotten Transcendent. Random Weapons: I seem to get 3-4 random weapons per character that are only good for selling for mana as far as I can tell
  4. So where does this map rank in terms of rewards? For campaign, are the weapons any good? For survival, are the armor drops on par with the other top tier maps?
  5. Added the items for the Forbidden Oasis event and the Update 6 beta testing giveaway.
  6. I'm not sure. I thought they were going to have one of the devs drive around to each address linked to the Kickstarter accounts to have a face to face talk about options/shirt sizes etc.
  7. I'm fine with AFK farming if your build and gear allow you to do so. DD1 does a great job of game mode variety and some extra hard maps for those that want that experience instead. Since DDA is based mostly on DD1, hopefully they hit a nice sweet spot as well. We'll have to wait and see.
  8. DD1 was already on a nice multi month upswing but I'm guessing the DDA announcement was the cause of the big increase in the last 30 days: Month Avg. Players Gain % Gain Peak Players Last 30 Days 324.1 +73.0 +29.09% 947 February 2019 251.1 +11.8 +4.94% 602 January 2019 239.2 +24.9 +11.60% 620 December 2018 214.4 +43.6 +25.50% 540 November 2018 170.8 +20.6 +13.75% 363 October 2018 150.2 -2.9 -1.89% 309
  9. Actually, he might be right. 6 or more does have a nice, stately look to it......
  10. Hahaha, now you're just trying to make me look bad. :) Yeah, I played DD2 again last night and saw it come up first thing and was like, duh. Oh well....
  11. I logged on to DD2 last night (shhhhh, don't tell anyone) and I saw a big plug for the kickstarter. I can't say exactly how to describe where it was (not really a DD2 player) but it was on a screen that I had to click "OK" to before I could play. I agree that it should be added to the DD1 splashscreen.
  12. Yes you can: https://forums.dungeondefenders.com/forums/topic/148645-event-items-with-details/
  13. It is an interesting problem to ponder. How do you make rare items hard to get but not make it so frustrating that no one wants to bother. That seemed to be one of the problems (according to others) with DDE. Top of the line gear was too easy to obtain. I think DD1 came pretty close to getting it just right. It was awesome when I finally got my first Ult++ drop. But other things just don't seem worth the effort. Like farming a good weapon from CD. I just couldn't be bothered. With probabilities, you do get a nice randomness but you can also get a lot of frustration. Someone can farm a map 3 times and end up with an Ult++ where you have farmed it 30 times and only got up to Ult. I wonder about a possibility of having a mechanism so that the game would keep track how many times you've beaten a map without getting a top tier reward. Each time you run the map but don't get a top tier reward, your chance of getting a top tier reward is improved a little bit. And when you do hit the jackpot, your chance goes back to the base value. Then you would at least feel you were making some progress towards a nice item even when you only get crappy rewards on a particular run.
  14. Wow, thanks for all the info. I honestly can't remember why I quit DDE. I think it was just that I still had a lot of stuff to do in DD1 and everyone bailed on DDE because of its issues. I might have to go back and install DDE to refresh my memory about what I liked and didn't like.
  15. I'm being serious. I love DD1 (no shocker there). I do remember DDE coming out and being really excited. I think I sort of enjoyed some of the new stuff like coloring your items with paint or whatever it was. I remember there being some complaints about the networking code. But why exactly was DDE so hated? I honestly can't remember. I do remember liking the few maps that I tried. I obliviously loved the look of the game since it looked just like DD1 (if memory serves me right).
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