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russman

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russman last won the day on September 11

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  1. So I finished the campaign on Insane HC. I've completed area 1 and 2 on campaign NMHC. I've completed survival NMHC on Ancient Mines and Alchemical Labs. My characters are all levels 72-77. I'd like to get them up to 78 so I can start to use the nicer level 78 armor and weapons I've gotten. What do people recommend for XP at my point in the game? I did a run of survival NMHC Alchemical Labs last night starting at wave 21 and only got about 3M XP per character which was underwhelming.
  2. Good points @VenatusXM. Here are a few minor annoyances that I assume people have already reported to the devs (or maybe I just don't know what I'm doing): 1. Seeing what level my towers are at is a lot harder than in DD1. It seems to be a white circle around the towers symbol. I remember with DD1 being able to pretty easily tell which towers still needed to be upgraded. 2. Selecting which tower to upgrade/repair is painful. Especially for aura stacks. I miss the DD1 "E" key to toggle through the different towers. 3. Those annoying transition splash screens before you drop into a map or your tavern. I know it's just one key press but it's annoying. 4. Things on the ground look kind of lame. When I saw a pet on the ground in DD1, it looked really cool. Now when a pet pops out of a chest it just..... well.... doesn't look cool at all. Oh well.
  3. DD1 is my favorite game of all time (although TradeWars 2002 is pretty close). I played a ton of DD1. I just couldn't get into DD2 (you can read my post history for my early battles on the DDA forums with hardcore DD2 players). I was super excited that DDA was going to be a lot closer to DD1 than DD2. But when beta came around, I played a few maps but just couldn't get into it for some reason. Well shortly before the 1.1 drop came I finally decided that I need to give the game a real shot. Everything had been wiped out since the beta but it really wasn't much so I created one of each hero type and started doing the campaign on Hard. I've really enjoyed myself. I beat all the campaign maps on Hard with Hardcore enabled. I still don't really have a DPS hero so I would just run around and build harpoons with my builder squire to kill the bosses. I then started to do non boss maps on Insane Hardcore and I started farming pets from Hard with Hardcore Survivals and then Insane with Hardcore Survivals on the first 3 maps. I can't get past wave 19 or so on Insane Hardcore Survival but I'm leveling up my heroes and getting some legendary drops so I'm advancing slowly but surely. Last night my squire finally hit level 60. I'm really having a lot of fun. For some reason I still prefer the look and feel of DD1 over DDA but DDA looks a lot better to me than DD2 did. I do really miss split screen. That was one thing that first drew me to DD1 was being able to play on my PC with my kids. Hopefully that will be a thing soon. Keep up the good work. I can't wait for some DLC!
  4. Hmmm, but it's still January 5th here in California. Well anywho, finally beating that Ogre on Foundries and Forges felt AMAZING!! Never forget that.
  5. Final update from the CDT!?!?!?? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!
  6. Here is my NMHC campaign build: First I start off as a Monk and build three aura stacks (ensnare, electric and strength drain) at the three crystals as I go around and collect all the chests. Then I switch to a Huntress and I build two proximity mine traps and a gas trap. Then I switch to a Series EV and build two 5 DU buff beams and one 4 DU buff beam. Finally I switch to a Summoner and build 6 archers, 3 on each of the 5 DU buff beams. So at the end of the first build phase it looks like this: The north crystals: The south crystal: Then I switch to an upgrader and work on getting the buff beams upped during the first wave (wave 7) During the second build phase, I switch to a Series EV and build a 4 DU buff beam right by the Forge. I then switch to an Apprentice and build two Deadly Striker Towers. Finally, I switch to a Squire and build 4 harpoons on the ends of the 5 DU buff beams. The third build phase is spent as a Summoner building 2 mages, 2 spiders and 4 more archers on each of the 5 DU buff beams. So the North West crystal looks like this: And the North East crystal looks like this: The fourth build phase is the last one. You'll switch to a Series EV to use the last 9 DU to build refelction beams to protect things from ogre balls, harbingers and copters. Each 5 DU buff beam will have a 2 DU reflection beam and two 1 DU reflection beams. Also put a 1 DU reflection beam to protect the Deadly Striker towers. So the final build looks like this on the mini map: The North West crystal: The North East crystal: And by the forge:
  7. Here are my notes so far after a few runs on NMHC... Pets: I seem to get 1-2 (usually 1) pets per character. The pet types I've gotten so far: Imp Fairy Dragon Tiger Monk Guardian Main Weapons: The weapons seem to be random, not dependent on the character you are playing. Each character gets one weapon. They spawn with lots of stats in the 300's, 400's and even 500's. So it would seem not too difficult to get a quad capping tower piece from this map. Sorcerer's Lamp: A gun weapon that looks like a genie's lamp and shoots 3 electric balls in an even horizontal spread. For ultimate the damage per upgrade level is: Base damage: 192 Elemental (Electric): 300 Spawn stats I've seen: Base Damage: 10,171 Elemental (Electric) Damage: 3730 Shots per second (max is 6): 4 Additional Projectiles: +2 (I couldn't seem to add to this unless I missed it on accident) Clip Ammo: 1,389 Reload Speed Bonus: +51 Projectile Speed Bonus: +17,444 Damage: A 75K does about 2M DPS on Nightmare on my 6.3K Jester. My 110K Blaster Rifle does around 2.4M DPS with the same stats. But because of the spread on the Lamp, you'll have to get a lot closer to focus damage on a single target. Flying Carpet Beater: A monk weapon that can be used for melee or ranged. Ranged it shoots a horizontal line of 5 fireballs. They seem to spawn with a large size but the melee swings are quite fast. The ultimate one adds 310 melee damage per upgrade level, 40 ranged damage per upgrade level and 89 elemental damage per upgrade level. Spawn damage stats I've seen: Melee (aka base damage): 4895 - 2579 Ranged: 316 - 656 Elemental (Fire): 556 - 672 Projectiles: +4 Projectiles max out at +5. Damage: A 101K melee does about 1.1M DPS on Nightmare on my 3K damage Monk. Armor: I seem to get 2-3 pieces of armor per character. Mostly Mythical/Godly but I've also gotten Transcendent. Random Weapons: I seem to get 3-4 random weapons per character that are only good for selling for mana as far as I can tell
  8. So where does this map rank in terms of rewards? For campaign, are the weapons any good? For survival, are the armor drops on par with the other top tier maps?
  9. Added the items for the Forbidden Oasis event and the Update 6 beta testing giveaway.
  10. DD1 was already on a nice multi month upswing but I'm guessing the DDA announcement was the cause of the big increase in the last 30 days: Month Avg. Players Gain % Gain Peak Players Last 30 Days 324.1 +73.0 +29.09% 947 February 2019 251.1 +11.8 +4.94% 602 January 2019 239.2 +24.9 +11.60% 620 December 2018 214.4 +43.6 +25.50% 540 November 2018 170.8 +20.6 +13.75% 363 October 2018 150.2 -2.9 -1.89% 309
  11. Yes you can: https://forums.dungeondefenders.com/forums/topic/148645-event-items-with-details/
  12. So given the big news about DDA, what happens to DD1? I'm assuming that surprising decision to split the last update up and do a lightning quick beta and then a release was related to all the changes that were just announced at Trendy/Chromatic. Is the CDT team still going forward with the next update? Has Chromatic Games signaled that they will continue supporting the CDT as they develop more DD1 updates?
  13. Aaaaaaannnnndddd, I'm out. Unless there is a Pokemon that looks exactly like a stick figure. Hehehe, anyway, thanks for the giveaway.
  14. See the description in my Event List with Details thread. I believe that is the reason. Basically, it's used on an AFK tower boost monk with a genie.
  15. I really like what you guys have done. I look forward to the weapons tab being finished. :)
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