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aguspal

Junior Defender
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Everything posted by aguspal

  1. When asked about the best/favorite map, people usually respond with the maps that give the best loot/experience/whatever. But what about a map that you personally loved for whatever reason, that is NOT about loot or experience? Maybe it was because of it desing, or because of the visuals, the music or maybe a boss battle, maybe an epic moment occured in said map or anything in particular. I have gotten to the conclusion than my favorite map in the game just HAS got to be Mistymire forest. I remember I was shocked the very first time I saw it. It was the first encounter of the SPIDERS, whom
  2. I dont understand. This was such a great thread but it died all of a sudde.
  3. Gold fish-wyvern? Sounds like you're playing on mixmode, I'd suggest trying non-mixmode until you can beat NMHC survival. I know almost for a fact that the buff cast time DOES get shorter as the wave goes up. I don't know if the same is true for the desummon cast, though... Also another note about your huntress. It doesn't really matter how she's geared if all you'll be using from her is gas traps. They don't do any damage, so, no problem there. They have a long duration, so health isn't really important. If they're small, you can place them on your buff beams to make them bigger, o
  4. Not much to say here except what is already stated in the title. I am *Attempting* to survive all the waves in Aquanos NMHC but for one reason or another I always lose in wave 24+ (The furthest I got was 28 IIRC). Anyways the last loss was caused by these dudes :djinn: and the 20 or so golden mobs (And no I am not exagerating), all aganist one lane guarded by my towers (Myself included). I dont know if I am just seeing things but it would *SEEM* to me than the time they take to Desummon or buff things is lower with each wave. I mean, I just saw them buffing enemies in something like 3 se
  5. I like how everyone here puts absolutely no value on hero health or tower range. If you have an active builder (yes, I know you might use an active pet if you do, but you might not), hero health is valuable, and unless you're a summoner, there's nothing uesless about more range- especially for auras. Long story short, this assesment of quality is very subjective. Agreed with Tower Range (I never grab loot without it when looking for Tower loot), but disagree with Hero health... Resists are absolutely more invaluable than Hero health by far. Just ask my DPS apprentice :apprentice: Everyo
  6. I havent see so far a single pet that actually grew with me so far. But I prefer it this way, a big pet might be annoying if it blocks part of your screen all the time after all.
  7. So, after searching everywhere in the internets (including this very same forum), I was wondering if anyone knew a complete list of what Towers do target first in the case they have multiple targets. Yeah, I know basic stuff that everyone knows such as that the DST targets wyverns and mages over anything else, but what about the rest of the towers, and the rest of the mobs? Is there any other tower that has "especial" priorities like the DST? The Shard mobs have a higher priority than anything else? (I am sure than :spider:, :djinn: and :sharken: do certainly get targeted by towers before
  8. Please don't necro old threads. ??? So maybe I am begin retarded, but that was just 1 day apart from the last response... hardly could call that a "necro"
  9. I once found an ultimate, and I h ave found at least 20 or so trans as well (Obviously not all 20 in a single run. A single run might be 2-3, and I havent even gotten further than wave 22 at that time) so far.
  10. So your crying about a class in a single player game? Don't give me it has multiplayer because it doesn't. It has coop. I HATE those kind of posts... Balance is ALWAYS an important thing in the games, single player, multiplayer, co-op, whatever. Its always something thats important. Especially when it comes to characters. You could argue than maybe if it was a weapon or an item or whatnot, "dont use it then" (Fail logic BTW), but a whole character should be balanced perfectly with the others. Its frustrating in those kind of games where theres a big wall of progression, and find out
  11. So I almost made another thread but I realized it was nothing more than a Rant with nothing more than my opinion to back it up. So... Would buffing the apprentice's Hero Health and Damage possibly make it more viable To use as a DPS and active builder. I mean Obviously it would make the apprentice/adept more viable, but do you believe they would need something like this or is it just my lack of 1337 skill that is talking. As someone whom his sole DPS is my Apprentice (Partialy because I couldt find a full DPS armor set so far, and partially because he was the very first character I play
  12. I think this thread is actually pretty funny. I myself I am not a native English speaker and make mistakes like that, and I am not offended, I think its hilarious LOL.!!! One of the best threads right now, keep it :)
  13. I mainly want more build time in the build phase. I find myself literally racing against the clock, having switch to my Jester when the timer reaches 1 second. Also, a chest or two on the first wave could help. Not map specific right? I mean, the timer is *VERY* restrict in the Original Nigthmare campaings that I finished recently, with The Summit begin easily the worst timer in the whole game IMO (At least so far)-thing is, once you get past that and beat the first wave with no problems, most likely the level is already yours for what I have found...
  14. For one, they weren't solo. It was 3 players all with mismatched gear. They had to have 2 huntresses dps the copters to help their turrets, and also had ensare to help slow the copters. Did it require more work from them? of course. But you know what they pulled it off with terrible gear when i'd seen more equipped individuals not stand a chance. The thing is there is always a way to handle them. Granted yes, this was just summit, but it proved the point that with a little extra work its totally possible. Yes, maybe it may require others with you, doesnt mean op carry you people, just peop
  15. Um... I normbally dont do this, but I really thing this post of mine on another thread fits here: Thats because the Goblin Copters are one of the most Overpowered enemies in the whole game, hell I would even say one of the most OP enemies in ALL GAMES I HAVE PLAYED. They are THAT overpowered and THEY DESERVE TO DIE IN GAMING HELL!!!!... Those things just have no weakness.... they are fast considerating they carry a freaking OGRE (Whom is, for reasons unknow, stronger and has higher HP than normal Ogres... despiste the fact than, you know, the Normal Ogres have it bad compared to those who
  16. To increase gameplay and online-features, remove forge / ability to switch characters in map. So some maps will require teamwork and cannot be soloed. Oh cmon... I will never get people who are so anti-solo. Every single thing in the game, campaing, challenge, whatever, should be doable solo... else you are dening content to people who dont want to use an optional option. I am a soloer and usually dont play co-op games with other people but rather by myself, if it is possible usually. The fact that if you change characters the prior characters defences get weaked by a 33% is r
  17. Overpowered enemy is OverpoweredThats because the Goblin Copters are one of the most Overpowered enemies in the whole game, hell I would even say one of the most OP enemies in ALL GAMES I HAVE PLAYED. They are THAT overpowered and THEY DESERVE TO DIE IN GAMING HELL!!!!... Those things just have no weakness.... they are fast considerating they carry a freaking OGRE (Whom is, for reasons unknow, stronger and has higher HP than normal Ogres... despiste the fact than, you know, the Normal Ogres have it bad compared to those who just simply fly around with their buddy the OP copter), their dama
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