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About aguspal

  1. I am no expert on this, but I always thougt the logic order would be: Cupid: By far the most annoying out of the three, no matter what difficulty or gear you have, those arrows are pretty capable of semi stunlocking you and your defenses. Take this dude and provived you are in a DPS char, you already won the map. Snowman: To this day, I am not quite sure what the role of this guy is. I am guessing he is something like a tanker, because of his hp. But really he dosnt seems to do much except just stay there, enjoying life and all... Turkey: Despiste the fact than he looks goofy and all, I would say this guy is actually problem for not decently geared DPS char. Not so much for his attacks or anything but rather because unlike the other two you dont have the aid of your defenses attacking it or anything at all unless you go of your way to do it (Like I am planning to with using Electric+ Proxy on it), THE ****ING GOBLIN COPTER GOES AROUND THERE AS WELL. This is more torubling than the boss itself. It will also land the ogre there as well... very annoying.
  2. I haver never used guardians, nor I think I ever will. By the time I joined DD the EV was already there with the beams. I hate having a pet that its not either a Genie or a DPS. So... no place for a guardian in my games, it seems. There never was. Its still cool to have some more knowledge about it, thougt.
  3. I kinda like it, its kinda funny but it encourages you to try and find better. Like "oh damn, this would have been a great piece if it werent for (Negatives, no TA or HA, etc), oh well... but it if spawned with such stats, then it means than an actually good piece of armor like this must exist! I will find it!" In all honestly, the RNG is this game isnt THAT bad as people make it out to be. Or at least it has been reasonably kind with me, mostly. Then again I am apparently a pretty lucky guy, or so I have been told a fair few times by people O_o
  4. Lol, some of them are funny or interesting to read, but I am still not sure to this day whats the purpose of them at all... Also, when I am playing I usual dont even look at them, I just simply look at my character falling and then I try to desesperatly look and think WTF killed me (I usually get killed all of a sudden from full health bar to death with my DPS :apprentice: so the few deaths I have are VERY unexpected. I also dont like dying in 1 hit so I dont even look at the messages while I inside rage a bit LOL).
  5. Lol, the very first thing I did when I started to play was to look at the vast number of levels, challenges and I did saw the QFLES button as well... I dont know how people miss this O_o
  6. That's a pretty decent summary of what I went through. I would just add that City in the Cliffs was a major bridge for me from insane to NM. It's also amazing XP at that point in the game. Yeah now that I am thinking about it I also did that one map as well on Insane. I thougt the XP was okey... but I think it was around the time I was doing Misty Campaing so the XP would seem to be better there IMO.
  7. I was wondering if there was somewhere, SOMEWHERE an official progression guide. Everyone knows certain stuff after a time but even knowing all of that its sometimes a little overwelhing (Spelling?) and you sometimes wonder if you are prepared for a map or not... Anyway my point is, someone has attempted to create an actual full guide of progression? Something like this... 1) Original campaing. Start on Medium/Hard and just keep going that way, do Insane as well if you are very experienced and all (All Hardcore of course), Just simply enjoy the game and keep going until you eventually completed Summit/Glitter on Insane difficulty. This is fairly basic stuff that everyone does without even asking about it in the forums and such. Now it gets a little harder... 2)It would be a good idea to grind on Glitterhelm by now to get 74s- Not something your basic player is going to do at first. 3) Shard Levels. Should of do in Medium/Hard difficulty, then MAYBE insane, kinda like the original campaing, (Ok we will maybe skip Aquanos on Insane at the time begin because of this SOB know as the Kraken :kraken:). 4)Nightmare, the biggest jump you will take in the whole game. I would do Glitter grinding if I didnt do it by this time already (And if I did, I might do a little more it dosnt hurts) Then I would aim for 3 Challenges that are easily (Well, for the most of the part) dont on Nightmare Hardcore: Raining Goblins (nice APP staff will help a lot) Ogre Crush (The weapon is a good monk one I think), and the original Monster Fest (For random myths). Now the first two challenges are rather know than are doable with low stats, but not so much the latter and (At least for me) it was pretty damn easy considerating the difficulty and rewards. In my game Monster Fest effectivly gave me my very first myths and gave me the help I so needed to start with... 5) Original Campaing on Nightmare (with some random survival rounds as well): Try to do all Area 1 levels, they arent really THAT hard with those starter myths you got in MF. Alch Labs included. The boss was pretty annoying but he should fall soon with the defences power. Survival Unlocked, TIME TO GRIND! Get to around wave 15 or so and you will get even BETTER myths here, witch you should use to start to do... 6) Mistymare (The best map in the game) 1st wave: Okey this is know, no explanation needed. You just go and complete the easy first wave, get the chest, hope for myths, get myths, restart. Eventually you should get to wave 2 with the new gear you got (And also pretty damn good experience dosnt hurts either), and so on until the boss. Dont bother with her yet, keep grinding the waves. Now you just go and beat her...somehow. I will admit I am not quite sure what to put here, I did it with just the gear you get from the very same level, Just keep repairing (easiest with an Overcharged :apprentice: IMO) whatever is she focusing on (And if its you whom she is focusing on dodge her attacks they arent that hard to dodge either), The setup should be obviously nearly AFKable, I only needed to go and repair some auras once in a 30 minute or so battle... You just unlocked Mistymare Survival. You know what to do. 7) After doing a couple of Mistymare survival on Nightmare, you should be more than prepared to resume the campaing, it will be a nice way to see how powerfull you just became and also a good way to do something else than mindless grinding as well. All campaing should be absolutly doable... No survivals, thougt, you are better off with Misty for what I heard. You may or may not try to finish all the original challenges to break the endless grinding if you havent one that yet... 8)Completed the rest of Shards level on Nightmare, doing full survivals in all of them- Except Moraggo because for some reason I havent seen it mentioned at all or very rarely... 9) Aquanos survival on NMHC... Well I am personally stuck here in progression so I cant quite tell you what comes next lol XD :D, but I would assume I would try to finish Sky City on NMHC and then do the survival on it... or maybe Kings game... So... TL;DR- Anyone here care to shard a log of how they did the progression/a guide of their progression? And if it isnt bothering anyone, can someone tell me if what I have done was right ot if theres something I could have done better (Obviously theres probably some part that could have been removed or something, but it was my first play XD) edit: I APOGALIZE FOR THE GRAMMAR, ENGLISH IS NOT MY FIRST LENGUAGE.
  8. Yeah I too have problems with this boss... But really, the problem is not really the fall, I almost always land just fine... The REAL problem are those damn homing rockets they launch at you when you are in the ship IMO, I have been trying to dodge them but it just seems stupidly hard, I would say even harder to dodge than the :kraken: and Cupid (why we dont have a Cupid icon?) attacks, and thats something... They always kill my DPS :apprentice: in like 2 hits a la :copter:. In fact, they arte pretty much the exact same rockets except theres like 4 of them at the same time when just ONE is already pretty overkill... Yeah I know you can destroy the turrets from where the rockets come from, the thing is, I BARELY can even move before they are about to hit me, I can destroy WITH A LOT of luck maybe 2 of those turrets and then I am dead. Lets not forget the fact than theres some respawing random enemies as well, as if the turrets were not enough. I am guessing the solution is just to get someone a little less squishy unafortunally... Thats pretty crappy, I hate unavoidable attacks (or near to)... At least I could deal with the :kraken: via Minions kill (That was awesome LOL), but this boss NEEDS to be dealt with by yourself...
  9. I dont understand. Perparsh where I am in the progression the RNG dosnt hits so hard, but for the most of the part ( Random cursed crap dropping in wave 25+ NMHC aside) the RNG was not bad at all for me... At least I dont hate it so far...
  10. And I'd love to know an estimate of which wave caps loot quality for each of the main maps. I've heard kings game is around 18, and misty is 26....or something. I suppuse thats with Mix Mode On as well... right? Anyways yeah I would like that too.
  11. Mine are all the default ones, EXCEPT for the Demoness. I belive it was 6 Archer, 7 Spider, 8 Mage, 9 Defend here (I dont really remember how it was called but it was the order for they to stay there and defend there to act like a wall... you know like what everyone else does lol), and 0 Flash heal. I havent seen the need to rebind anything else really. Besides that, WHY THERS ONE WITH 10 FIREBALLS. LOL
  12. Max armor cap is max armor cap. Some maps can reach the max armor cap (i.e. misty, aquanos, moraggo, etc) and some will not (i.e. deeper wells, forge, etc). In general terms; each map has a set starting base quality factor (actually multipliers for weighting and quality), and have a per wave scaling factor. Once the factors go through the math involved as a constant then the armor quality factor is derived. Which is then applied to the drop quality math. You can always get a zero as the lowest value no matter what map or wave, but you can never get higher than the armor max cap. So if map A caps at wave x, and map B has a higher quality multiplier per wave then it caps at wave x-3 (just as an example). Drops from those two different waves are the same quality - you just might not notice it in your lifetime due to the RNG. So wave 30 of misty isn't worse than wave 30 of kings map with regards to armor quality. Now that said each map also has a different floor item cap (the maximum number of items on the floor before they start disappearing due to being pushed out of the queu). And each map has a different mob count, ease of keeping drops from falling outside, etc. All of the other factors play a big part in determining the best loot maps for consistent gear runs. Um, interesting, so it essentiality dosnt matters what survival I play so long at it is shard levels and kings?... Still, that brings more questions, like the "each map also has a different floor item cap", I would love to know what map has that for example.
  13. Also, deeper well is not a good map for farming at ANY point in the game. Um, I remeber doing it like 2 times on insaneHC when I was restarting...(of course, I already played the game before, with restarting I mean to say that I played it all again because my saves whipped lol)
  14. Maybe this: http://forums.trendyent.com/showthread.php?75339-Question-about-drops-%28for-someone-with-DDDK%29/page3 Basically mixed mode adds to the quality factor. Armor caps earlier than weapons. Shards and newer maps can cap armor before you finish the survival run (i.e. Misty caps at wave 26 on NMHC and off hand; I don't know all of the wave caps per map). So normally mixed mode is not worth it for armor only runs. Weapons on the other hand get the benefit from mixed. But each cap is independent of the other caps of the other maps, right? As in, the drops are NOT of the same quality in Wave 26 Misty than, say, Whatever is the cap wave in aquanos, right?
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