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1aydan last won the day on September 28

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  1. 1aydan

    DD1 Update Beta

    DEFENDERS, The Dungeon Defenders 1 beta is now live! This beta will be altering .cbb save files so if you wish to copy over your current save locally make a copy of your dundefheroes.dun and add .cbb to the end of it in your save folder likely located here: C:\Program Files (x86)\Steam\steamapps\common\Dungeon Defenders\Binaries\Win32. HOW TO JOIN : Go to your steam client Find Dungeon Defenders 1 Right click the name Select properties Go to betas Choose the moosebetabranch from the drop down Enjoy Beta Patch Notes : New Maps
  2. 1aydan

    FUTURE DD1 Development

    DEFENDERS, It has been a while since the last Dungeon Defenders 1 update from the Community Development Team, which after years of high-quality content and features being developed for the game unfortunately came to an end. However, enthusiasm within Chromatic Games surrounding DD1 extends to this day, and we are super excited to announce that the game will be receiving a new light. A handful of developers have decided to return to working on a new update for the live version of the game with the help of the community again. This includes some members of the CDT returning as well as some new f
  3. Back Story: This project began before my CDT endeavor and the original idea was to make a different version of DD1 that I wanted to play. Since many of you have may have heard there won't be anymore official updates for the game (content wise) in the near or distant future I decided to pick up this project again. Changes: Backing off the statement above to achieve this goal a lot of changes were made. Examples: New Difficulty New Barbarian Towers New Equipment Qualities New Items New Player Abilities / Revamped existing abilities New Maps Complete Tower Balance Changes
  4. " It's not a bug , it's a feature" -Bethesda
  5. I would read this https://api.unrealengine.com/udk/Three/FogVolumes.html. It all should work though.
  6. I have done a few types of pets so might as well do them all. Testing map for the pets (https://steamcommunity.com/sharedfiles/filedetails/?id=1713063477)
  7. This is a mock up I made about an skeleton skin. Acc locations are planned to change as I work on the rest of the skin.
  8. I have made a mock up example of this in the dddk and I wanted to see how others felt about it.
  9. These are the best looking acc and deserved to be buffed the current values. 1+
  10. As people have known I have quit the main game of dd to pursue the DDDk and I have made tons of new content and I would like to propose a few of them. As the title suggest it is currently the goblin mech boss pet , the Ancient dragon boss pet, and finally the Kraken pet. I am currently planning on doing all the bosses and potentially all of the mobs and towers ( DST/LT pet ect). (can be tested in game here on open https://steamcommunity.com/sharedfiles/filedetails/?id=1713063477) Every aspect of the pets a subject to change as I update them.
  11. The base dmg looks really high but it's scaled down because I added a weakening effect similar to donkey's and I lowered the healing and added a 5% hero speed boost.
  12. When I started this post I wrote a huge pitch on a new version of deeper well that is made for the 4-6k stat range that is intended to spectate what massacre mode maybe be like. On open currently I have a "pre alpha" of sorts that is intended not only for me to learn the DDDK more but as an example of bringing old challenge back to the end game and in this case I redid deeper well and made the environment more dark to give it a new look while not changing it drastically. Currently I have a full range of weapons for each type of character, 2 pets, an full cd acc set,and all of these have a dark
  13. As the title suggest we want the cupid pet to be re imagined and stripped from it adolescences and weakness. It is finally time for the goblin cupid pet to remove trans cap diaper and put on it's Egyptian clothes of ultimate power. As shown above our lord and goddess plane as spoken and as agreed that the cupid should be reborn into greatness. Save me CDT....Save me.
  14. 1aydan


    The devs made the cap 5 as they knew what time sink they want material farming to take. They won't just double that out of nowhere, unless they decide that material farming isn't where they'd like it to be. And you don't need to restart to farm motes. In fact, it hurts you more, you're giving up all shards you get there, especially when you don't want to miss out on additional Defense Rate, Destruction, Deadly Strikes and Vampiric Empowerment, and the other shards you might want to gild. I know about the time sink but I’m not currently interested in shards farming due to the rng. Still the r
  15. 1aydan


    Currently there is a mote cap of 5 from waves 1-3. I was thinking it would better to put the mote cap at 10 or 2 motes per wave so we don't have to restart the map after wave 1 or 2 all the time because of the rng involved of the drop rates. Somtimes you you get 5 the first wave and you have the leave the map. Its not gamebreaking ,but really aggervating to have to give up a win streak bonus to mote farm.As i said above if 2 motes dropped every wave then it would give more incentive to keep the win bonus. ( If this is too drastic of a change just add a restart map in the escape menu. The ma
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