So ever since I heard of DD2 (yesterday, 20 minutes after it was announced) I've been pretty excited. I have been constantly checking the Forums just to see what others have to say.
I was thinking about the MOBA aspect and... Wait... Why was I excited about the MOBA idea anyway? It felt like that was something I've wanted from DD for a little while. Almost as if they got the idea from me.....
[QUOTE]Honestly I think PvP is the way to go now with this game. Tons of people out there are completely leveled up with several chars and have all the best gear they can possibly get, and PvP adds a whole other aspect to the game that will be very fun. I personally think that you should completely revamp what classes do in PvP though. When people do Ranked PvP, I assume there will be a leaderboard of sorts.
Here's some ideas I have in general:
Firstly, I think there should be two types of Ranked PvP. A 'matchmaking with randoms' type and a 'organized match' type. The idea is that the Random matchmaking is basically where everyone that joins is put to the same level and all stats are put to a certain limit. For example, everyone is level 50, and no matter what there equipment is they are only allowed to have 200 of any given stat. This also means that there should be a cap on how many skill points you can even have. So lets say you have 1000 skill points to spend on whatever statistic you want. This is the only way things could really be balanced in a public, unorganized game with random people. The problem is, it would render most equipment useless and completely abolish the point of being able to bring your characters which you've worked hard on into PvP as no matter what level you are, you have the same stats. This brings me to the idea of having a separate mode for PvP completely. Ranked, Open, PvP. It could be great! You can turn various maps into PvP maps, have several different gamemodes... Many of which are already in the game as challenges and such. Have fair matchmaking where it puts you with people that have a similar W/L ratio with you and you'd be gold! So your PvP characters are completely separate from the rest allowing you to have a completely custom statistic plan for the PvP characters. This could also mean that each hero only gets a few defenses. Things like the magic barrier are useless, so you could either replace them with something new, give them a use OR just take them out and make it so every hero only has maybe 3 or 4 defenses to use.
Leveling up in this PvP mode would be simple. I suggest a MOBA style system, where they level up as they play in each game rather than having one constant level. I think that at the beginning of the game you should be able to chose between 3 different player roles - Builders, Tanks (DPS) and Supporters. Once you've chosen a role you choose a hero.
A Builder - Let us say I choose to be a builder, then I choose apprentice. This means I will be an apprentice with low stats of everything except my tower stats. I will be slow, weak, and not quick to repair, build and cast... But my defenses will be great. When I level up I can upgrade any of my statistics, but I am limited to a maximum of about 20 in all except the tower stats.
A Supporter - Now I'll choose supporter and I choose to be the squire. (I'm choosing squire rather than the inevitable choice of huntress to prove that the most heroes will work with most roles). So Support will get high speed, high casting rate and strong hero abilities. As a squire, I already have high health, so that's a good combo giving me a little bonus... But I'm also slow, so although I have a speed boost I only end up being about average speed. Luckily that's something I can put as many upgrades into as I want as I level up, so I could potentially get a good stat build going to turn from a support character to being a generic warrior that can help out in fights.
A Tank - Tanks inevitably get high health, high damage and high resistance. As they level up they become almost invincible to mobs and really put up a fight against players and even enemy towers. This time I choose to be play tank as Series EV. I am a ranged tank, which is good in itself... But I immediately suggest the range to be nerfed like it is in Assault challenges to prevent it from being overpowered. Anyway, I have high HP and damage... So I am essential for taking out enemy defenses. Having a support countess on my team using her Call to Arms ability to give me a little boost.
So that's my matchmaking PvP idea. Using that sort of game mechanic to create several gametypes and just let people have fun with it. For getting certain achievements and such you can make accessories and pets that they can carry with them to show off. That's always fun.
For an organized game of PvP, everything is fine the way it is. The reason I say this is because if it's organized people can set ground rules stating things such as the hero must be this level, there must be one of these heroes on every team... yadayadayada. It generally makes it more fun when you go into a game that was planned and that is fair than when you jump into a random guys game that's full of extremely fast DPS chars. With my idea I think matchmaking and PvP with randoms will be much better, and I really hope you take some of it into consideration. Thanks for reading.[/QUOTE]
This is a post I made on this thread. I'm not saying that they took the idea right from this text, but I did tweet laurawantsacow about it later and she acknowledged it, so I know at least one of them read the suggestion.
I also know I didn't directly suggest that they make a MOBA out of DD, but I'll be honest, I thought about it. I knew they wouldn't take a mere suggestion so far, so I didn't mention my idea of having a DotA or LoL style PvP map as I was planning on making it myself for Steam Workshop. As I said, I don't know for a fact if they used my ideas, but the fact that they're making a MOBA like I had personally suggested, even if it's not DotA style, which I doubt it will be.. I still feel kinda special.
Edit: I assume it was also inspired by Tower Wars.