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Everything posted by Baba-Kaboom

  1. I think that bringing back the "development road-map" would be very beneficial to sustaining the player-base of DD2. I realize that road-maps are more common for EA games that are still in the early stages but since this game is still evolving then it is still technically being developed. I personally do not have the time to watch all the dev streams and piece together what might happen in the next patch or the one after but would like to know a bit more about what Trendy's focus actually is. Many times in the past I saw a patch coming and thought, "this is when the (insert desired improveme
  2. I think it is a very nice gesture to give Trendy the info as to why you lost interest HSB. Most people just leave games they become bored with without saying a word. I am in a similar situation and agree with many of the points in your first post but have hopes for their future updates. If nobody voiced their opinion, whether it be viewed as positive or negative, developers would be left guessing how to steer their game. Sometimes people forget that I think. :P
  3. I have little faith anything will change with the hard counter mobs but here are my suggestions or ones I have seen posted by others that I would like to see. Vanguards - Shields take x amount of damage and are then destroyed. Acting as a form of armor essentially. After they are destroyed they take damage the same as any other normal mob and do not stop projectiles. Geode - Shield takes x amount of damage and then shuts off. Takes x amount of seconds to turn back on. Similar to the vanguard suggestion but not exactly the same. EMP Orcs - They can stun "any" defense for x amount of seconds bu
  4. Not a bad idea at all IMO. Honestly, I am willing to go along with any idea that gives back our choices regarding the maps we play lol.
  5. The whole map rotation idea is flawed IMO. Players usually find a way to avoid certain aspects that they dislike of the games that they play . In this case the map rotation "tries" to promote variety but actually limits it. I also think they are trying to stop players from progressing too fast through chaos by choosing maps that Trendy deems the hardest or more difficult of the lot. Well people will just skip those maps lol. If the rotation included the entire map pool it would be closer to what I think Trendy is trying to accomplish but would not wear out their players with mostly the same o
  6. My favorite thing about the game is the developers involvement with the community. Some of the changes/improvements I might not agree with but IMO they tend to listen to the input of their community overall. Compare that with Blizzard for example. Good luck getting a "Blue" response on their forums lol. Cheers to Trendy for being active with their players. :)
  7. So we now have unique weapons again via the incursions but we do not have any unique relics. So lets make some up and maybe Trendy will like the idea. I will start the ball rolling :P. Squire: Training Dummy: The TD now releases 4-8 projectiles depending on its rotation speed which cause mobs to be ignited for "x" amount of damage over time. This would tie in nicely with any "oiling effects" :) This is arc focus based. Huntress: Geyser Trap: Geyser trap now causes an ice tornado similar to the apprentice ability. It has an added ice effect which slows mobs for x amount of seconds. Mo
  8. That was the exact response I expected. "I was just trolling guys!" No I was not trolling and it was not prank,I just play mind games with you after completing the hardest challenge ingame to demonstrate my E-pen dominance :^) Now bow before me puny human. Have you been told yet today?
  9. That's because Gambit & Deadly Strikes only affect the damage radius. They have no effect on trigger radius. I've brought this up before and someone at Trendy, I don't remember who, said they like it that way and won't change it because they want trap placement more strategic or something. Awesome. That makes total sense because traps are so OP so why make them any stronger? LOL love Trendys logic sometimes :P.
  10. In a nutshell yes. The current loot system needs some tweaking :P.
  11. https://dungeondefenders.com/2/topic/147004/can-someone-please-explain-the-loot-system?scrollTo=1291084%231291084 https://dungeondefenders.com/2/topic/145586/
  12. Now there's a good idea. To bad we can't see iPWR at the moment. Would be nice if they made it visible again.
  13. Can't catch this - The further mobs travel down a lane the faster they get. Missed one or two - Mobs explode and spawn two smaller weaker versions of themselves on death. What's the hurry? - Mobs within a certain radius slow hero movement and attack speed. For the legion! - Bombers no longer damage towers/heroes but instead when triggered explode into other mobs giving them temporary buffs. EX: Increased speed, health, damage. We will get that later - Mobs target towers with a DOT attack that stacks and doesn't stop unless a repair is started or an upgrade completed. Now you see me, now you do
  14. K so lets flip it around for a sec. A while ago pubs were almost non-existent because of low level people joining games that they couldn't help in and ruined the fun for people playing in the proper difficulty. The issue was raised and many people asked for a filter or min acc per chaos difficulty. A filter was then implemented. Basically what I am saying is that same thing should be considered for the opposite side of the spectrum. Make more sense? I know of ways around this issue but that's not the point. The point was to make a suggestion.
  15. play in private? Love when people give this response. Wish I had thought of that. Perhaps I wanted to play pubs on a multiplayer game and actually interact with other people.
  16. The passive(s) of that bow were switched to the shard system. This happened to many of the old special weapons. Same thing for the storm set. The only ones left that have not been switched to shards are the weapons found at the wayfarer in town.
  17. So since I am waiting for the next patch I decided to start fresh. Bought a few new cards and started again with the OG4. Was enjoying myself until someone from endgame joined. The guy was acc 300+ playing normal campaign for dailies. Well if I wanted to do nothing I would of asked for a carry. This is very much not fun when you want to do the work yourself. Half the fun of getting to endgame is the journey and people like this ruin it. We need a filter to stop people from going into lower games. Please consider looking into this Trendy.
  18. I've had this happen today also. Happened when I joined a public game where nobody had pressed g to start the first build phase and the person who created the game left without pressing g. Game filled up, everyone pressed g and the build phase didn't start. Hope this helps. Edit: This was also in a C1 public trials game. Forrest Crossroads.
  19. I use abyss/monk for endgame DPS. Abyss has good aoe damage and CC. I haven't used his towers since C5. So IMO for endgame: AL = Decent DPS and good CC. Worth noting that his healing well is very useful for kiting/tanking bosses. Very useful for breaking into C5 with his knight ability. EV2 = Great DPS and has one of the most commonly used towers for meta atm (MA). Also has reflect beams which are great on C6. For the moment I would say EV2 is the much better investment but she isn't necessary to get to or beat endgame.
  20. Some are trolling, others are lazy/don't care and some are new to the game. Just mentioning in game that, "we might lose if you guys don't repair", has worked wonders for me. For the trolls, try vote kick I suppose. Also I think some people might be getting too used to getting carried so they are not used to repairing.
  21. I don't like them myself but would like to see them reworked. If they were closer to the dd1 versions they would be better IMO. Having to stop for "x" amount of seconds to deal with an enemy that won't leave you alone is not hard but also not fun. Suggestion would be to remove the teleport, make them run between berserker and regular mob speed (w/e that is lol) but also hit harder. It makes them a threat but something you can "choose" to deal with immediately or later while still having to worry about them catching you until they are dealt with. :P
  22. You are not wrong but I think we just need to give them more time. They made the first game great and they can do the same with the 2nd. :) You sure its the same team? Lol. 100% absolutely not sure. That being said the current devs have one hell of a good example to look at and I have faith in them. :)
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