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Junior Defender
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Everything posted by Renekou

  1. Is there a way to tell what maps you have or haven't completed towards trophy completion? I have to get the trophy to complete all maps on Insane, and I have the trophies that say I've completed all act 1-4 maps on insane. So.. am I missing something for this trophy or is it just bugged?
  2. I'm sure it will be in the mix as they do more content patches. I can't seem to find the source material but I thought their plan was to add in one re-worked hero and one new hero per content patch. I could be mistaken ont hat though.
  3. I seconded the suggestion. Hero swapping was great in DD2. Then again, once you hit a certain point in DDA almost all heroes can do the same as other heroes. Granted, some much more effectively than others with stats allocated correctly. But long are the days behind me when my builder couldn't hit something decently hard. :D
  4. I'm not the most inclined to knowing things at DDA, but I am trying to be more involved and learn more. I believe stats currently are: Vitality - Affects Hero HP Attack - Affects Hero Damage (For Left/Right click attacks) Ability - Affects Hero Damage (For any skills, this applying to pretty much the whole rogue kit) Edit: Attack and Ability seem to affectively change damage for abilities the same? This was done on a small scale testing, I dumped all my points into ability, used Carnage on a dummy, hit him for around 8 million per tick. I then dumped it all into attack, and
  5. It is Batophobia's vague disbelief that you would have the statement of the Warden feeling like the Dryad, when it was announced I think CG's original post was, the Dryad having been reborn as the Warden. Could be consider cheap, or to me I get the feel of an angry hornet's nest vibe. They're all chilled out until something mean comes along and they go into a frenzy to attack the target. I like the SNAP BEAM attack. Imagine walking up on a pretty little flower, only you get just a hair to close and out comes the monster beaming photo-synthesized destruction right into you
  6. I believe the support email for CG is: support@chromatic.games
  7. I second Loppol. They made a promise to a lot of fans for the release of DDA on Switch. If the only way they could make that happen was to cap the defense rate of towers, but then also accommodate us by allowing excess stat to flow into defense power. They're working the best of both worlds. Do I miss playing around with max arcane missile turrets just to watch the giant blue wave, a little. But it's not like that build was viable anyway. CG working hard to ensure all players can defend dungeons equally. No harm in that, so of course they want the sweet eshop money. They still have
  8. I'm not sure what you're talking about with cheat panels, but if you were using them then your account is probably flagged and you can't play in online matches? Second though, are you in online mode? Third thought, are you playing at popular times/time zones and are you PC or Switch. PC lobby seems to always have a handful of open rooms running.
  9. This was a problem once upon a time with an earlier version of the PC release. I assume it's being worked on quickly as a hotfix we will probably see in the next few days. I assume you're playing on the switch? On PC, my EXP bar was also seemingly not working as intended, but it was just graphical and seemed to retain all I had earned. This was as of a few days ago. Best solution? Reset your client, if it's still happening, you may way to see what CG has to say about it in the next hotfix or two.
  10. Rifted Farming This link has all the detailed information on it. But the skinny version is, the set you're wearing must match the tower slot for the skill. Ancient Set: Apply Fusion affinity to your Hero’s first tower. Guard Set: Apply Fusion affinity to your Hero’s second tower. Militia Set: Apply Fusion affinity to your Hero’s third tower. Miner Set: Apply Fusion affinity to your Hero’s fourth tower. Primitive Set: Apply Fusion affinity to your Hero’s fifth tower. So if the set your using doesn't match the tower you're using, IE if you're on a monk I assume your Lightning
  11. Found a bug on Massacre Death From Above Challenge. (PC Version, Online Mode, Private Room) There seems to be an invisible floor preventing the larger drakes from being able to leave spawn on the side of the map by the ballista. Trying to shoot them doesn't even work, just hits the invisible floor. Thanks in advance!
  12. There should be a cogwheel towards the top of the blacksmith's menu, like at the top with the header. You click on that to set up a "profile" for your transmog, then all your skins should be there.
  13. I believe power is this most effective for this, but you can test around with the rate stat as well, I do about a 90%/10% split between the two Power/Rate.
  14. My game forces a crash, I just reboot up the game and rejoin my friends. I lowered all my ingame graphics to non-essientials and have been crash free since. So hopefully it will eventually be optimized so I can play on pretty mode, but no crashing works for me.
  15. I get the crash, all the time, regardless of parties or single play. In fact, i almost refuse to play by myself because at least if I crash while with friends I can rejoin.
  16. My CPU: AMD FX-4170 Quad-Core Processor Motherboard: Asus Crosshair V Formula Z motherboard 16GB Ram Nvidia GeForce GTX 680, currently running most up-to-date driver.
  17. I've been dealing with this issue for months now, put in a ticket and awaiting to hopefully hear some resolution on this issue. It has been a week since I've been updated since they told me they were looking into it. Hoping to find a fix before Series EV launch tomorrow, I've come here to find some answers. The game has been uninstalled and reinstalled several times. I have also done a system restore on my computer to see if there were any issues there. I've tried updating my graphics drivers and lowering them to previous versions with no luck there. Here is the error I'm presented with, e
  18. In regards to the tower stats? I saw that earlier today too, but after a wave or two, my info properly reflected the stats for the builder's towers. Not sure what is causing that, but seems harmless enough for now.
  19. With the incursions they're adding, I can see the change of pace quickly opening up wide. They had some pretty cool ideas in the last influence report on the homepage. Not to mention the feedback they've received on the current incursion will probably see to some awesome changes. I just don't see the random map being a terrific idea in that if you wanted to play another map to stop the grind, then pick a different map. Again, I realize this is limited by the amount of maps open for all game modes.
  20. Lots of crashes lately involving squire builds for ramparts incursions. I know they're aware and working on it. It's just one of the devils of the pre-alpha phase that will be worked out in time.
  21. I'm not sure, game seems to be running fine. However my sister recently got a laptop with windows 8, granted it being standard, out of the box from the store, it's definitely not a gaming pc of any sorts. That being said I still figured it could run DDII just fine, but it doesn't. I'm not an IT guru by any means, so I have no idea what causes it to run fine for me, but not for her, or unfortunately, in this case.. you. D: Hope to see you in game soon sir. Edit: Maybe try tech support forum?
  22. Right now, I think the reason the same maps that are picked is general user preference. While a "random" map would be something, I'm not quite sure what that something would be. The only reason to incorporate such a feature would be if there were some sort of bonus to choosing a random map, and even then... not sure what kind of bonus would be justifiable from a map that you didn't necessarily "want". Not to mention, with incursions.. only two maps are available. Though, more will be brought in the future as will the difficulties.
  23. Update: Found one friend. Wee! Also, my friend allowed me to to get my huntress to level 10.. focused on her hero damage so I can be helpful to most anyone. More friends are welcome. One can never have too few friends.
  24. I play the game alone, or with a few friends assuming we're ever online at the time. I'm looking for some new friends, that would like to play together. I can play any class you need me to, not having made it to far on the solo campaign myself. Message me here or steam. IDs are the same.
  25. Given that Dungeon Defenders in it's primary release was a tower defense game, I doubt they are going to simply overlook the cooperative game mode. This should the the focus of their development in my, and many other players opinions. The MOBA is going to be a lot of fun to play, and I'm looking forward to it. However that being said I will be spending the vast majority of my time playing the cooperative mode. I have faith in Trendy to not overlook this aspect of their game, after all.. it is what has allowed them to continue into the future, and it wouldn't be a sequel to the original with
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