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dizzydiana last won the day on October 2

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  1. I wouldnt expect mods to be able to be created on console but I know with the likes of Survivng Mars (if we are looking for something more recent) some mods created on PC are usable on Xbox One. I am not as familiar with UE4 as you may be so if this isnt possible for console I understand. I just feel with cross saves being a thing and in time cross play mods only be available to use on PC would be a huge loss for the community.
  2. I too hope at least for the ability to create maps in DDA. There are many talented individuals out there (not me xd) and some of the maps in the workshop are just amazing ( Helms Deep OMG!!!). As long as there is strong anti-cheat measures for loot I'd also be happy to open up modding for loot - could allow some neat colours and weapon designs. If I remeber correctly DDA will be client side like DD1 which would allow modding. My only concern is if modding is limited to just PC? I know of a couple of games which allow modding on console too and I would like if it were possible for the mods to be at least publishable on console.
  3. They are not locking the orders until later. Im guessing just before the Beta due in November. If I were to hazard a guess I'd say around 25th October since its the last Friday of the month. So dont worry none of us have had our orders locked yet :).
  4. As far as I know until they lock the order you can make any changes you wish. This should include payment info as well as if you want to change the platform you requested. Once the order is locked (I'd presume near the end of the month) you wont be able to make changes. Did you check on https://dungeon-defenders.backerkit.com/faq#contact-us to contact CG directly to make sure they updated your payment method? Or you could shoot them an email if need be.
  5. I feel you are arguing more against the mode in general than the level of loot. I understand that there are some who dont like Pure Strategy and I agree its not for everyone. I view Pure Strategy as a way to test my build and defences or to level up builders/ new heroes. I just get frustrated that the rewards are so pathetic in comparison to even running the map normally (not survival), even the pets that drop are not worth your while. I just dont see how it is fair that loot in PS is at least one full level of difficulty lower than what you are playing. Keeping Hardcore and Mixed Mode only to Survival is fine and having those increase loot quality there all i ask is that loot in PS reflect regular Survival without those modifiers. That way I might gain something even if it is just decent currency gain from selling the loot.
  6. I am not sure if you are confused in what i am asking for or not. I realise the equipment needed to complete some maps in NM are actually higher than can drop, I am not asking for drops in general to be increased. Lets say I want to do some Insane Survival in the Throne Room, I will get some Mythic gear dropped wave around wave 18 I then go back to the same map in Pure Strategy in Insane and the drops are around Legendary at best, which I would get just doing a regular Hard Survival. I fail to see how this is fair? Or for the same map in NM survival I will get Mythical from the third wave then Trans pieces dropping around wave 19 in Strategy I will see at best Godly until 22 then maybe a Mythic piece or 2 per wave. The pets are also set lower. Why on earth would anyone complete the map in Strategy there seems no point unless your a completionist. With even gear from NMMMHC survival dropped in that map you probably wouldnt even reach wave 25 in NMPS so I dont see how I would be overpowered unless I was sitting in capped Trans/Supreme gear which would make the whole map a complete waste of time.
  7. Firstly let me just say how excited I am that Pure Strategy is returning for DDA. There is just one thing though, please make loot drops appropriate for the level of difficulty. I love Pure Strategy, but hated the fact loot were so much lower than any other mode, eg in NMPS drops would be about the same as Insane if you were lucky. I understand that in some ways it isnt as difficult as survival there is no way to increase the loot drops with mix mode or hardcore. The drops in DD1 in NMPS just make it a total waste of time to farm except for Tavern Defence for XP. I would dearly love Pure Strategy to at least give the same as regular survival without the modifiers and make it more worth while to play.
  8. They send out the steam keys for the 2012 DD1 collection in batches. I would wait a week or two as it is not immediate on purchase. I bought the early bird package rather early but even so I had to wait until all the keys from Kickstarter were dealt with before I got my DD1 key.
  9. I was wondering with the Beta being around 2 months away if we can have some general information. 1 Will the beta be with a Steam key or something else? 2 Will there be any controller support? 3 How long will the beta last? 4 How will we communicate bugs etc discord? Forum? Surveys? 5 Will there be online functionality? 6 Will split screen be available? I understand from what has been said that the beta will be limited in content, but I hope we will still be able to test progression and loot to be able to give helpful feedback. I would hope that at least up to insane difficulty is included and at least a couple of maps able to do survival to the end wave. I feel it would be helpful to test the game where higher amounts of mobs are present and how it scales throughout the waves.
  10. Minions for PS4 shouldnt be too bad as I already use controller to place them on DD1. It is a little more fiddly than using keyboard and mouse (selecting units is annoying and the mini map placing doesnt seem to work for me) but otherwise I am pretty quick. It is allot easier to move and place lots of minions on a 4 DU buff beam without stacking than towers. I'd imagine that since they are upscaling game from the Switch that if the summoner was to return it will be improved upon from how it currently works for controller. I just dont want to see the ability to throw like 15 towers on ONE 4 DU buff beam with stacking.
  11. There is a couple of glitches/exploits that allow you to place multiple towers on the same spot. This is used mainly to place almost all your towers on one buff beam to save DU. Many players regularly place 6+ Lightning strikes towers and a deadly strikes tower or more on a 4 du buff beam rather than have to use 2 or more buff beams. This was never intended to be possible, but was left unfixed by both Trendy(at the time) and the Community Development Team. I havent tried the glitch/exploit on the PS3 or Xbox360 version, so I am not sure if it works there. Since the console version is quite different from PC I am not even sure if it would have any merit even if it did work. If you are interested in an example of it in action
  12. Tower stacking in DD1 is all too common and everyone knows it was not intended. I'd like to know if Chromatic has any plans to prevent tower stacking in DDA or if they will leave this exploit/glitch in? I may be in the minority but I want the ability to tower stack removed entirely from DDA.
  13. I dont expect it to be region locked, but if it is they are delivering internationally so they should give the appropriate key. UK may become separate from the current EU region for games with the upcoming Brexit so I hope Chromatic keep this in mind when giving us our keys. If any of us here in the UK do have issues with regions we should be able to shoot them an email explaining and get another key. So far anyone who had issues with codes CG were pretty prompt in fixing it.
  14. I am guessing you are unaware the release has been put back to February next year. The beta will be from early November so still leaves plenty time for feedback. From what they said it will be a very limited beta content wise, but not sure how long it will actually last for yet at the moment.
  15. I think the main problem is that since we were not privy to the negoations (and we wouldnt expect those details to come out) we are left to speculate as to why they chose this route. Would it be that without Nintendo there would be no Switch release at all? Was it so they could avoid having to cut a deal with a publisher like EA? Was it to cover costs they didnt anticipate? Whatever their reasons they must of felt it was the right decision for them. The main issue now is where do they go now to rebuild relationships with those who already invested in the game. How can they prove that they still care about us? I think something similar to what they did with the delivery costs would help. The only thing I have to mention is DONT compensate with something DD2 related just DONT. Give backers some ingame item for DDA whether its a skin, a pet or armour whatever just something they can use when the game is released please!!!!! Just a reward for being patient with you throughout the whole development thus far of the game. I understand that designing items will take some time, but I think it would be worthwhile investment if you want to keep those of us left still hyped and positive for the game and your company. Although I agree that PS and XBOX backers are suffering the most having exclusive items there wont work with cross saves. It was proposed that perhaps some sort of early access/beta be available exclusively to kickstarter backers during the exclusivity phase could be used. I am not sure what the terms of exclusivity are when it comes to something like that, but if it is feasible that would be fair imo. It may mean that progress during this period might be wiped though which does make it a little more moot if you are worried about being behind the curve.
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