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dizzydiana last won the day on August 27

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About dizzydiana


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  1. I have to agree with the sentiment raised here. At a certain point chasing down one upgrade after possibly 30 runs gets old. Some people have more patience than others for looking for a piece giving you 20 or 30 extra stats. There will be another influx of players once new content is released giving us something new to farm, but until then some players will take breaks, some are pretty happy solo or with just friends and finding the maps you want to get publicly wont be as available. Perhaps asking in the official discord or other servers for the game might help you get groups easier, not everyone enjoys playing with randoms and may wish to talk to other players first.
  2. I might be in the minroty , but I'd prefer the Harbinger mobs from DD1/DDE over the sirens they did add seriously difficulty but you still had a choice in how to tackle them. If we must stick to DD1 theme bring this guy and put him into Massacre and remove the dumb siren. As you said this might not be the best thread to discuss changes, but I dont see any real reason not to discuss alternatives that also bring in a difficulty spike.
  3. It isnt looking to good for PS4 and XB1 to be honest if at all this year it will be at the end after XBX and PS5 come out. They still have to finish the game (pure strat + mixed mode (for Massacre) as well as trading, splitscreen etc) before it even hits the Switch which has an undisclosed timed exclusive (no idea how long for). I also bought keys for console but luckily having access to PC I am able to play currently. If I had to make an educated guess id say somewhere around end of November for PS and Xbox. Hopefully we will have a clearer idea when they have the features in game we were promised from the Kickstarter for PC.
  4. I might be the only one by the sounds of it but I hate sirens and Massacre in general. I love DD for tower defence and even with mobs like the DRaken Lord and Seige Roller in DD2 there were still ways u could deal with them by using towers alone - (Rollers shoot them from behind, drakenlord throw an oil geyser and flame aura). Sirens as they are turn DDA into some ARPG looter shooter type game. I have all but lost what little faith I have had in this game from when I backed during KS, I do have to wonder who this game is aimed at? Just 2.3% of players have even completed Massacre campaign and yet quite a few of those 2% sit and complain how easy the game is so we just ignore the other 98%? Is 2% of players enough to keep this game afloat? I dont think so. DD games to me other than in certain challenges or modes gave u a choice do u want to rely on towers or rely on DPS, thee were always many approaches that worked depending on your playstyle Massacre just removes so many of them even more than Chaos did in DD2. If they made it so that if and when Siren dies/flees her buff goes with it it might make it allitle less frustrating for those of us who prefer towers over dps. Im still persisting atm after investing so much time and money into the game, but I am so close to clicking uninstall until CG realise that people outwith the hardcore elitist 1% of players exist.
  5. The delivery charge mentioned was for only backers outwith NA (international orders). It was a one time charge last year when we filled in our surveys, so if you live in the US you do not need to pay the charge.
  6. Ok to make things a little clearer for a while they had a storefront hosted by Xsolla to pre-order the game before Early Access, this had 3 editions of varying prices as each price increased further rewards were added. This store closed along with the ability to pre-order the game for consoles (which imo we should still be able to considering consoles still have a while before they have the game). However if you ordered the game before that on BackerKit or through the Kickstarter the rewards offered on the Xsolla store will be given in addition to any rewards you received from there. If you bought the game through the Steam store during Early Access all you will get is the shadow skin promised to anyone who bought the game before launch. I hope that clarifies things for you.
  7. ´╗┐ THE ALL-SEEING OVERLORD Chromatic Games´╗┐ Hey All, We recently announced that ALL of our BackerKit and Kickstarter backers that purchased the game in some fashion will receive one set of the preorder rewards (per Kickstarter/BackerKit account) from the preorder store: Previously we had it locked to just the $40 and up tiers on both Kickstarter and BackerKit. As long as you receive a copy of the game through these two portals, you'll get these rewards. This is to reward our early supporters for putting their trust in us from during the birth of this project. That's all for now, just a quick update! :) Smoochies, Lawlta As you can see all KS and Backerkit orders are promised the above rewards in addition to ourprevious rewards. I would imagine once these rewards get sent out they will hand them to us as well.
  8. The whole thing is confusing to be honest the KS skins were supposed to be "supporter skins" the rift skins were for the prestiguos edition from the Xsolla store. KS backers were promised to get everything from the Xsolla store on top of the KS rewards or if you bought it on Backerkit. Either the rift skins from Xsolla store are different rift skins or they goofed. They need to clarify what the rift skins from Xsolla store are and to assure us they are indeed additional for us.
  9. dizzydiana


    He has went back to a more or less normal schedule streaming on You Tube and Twitch. he is still recovering a little the 24 hr stream was quite tiring for us, but was still fun. I would like to thank anyone who tuned in and supported him, I am sure it helped him get through it. It sure helped me moderate and get info out on discord etc throughout the 24hr stream. I cannot see 24hr streams being a common thing for him, but there is some scope for more for special occasions.
  10. I had moved on from my EA progress with 700 ish hours (not sure since steam doesnt split my beta play time). I am quite conflicted with the whole thing avoiding the level grind would be nice, but i dont really care about the rest. Then again having my lvl 100's back with maps unlocked etc still feels sort of cheap when it would allow me to skip some portion of progression. If this option was presented to us before launch perhaps I would of taken it up, but right now i feel it would spoil my fresh playthrough and current experience I am having. It is also difficult to those who want to wait it out to see what exactly will be transferred over as that isnt clear. What is best to do in the meantime? Play on legacy and try to replace as many items as possible to get the best chance of keeping everything? Play on legacy and progress to massacre where when it transfers there wont be any new content left for quite some time? Just leave your Legacy profile where it is in the hope you will have everything from EA other than perhaps less gold then carry on? It is a difficult choice. I just implore that players accept whatever happens and try as best as they can to move forward positively and just enjoy the game.
  11. I hope I am not being misunderstood here. Timers once you know the route and build order do not actually add difficulty in my opinion. However if there were maps like temple in DD2 which constantly change each time you enter them then perhaps there is some argument to be made of the timer adding actual dificulty. The other issue is what is the "correct" amount of time that should be given Should it be shortened to those who know the map off by heart or lengthened to those who are completely new? What player do you base timers around? What is actually fair? Just because one player might finish it with 10 seconds to spare without issue doesnt mean everyone will. It will always feel too long for some, too short for others and just about right for everyone else. If survival feels easier that campaign to anyone that is a problem why should testing your defences to the 25th wave feel easier than just throwing down stuff to hold for 5? Other than boss fights survival or challenges is where they players must feel the real difficulty lies not within campaign.
  12. I would like to echo the OP. i was not quite as upset as others my main issue was the repeat of yet again not telling us first. i appreciate that you took all the heat and tried to find a way to smooth everything over. I have some worries over what has been proposed, but i do not wish to create more negativity. I hope that things moving forward will run allot smoother for Chromatic and the community as a whole. I hope the right lessons have been learned, and wish everyone good luck with their grinding.
  13. I spent 700+hrs in Early access like many here and I understand why people are frustrated with the Legacy thing. From my standpoint the way content was released didnt accurately reflect what would happen for new players anyway, i am not sure how many players with over 400hrs even didnt spend days of doing nothing but Insane survival waiting for Nightmare to come out? The when NM did release it felt very easy coming from insane already 73 for many some almost 80 all with the maximum loot available from Insane. and with the time from NM release until now I am sure many people repeated that experience to get ready for Massacre.I was not sure how I wanted to handle launch I wanted to continue on and go to Massacre, but I also wanted to see how progressing from start to finish felt in a more natural way. I was very much conflicted but I had planned to spend some time in the new modes like pure Strategy and challenges before going to Massacre I felt that I could just head to Massacre when I wished there wasnt a rush to get to end game for me. Some of the items from Early access in the current game have been rebalanced for Play also other items have had changes which could make Early Access gear rather broken in that mode. I am not sure what the community would of felt worse with only having heroes with no items/gold or moving Early Access into legacy. Both to me seem to have potential issues, Legacy is supposed to at some point contain modding and so if you want a legitimate playthrough you wont feel you got that there, if you got only your heroes but nothing else there is still the feeling of what did I farm for? sure it makes easier difficulties rather moot not requiring items but still doesnt feel good. what if they didnt keep the heroes or items in anyway at all then what, is that better or worse than having them in Legacy i am not that sure. i dont know what would be the fairest resolution to this where everyone can agree, but perhaps just having some collectable item in game honouring the fact we supported them through Early Access with the higher pricepoint could help take the sting out of it a little.
  14. Timed build phases were present in Insane and above difficulty for campaign maps in DD1 and originally also in DD2 (subsequently removed). I have always saw timers as an artificial way to add difficulty since it is all about learning the map and route and as you say becomes very cookie cutter in build diversity. Once you are able to build any map with over 5 seconds left, you really have to ask what is the timer even doing to the player? The idea of timers in any context is to add pressure and make mistakes all more painful, but it isnt as if you are building the map differently each time so its just a memory game and a speed check. I have before during the whole development asked for some alternative to forced build timers, but it seems to not garner much support or any response from the developers. I cannot see at this point any change to build timers so it seems we must accept them being there are decide if build timers being present detracts from playing the rest of the game enough to where you no longer wish to play.
  15. i understand allot of the frustration expressed by many members of the community and the main point of contention for me is how they handle conveying their decisions other than the actual decisions themselves. Ever since I backed on KS when a situation would arise that would mean deviating from the original plan no effort was made to inform us until after we were directly affected by it. First with the delivery charges for t-shirts outwith NA, the problem for many was not so much paying for delivery but only finding out once we had our survey to put down size of t-shirt, much of that backlash could of been prevented if we had some email beforehand stating something like - We are having issues with our supplier, we are not sure what is happening, but this may mean we have to charge some backers for delivery. Time and time again it seems to be the same story their actual decision seems reasonable but they wait to address it until people start to complain instead of giving us a "heads up". i have on many occasions requested that they start to being more open before sweeping changes are made to our current expectations, but it always seems to fall on deaf ears. I am not upset by what the game launched with and what happened to our Early Access progress even though I have spent 800hrs in EA all I ever asked for is be kept informed ahead of time to make me feel like my trust in the company is warranted.
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