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dizzydiana last won the day on March 23

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  1. You are not able to remote detonate traps in DDA, the huntress went through a few changes from DD1 although she kept the original traps she has double jump and a self boost(replaced invisibility).
  2. I would imagine its a combination of RNG and the fact Pure Strategy items are tied to survival without hardcore enabled. In order to be fairer you should repeat the same map in survival without hardcore and see how the loot drops. On average the best loot would drop from Glitterhelm, Massacre in Mixed Mode Hardcore, where the highest of all loot modifiers would be active. Pure Strategy on any act 1 map other than Magus would on average reward the worst. I have had 400+ from Throne Room with Glitter giving me 300s DDA doesnt seem to be consistent with loot to the same degree as the first game
  3. Split screen was not functional on PC and only for 2 players, it was not meant to be used at any stage and was completely disabled around Early access. They have not explained how split screen will work for any platform. In the first game you could either have all 4 players on one account or load in separate accounts on console, whereas on PC you could only split screen on the same account without using a third party app. For DD2 you could log into 2 accounts at the same time and split screen on console which again didnt function the same on PC (no official split screen support). Console
  4. The current plan is for 4 player split screen on all platforms. Hopefully once they can fix the UI issues they are having with split screen further details on when it will arrive will be given.
  5. DDA has a combination of both - cloud save and local save so you can play offline if you wish to. There are some anti cheat mechanisms in to catch cheating while playing online - or switching form a local save to play online. They are allot more proactive with banning that they were during the 360 days so there should be less chance of running into a cheater.
  6. I feel that sentiment is shared amongst many players and not just for Split Screen, but other features promised in the Kickstarter. They like to tell us they are working on various things, but never willing to give an idea of when we will get anything. They rarely give us actual information it ends up seeming that they are just stringing us along. I have lost count of the amount of times they promised to be more transparent in their communication its become a meme. It will take allot of proof before some of us will have any faith that they have in fact learned from the past.
  7. I cannot forsee any expansion to the hero deck, they might at some point allow for quick switching of it though. the current list thing for selecting heroes is just dumb to me, but it was maybe some compromise for Switch? I still prefer the DD1 and DD2 where you would at least get a character portrait making it a little easier to identify what hero did what. I guess just naming them DST, Elec Aura etc will have to suffice until they have a better system in place.
  8. You may not be aware, but Pure Strategy and Mixed Mode are not currently available for Massacre difficulty (or with Rift Mode). They have stated they are looking to add these in the future, the main issue is how to work Pure Strategy with Sirens in Massacre. Sirens rely on DPS and cannot be targetted by towers, so it will be a difficult task to balance PS in Massacre and having loot with some value. I feel it might be a while before we see PS for Massacre as I think they are concentrating on getting DDA on Xbox and working on Trading which is supposedly the second part of the update we got end
  9. if we could just place them in our taverns like we used to I would be happy. There are some items that we get that we want to keep and not use like the Kickstarter Girraffe or the Golden Douglas etc. The best thing about DD1 was being able to show them off in your tavern if it was unique or rare or just looked cool, being able to have them placed in the Tavern was the best thing. Some players would go every elaborate with the designs of the loot, placing each carefully or grouping them together just to show off xd. I always loved going to Tavern shops just to look at what was displayed, some w
  10. I am getting increasingly frustrated with DDA and the direction it seems to be heading in. It seems as each new mode is introduced fewer and fewer defences are viable to the point every map is more or less the same no matter who builds it. I have always wanted DD games to have multiple ways to tackle them and see a variety of approaches not this copy and paste mentality. I understand a Meta evolves but why does it feel so forced? Why does any other tower than DST just feel a waste? I have heard complaints about squire dps being balanced and DST issues, but what about making other heroes
  11. I share your concerns as well when it comes to introduction of hew heroes. I feel its more complicated than just a balance issue. trying to bring any new hero will be difficult if not impossible if we look at current game it will become either OP or totally useless. I find it difficult to see where a new hero would even fit in? Any new hero will have to fit in with Rift Mode or it will be outright ignored. It will have to see some usefulness to a point that one defence can be used instead of any of the few currently being used atm. I really struggle to see how with the current game where any w
  12. Adjusting the target priority for DSTs has been needed since day 1, this is even more evident with Rift Mode. The problem for me is that there doesnt really seem to be any viable alternative to using DSTs as the main DPS tower. The biggest bug bear I have mentioned elsewhere is how Rift Mode basically forces us to only use specific defences and ignore practically every other one. Does anyone make harpoon fusion Squire? or LST Apprentice? Do we even use those towers at all anymore? Even Flamebursts are becoming a thing of the past. back when Insane was the hardest difficulty the solution was to
  13. There are some players completely adverse to the Summoner being a thing in DDA especially if part of any paid DLC for the main reason you mentioned - own DU pool. There was some resistance to EV even though being included in the game for free some players still called her P2W and complained heavily about the buff beam (renamed to overclock beam) being a thing. I was a fan of the Summoner in DD1 and liked those master strategist challenges when you could only use minions too. One thing people seem to forget or perhaps are not aware that in DDE he shared the main DU pool, so perhaps that m
  14. Phil is allergic to anime basically and says if you type or say anime while he plays it will instantly make him die in game xd
  15. Im rather torn over Rift Mode and I really want to like it. The challenge it presents can be interesting but loot implementation leaves allot to be desired. I am also at a loss where Rift mode lies in the current progression for new players. In DD2 you could go easily between onslaught and chaos tiers yet rift mode progression wise seems more of a one or the other thing. Until perhaps Massacre Fusion gear is only helpful in Rift mode and regular gear is a little obsolete in Rift mode. I have felt Rift mode would do better in its own separate area perhaps like survival, pure strategy and mixed
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