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danimaltastic

Defender-In-Training
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About danimaltastic

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  • Etherian Citizen

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  1. This combined with removed sorting by item power, and sorting weapons by hero seeming to do absolutely nothing, makes managing large inventories a chore. We wanted more sorting options. Not less. And if you were going to give us less, get rid of ones that change absolutely nothing/do the same as the others.
  2. Ya, not a huge fan of the fortnite copy and paste inventory screen. Hopefully, they can give it more of a customized dungeon defenders color scheme or something at the least. But as long as the performance is good, I guess I can put up with it.
  3. My old bookmark still led me to the old blog and forums, so I didn't know the new forums were up yet until I clicked on the twitter link. Then made that my new bookmark. This was my old bookmark . Might want to redirect that page to the new one to help other people find this place.
  4. Not sure if this is a bug or just not properly set up. But, if you are in town looking at what other people are selling, it basically kicks you out of their shop or back to the beginning of their list every time someone enters or leaves the town and list of players changes, maybe even more than that. Which is a lot and gets kind of annoying quick. If the player you are browsing leaves town, I get it. If it has nothing to do with them, I'd like my browsing position to remain the same.
  5. Three days of split-screen farming c4 and not a single defense rate shard for either player isn't RNG, it's what makes people stop playing the game. Problem - Shard pools are too big and there is nothing in place to ever make the rng go in the direction of the player. Dusting is a start in the right direction, but absolutely useless unless you build it up over months. Until dust starts dropping from bosses or a pack of 5 is given instead of 1, it doesn't really help anything. Trading shards would also be nice, but probably won't happen unless something was done about alt accounts. Possible still really grindy, but really grindy in the right direction solution would be to have the option to remove shards you have gilded from the drop pool of that chaos tier. Could still drop from onslaught and other chaos tiers. But have a checkbox that you can turn on and off at will for all or most shards in a chaos tier. So if 11 dumb lavamancer shards drop for you in a couple hours, gild them. Check the lavamancer shard box, and goodbye lavamancer shard. It would cost a lot of gold and inventory slots to manage it all, and still take a ton of grinding to get the shard you want on almost repeat. But people who buy that inventory space and play the game that much should have all the defense rate or deadly strikes they want. Reward the grinders. As long as you can't trade shards, I don't see the harm.
  6. Think you guys need to make friends with the people over at Capcom to learn their secrets. PS4 Monster Hunter World game updates are like 30 MB, while a simple number change for weapons and a cosmetic pack in DD2 are 3.8 GB.
  7. I had back to back wave 5 freeze and crashes on the lost temple yesterday, floor 61 to boot. 6 maps, 30 waves, all for absolutely nothing. I can see why the Xbox cert failed, probably because they actually try the game, unlike Sony. Thought it would be a good time to get back in the game and do some onslaught progression. Apparently not. Even deleted my game and did a fresh install between each freeze. Thought the menus got a little smoother in scrolling through my inventory, but apparently it didn't help with the pretty blue screens. Also, there needs to be an in-game screen size adjustment. Had to go back and use an older TV and the game is bigger than the screen. Nothing works to fix it and this is the only game it happens in.
  8. First time froze and crashed. Second time just froze and is still like that 15 minutes later. That's 6 maps and 30 waves of floor 61 for absolutely nothing but a little bit of gold leading up to the freezes. Lost the chance for floor progress, 150 defender medals, and what feels like 62 weeks of build time. Maybe PS4 should be a little more like Xbox and fail you guys in cert too. Is it possible to even finish a floor in this update?
  9. Yes very difficult to know which mobs are in the lane on ps4 Unless you got a massive TV screen like me :D well not massive it's 42in but I've got good eyesight and can make out which mobs are in that lane. Playing on a 50 inch from about 4 feet away, and it's still small and blurry. Can kind of decipher the modifier, but not the descriptive text.
  10. My first map spiced things up a bit. Was loaded with yetis, lava guardians, a few lanes of orcs, the boss orc, and a bastille master. And on ps4 the lane text/modifiers are pretty much unreadable. I can see this getting pretty intense.
  11. Just wanted to share my troubles in case somebody else runs into the same problems or finds a better solution. I had 3 issues with the game. Slow login to playverse when first starting up. (~30 seconds or so)Finding matches to join at the war table failed the first few times of trying or took a really long time to finish searching.Had a really hard time leaving a match and going back to the tavern or hub. Would fail at least twice, had to wait about 30 seconds each attempt too. Not fun during group play, when everyone is waiting for you to press g, and you are trying to unsuccessfully leave the map.Everything else worked fine. Joining games, playing games, continuing to the next match...So, I tried to mess with whatever I could. Forwarded every port in this thread and whatever else I could find on the internet. Disabled router and computer firewalls. Changed a bunch of suggested settings in Windows. Even tried some DMZ, firewalls off, exceptions added. Nothing improved my issues, even though ports were showing on Network Utilities as open. What finally worked for me was turning on my VPN service. Apparently, my service provider(xfinity) or router provided by them does not like playverse, no matter what setting you change. Bridge mode might have worked, but my personal router is old and all the other games I play work just fine with the provided router, so I didn't test that out. I may run some future tests to see if a wired connection or bridge mode changes anything, but for now, it works.
  12. I am going to agree with this. I've always thought it sounded like they were working towards a key/rift system (maybe the teaser was even a key), i.e. Diablo 3, where you work your way up to higher and higher scaling difficulties. But I could be wrong, and maybe they are going with more of a Warframe endless mode approach, which would be more like an onslaught that has different tiered rewards every 5 levels or so and repeats after 20. But the one major problem I see with either of those implementations is that both Diablo and Waframe don't have forever scaling loot. And if DD2 keeps scaling loot that scales forever in an endless mode, nothing good will come from it. So my biggest questions about the new endgame mode are more geared towards what is the motivational factor going to be to play it. Leaderboards? While nice, I hope that isn't the main fun factor. Want to farm something, and if scaling loot will ruin the game, what else is there? Because in my opinion shards had a chance to be fun for much longer, with a much longer progression system tied to them (i.e. upgrading them to max stats should have taken months instead of 5 maps worth of gold). So will the community's riots shorten the fun for the community? Ok stopping midthought is probably a good idea before this goes on forever. tldr; don't think it's going to be an endless mode, more of an endless level of challenges.
  13. The Assault Challenge. Although with flying heroes, it could be one hero per challenge, instead of one challenge per map (i.e. incursion). Then the assault challenge could be huntress only and reward bows that rapidly shoot blasticus guns. Then come out with challenges for all the other heroes too. One step back and two steps forward. Bam.
  14. Are wayfarer weapon purchases after you beat the map only for defender medals. Thought they mentioned something on the dev stream about gold being an option. If not, the weapons that drop from the incursions should scale to your item level.
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