if by perfect you mean a person getting carried for 10 minutes having maxed out gear; then I disagree. It used to be kinda crazy; before I returned.. get carried on the map that drops toxic shock on NM4; drop one that doesn't suck, and be able to solo any and all games after that. It's better now; the speed of progression might need some tweaking here and there though. plasma, I think making WM's less used (or at least not SOLELY used) is easy; spawn more traps-disablers.. After all, disabling 1 node will disable all of them. The counter is already in the game, They just don't spawn on every chaos wave, unlike most other monsters after they've been introduced. (Geodes on C3, appear in every level from then; Lady Orcs C4, every level after, etc.) Simply having them spawn waves 3, 4 and 5; at least forces you to not have a single-minded defence setup. You'll have to combine WM's with some PDT's, and then perhaps some shield-piercing weapons too. (Trap disabler disables WM; there's a Geode on the lane; suddenly your PDT's can't do much either.. ) I was talking about DD1.