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Waltrill

Defender-In-Training
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About Waltrill

  1. I agree 100 % If DD2's main game is the coop part, why is the MOBA developed first. Something is wrong with the development priorities here. How many Trendy employees are working with the COOP part and how many with the MOBA part ? I will never play a MOBA game. I watched my son play LoL and ... ZZZzzzzzzzz while unorthodox, I think what they're hoping for may be this: Somebody had a great idea for a competitive game mode. They release their pvp mode first in the hope of generating some interest for it, so that after the rest of the game is released, it has enough of a followin
  2. [QUOTE]As ive said in other posts, this only proves one thing. Trendy TOLD us in the original forums that they were developing another game, and they specifically said it WAS NOT DUNGEON DEFENDERS 2[/QUOTE] That was a LOOOONG time ago, and obviously that other game was cancelled as DD1 continued to become more successful. There was a time when you could see Trendy job postings specifically looking for people to work on a game called Afterlife, but not anymore (The "out of order" Afterlife arcade machine in the second secret room makes this abundantly clear). is it really such a horrible thi
  3. [QUOTE]As ive said in other posts, this only proves one thing. Trendy TOLD us in the original forums that they were developing another game, and they specifically said it WAS NOT DUNGEON DEFENDERS 2[/QUOTE] That was a LOOOONG time ago, and obviously that other game was cancelled as DD1 continued to become more successful. There was a time when you could see Trendy job postings specifically looking for people to work on a game called Afterlife, but not anymore (The "out of order" Afterlife arcade machine in the second secret room makes this abundantly clear). is it really such a horrible thi
  4. You keep referring to microsoft but im not a xbox player so it doesnt matter to me. My point is, they should not make us pay for something that is broken (sky city) when they havent fixed what was broken before (aquanos exp. ect....) And if they were not able to fix those previous bugs they should not have charged anyone for broken DLC like sky city, it should have been free to show that they care about the crap they put out before. I refer to both Sony and Microsoft. And it should matter to you because this issue releates to consoles in general, not just the console that you personally play
  5. Yeah the console makers are making developers release half ***** content that ultimately isn't finished. I think you're missing the point of STANDARDS. Charging money from honest hard working people for things you know damn good and well are not complete. Let's say I build you a house and forget to do the sewer tap, now you can use your toilet but you can't flush it, ever. You call me and I say " oh my, it is way to expensive to fix it now, it's the people fault who made the sewer system". This is what separates Trendy from the big name console game developers. Somehow these other titles c
  6. What are u talking about? It's not like sony charges a fee based on megs for a new game release. You keep stating xbox, i don't care about xbox, i'm hoping sony will be more accomodating to small indie companies such as trendy in the future. Thanks you for the refresher on econ 101, i know what opportunity cost is, but sometimes a company has to make investments that will be profitable down the line, you may want to see that youtube link kiss has again, it's part of customer service.Both Microsoft and Sony have similar policies. Nobody said anything about charging by the megabyte. They charge
  7. i understand what you are saying but in my opinion there is no reason to release "new" broken dlc when they havent fixed previous mistakes. thats all im trying to say So you're saying they shouldn't release a new DLC that's basically already been made just because of one glitch that I already explained they couldn't fix due to console issues? That doesn't make much sense. They've already invested the time and money in making it, and they can't fix the bug within Microsoft's patch restrictions. On Steam, they don't have any of these restrictions. They can patch the game whenever they want,
  8. i would have agreed with you if a bug like the aquanos exp. was fixed. They released the last patch without even fixing that. Both of these bugs require modifying the map file. Both map files are well over the 4MB limit, and thus can't be fixed with a regular patch. The only way they could fix it would be to release a new DLC and throw in fixes for existing maps into that. DLCs aren't free to release either, nor are they free to make, nor can they be distributed for free. Basically Trendy can not modify any data file in the game that is over 4MB in size in a XBLA title patch. Microsoft rar
  9. In general terms, if you want to place blame on the state of the game industry, particularly on consoles, you should be blaming the console makers themselves, not the people who develop games on them. Microsoft and Sony are the ones who made it difficult for non-big box companies to update their games. Microsoft and Sony have been repeatedly shooting themselves in the foot with their over-restrictive policies and excessive red-tape proceedures. Just to put things in perspective for you: The average size of a map file in the game is around 30 MB. Microsoft's patching rules require in mos
  10. [QUOTE]I'm gonna ignore this, because I've seen this exact statement stated a million different ways on a million different forums, and I'm quite sick of writing up the counter to it. Most of it is just your opinion on what I should do anyway. Did you just read the first line and come up with that? [/QUOTE]Excuse me for offering an opinion when you actually asked for opinions with your original post. I'm really curious what this "counter" is- I don't see how you can counter it. Most games are played and beat and then totally conquered, and then you find another game to play, unless it's an
  11. To get to 100, you get more EXP. Same as all the levels before it. You may find it best not to play through an entire map (meaning survival) but rather stopping when the rate of EXP gain stops going up, and repeating the level and playing only to that point. Truth is there is no "fast and easy" way to reach 100. The last few levels take a while- there's no getting around it.
  12. [QUOTE](Not for faint of attention span) Just quit? I ask this because I wanted to like this game[/QUOTE]You don't spend tons of hours on a game because you didn't like it. It's obvious you didn't just "want to like it." You actually LIKED it. That being said, no game ever lasts forever. If you get bored then just move on. The game is what it is. I don't know why people feel this remorse or shame after playing the game so long. If it provided hundreds of hours of gameplay for you, then it was clearly worth the investment. You should feel satisfied that you got some good times out of it
  13. Title. Tried farming genies Hall of Court NMHC Survival wave 15 and they suck, averaging ~2-3k attack. Now I've gotten a genie with 22k base attack at Akatiti after beating boss I've seen people with plenty of 10k+ base genies. However is there any other maps not quite as hard as Akatiti that have a chance of rolling high attack genies? Aquanos NMHC Survival via petting seahorses? You really don't need much attack on a genie to get the optimal amount of mana. 2-3k is already high enough.
  14. My reccomendation is you simply host your own games and kick out anyone who is obviously cheating (e.g. the people with 1 million in every stat)
  15. If you keep losing mana in trades, stop doing it. It's obvious you're predisposed to the problem for some reason another. Perhaps the person you're trading with is lagging or something. They won't restore items lost in trades; just about anything else though.
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