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About EagleOne

  1. Derailing much... -.- Isn't it obviously that I'm not talking about bugfixes? -.- The completely stagnant and boring metagame still happens for new players, it's always the latest map which you have to run to become a metagamer since rewards are pretty close or better than existing best weapons to offer previous metagamers something new to farm for after they have played the game several thousands hours. Obviously metagame gets boring after hundreds of hours playtime on certain maps. It's the same for Embermount... Also nice that you talk about Lab Assault... Instead of adding better and better stuff... why not nerf the single one which is by far way to OP. It's a good start that map exclusive accessories are (being) removed from Lab. One reason less to run it even though progression gets a bit harder. Another great thing would be to remove the possibility of U+/++ armor on that map. So metagame focus more on survival and/or other campaigns with a little increased U++ reward rate. (Until now I got 2 ++ armor pieces as reward from campaign, WW and Aka) Did you had no fun playing DD v7.5 for several thousands hours? I wonder because many players seem to forget their playtime while talking bad about the original DD.
  2. Not when playing solely but when you team up with a second player (Monk) it will outperform the Monk by a lot. Taking into account Atherial's post (0.6 multiplier instead of 0.2 for other weapons) and numbers of my old but still up-to-date dps guide. EV: 2k DMG and AB2, 37k Chicken, boosted by 2k Hero Boost... Pawn with 177k... ~30,000,000 DPS Ember with 100k (turns out to be 300k Pawn)... ~50,000,000 DPS Monk: 2k DMG and AB2, 37k Chicken (same), boosted by himself... Monk's Wrench with 132k (Melee)... ~25,000,000 DPS Obs. Sparus with 25k (ranged, melee-wise)... ~24,000,000 DPS Please note: As higher hero damage as closer are the numbers since Monk's scaling of Mega Chicken is the best in the game. However, Serious EV still outperforms a Monk when they team up. A cat of a third hero has the same effect on both heroes. Anyone saw the pun?
  3. The event run in 2012, Trendy was still working on DD1... Tinkerer's Lab Mission Pack, Temple O' Love, both 2013. That's matter of view. DD v7.5 was working very well. RNG was better in my opinion (less frequent Sups/Ults but general item stats were much better, lots of my myths and trans are still better than current sup/ult drops, when taking into account more than just one stat), the game was cross-platform compatible (no split community). I still have no clue why we are in need to change so many things when the game provided us with so many (hundreds if not thousands) hours of fun.
  4. Just because it was planned to bring them back does not mean they have to brought back - after 5 years. Trendy obviously changed their plan to do so. Also the costume has been introduced after the official release of the game as an event reward, so the argument that you purchased the game including the costume is invalid. The reasoning you see it there is plain simple; It has been "sloppy" coded by Trendy (no offense, but it could have been made hidden with an additional check in first place [the check itself exists already]) My guess; Trendy has done it that way, so people are able to discover an hint what to do with eggs. The CDT has the power to hide the costume for whose who haven't unlocked it yet. Cosmetically use? Well the old event items (the best ones by the way) too.
  5. Cut the Ad Hominem. Seriously. Can we have a discussion without you insulting people who disagree with you for more than 1 post? Apparently not, but I tried. Literally all I said was "Strongly disagree", and somehow that requires insulting my capability in this game? Also this entire game is about "progressing". Making big numbers bigger. Am I missing something? I'd like too see the part with the insult highlighted. Just curious because I DID NOT insult anyone. If you feel offended by my posts, just ignore them? About progression... are you really discussing with me now that players with several hundreds if not thousands of hours have a right to progress farther and farther? The game will be always cut to the latest maps -.- How about balancing it a bit better so players actually have a reason to play other maps than the latest?
  6. I remember times, every new map was unbeatable... Temple O'Love was the hardest map one time... Nothing has changed for such a long time but people figured strategies and it got easier by its own. Same with Lab Assault when you play it regular instead of the cheesy BF Drill. And nowadays I run Ember solo with 3 afks while I've build the map with trans-armored builders... Adding harder content but in the same way adding more and more powerful stuff is totally shortsighted. Sadly we do have a lot of "vets" with several thousands of hours who think they still have to progress -.-
  7. Read >here< Option-out of the beta to return to your ranked data of the live server. Beta and live servers are two different things.
  8. Downvote Fenix / Pony boost... I've got quite good Trans Fenix' / Ponies which are closer to Chicken/Seahorses than to weaker pets like Tiger, Cupid and so on. No clue who actually checks DPS numbers on new pets.General upscaling of several weapons / rewards... Why adding something challenging like Ember Volcano and now more and more powerful equipment to make it easier? Practice will make it easier by its own... UpvoteToP/W [will we see a forth Temple map to introduce a new boss like Old One?]Colorized Item markerHero Info button!!! Needs to be looked at (once I've got time) DST target priority Djinns over Wyvern... unlike Mambo stated ["Let's not change something for good because it will break my build"]... the behave of Wyvern and other enemies differs. You are able to replace a whole stack of auras [5+5+3DU] + buff beam [4DU] for a single DST [8DU] on some maps... If you are using the regular NM builds [aura stack + tbb + some other ****] then I agree that old orders seems silly... the use of DSTs is mindblowing once you leave the common way... This needs a lot of testing!!! Golden Enemy Boost... way more reasonable than before needs testing though other stuff... great work/I don't mind (may changes with more testing)
  9. I'm truly worried to see reactions claiming drops has NOT been changed. The RNG and categorization of qualities has been massively changed to my experience. I can't remember if those changes were introduced with the first CDT update [v8.1] or if those changes were already introduced with Trendy's last update [v8.0] to hand over the development process to the community. However, I can ensure you that patch 7.5 had qualitative way better drops than current version. I was used to find very good transcendent pieces, capping with all sides (less often but still frequent double-capping) while playing survivals. Nowadays running a survival, you will not find these pieces with 270+ upgrades. You are very lucky to find a high stat myth/trans armor piece while it also has quite a lot of upgrades. Either stats are very low while upgrades are passing 240/280 or you get pieces with high stats but just 120-150 upgrades. Complete different situation compared to previous survival drops. This also impacts supreme and ultimate armor, I never had so many low upgrade supreme (180-200^) and ultimate (200-220^) pieces than recently. I told you guys always that survival was a great source for high quality armor... nowadays I would be a fool trying to tell you this. Survival drops have received a giant change. I'm going a step further... campaign rewards are also worse than before to my believe and also Lab runners were telling me that rewards has been changed. I mentioned it several times at several threads that the RNG has been changed. Sadly a majority is/was focusing that much on quality tags than actual stats that they were blind for these changes.
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