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Junior Defender
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About talynone

  1. Does he have a release date?
  2. Sell me more inventory space (I'm at max bags, and yes, I have the inventory pack DLC), I'll pay for it. You keep introducing new character classes and I gear up for them, but the space for alternate build/dps gear is dwindling with each new release. I recently deleted an entire bag of lock boxes and made a new character to give him gear simply to free up some inventory space. Seriously, this would be easy money. Also like most things in DD2, the DD1 inventory system is superior. Organizing gear in bags of arbitrary fixed size is infinitely inferior to DD1's method of storing things in user created folders of non fixed size.
  3. The new weapon while having cool mechanics is useless as a dps weapon, a squire fire sword does literally 4x the damage AOE over this monk weapon.
  4. 1.) My loot re-rolls concerning my poison dart tower huntress is all kinds of screwed up. Her totem which had speedy darts got re-rolled into an EV passive (image on the right here: http://images.akamai.steamusercontent.com/ugc/270596815995350148/81D068E224AAA9412E1F65FFE75A3265E6D681C4/). I mean if you're going to remove a passive at least re-roll it to a passive for the same character class. What's even weirder is I found a totem that has speedy darts later. Also passives that have the extra tower health were removed from my gear but I was still able to find new gear drops with the same passive. 2.) Loot did not re-roll into their equivalent new values. I had a hearty blockade passive totem that was at 25% hearty (the previous maximum) but it got re-rolled into 30% which isn't the new maximum as I've got extra totems in my inventory and one is at 34%. 3.) Then there's something like this: http://images.akamai.steamusercontent.com/ugc/270596815995349940/84831ACE1A2EAF77E289790D5C9E98639FBE3B41/ This is on my frosty apprentice, which now has a helmet with Pyromania, an apprentice only passive, with automation, a Squire only passive.
  5. Edit: Resetting to defaults in options and clicking apply twice seemed to have fixed it, now it says my activate key is unbound in options but it works in game. Since this patch I can't finish placing EV towers, the game tells me I have no key bound to the action, but I do (letter E):
  6. Why would you release a patch with a new known defense breaking bug? My lightning auras lost about 30% of their damage.
  7. I know plenty of people who farmed this map all day long with no 4/s. And I haven't heard of anyone getting a 4/s on the forums. If a 4/s spawns you'd think you'd have evidence of one by now.
  8. Found this thread on the DD2 Steam forums: Source: http://steamcommunity.com/app/236110/discussions/0/357288572112685002/ 
  9. 440k? What? I am geared with hero damage/ability power nm4 gear and I get around 220K with no pet ability.
  10. Maybe i'm missing something , but this build is kinda sucky, kobolds just ignored reflects mostly and crashed into walls, so the walls needed constant repair.
  11. DD1 was much more afkable than DD2. I setup my resistances to cap at the 90% in nightmare, and with the jester you could literally look at your toon getting hammered by 5 ogres at a time for 5 minutes before you died.
  12. I just finished an Onslaught (well left early) and literally every single polearm that dropped with defense power, defense crit or defense health also spawned with jackpot passive. Video Proof:
  13. According to this slide from today's dev stream: I should have gotten a new daily mission 40 minutes ago, did you forget to turn it on again?
  14. For provoke use the new flame sword for the squire, it auto provokes. Throne room onsalught hard difficulty, hope for horde waves, spam every lane with frosty towers, they stack. Once you have the chill monthly done done sell all frosty towers and replace them with weak geysers (from a dps huntress is good) for the knockups.
  15. Archers are best dps for single target enemies, they're horri bad at mobs. They work exactly as intended, an alternative to frosty/traps, but it's a trade off. Also if you can't clear mobs by the time air shows up, gg. This is were a lot of noob builds fail. Frosties don't buff archers, but help a lot with mobs just to slow them down. Serens help with weak mobs. I also prefer squire walls over orc walls in a lot of situations. Orc walls have a bigger radius but they bleed splash damage out the back, especially from kobolds, and don't have automation. Ramsters are cool for a guaranteed drench but the trade off is no buff from frosties like a geyser would get (also the passive from the harb geyser weapon is pretty sweet).
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