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Kamikaze_hfx

Defender-In-Training
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Everything posted by Kamikaze_hfx

  1. Yes, I think they were being sent to places I was not aware of (other bags/heroes). I was curious if it was a common issue, but I guess not. Anyway, thanks. If I notice it again, i'll make a proper report.
  2. So I have right clicked on an item in my inventory and at times it just vanishes. No, it doesn't equip to a hero. Just gone. I have also left clicked a item that is equipped to the hero, and when I drop it in my bag/inventory, it vanishes. Gone. Forever. ALSO, I have noticed upon swapping between heroes, my helmet slot is empty despite having something equipped as I thought. Sometimes it is not empty but with something I did not have equipped, and all heroes appear to have the same helm equipped. I didn't mind so much... My items are all trash cause I just came back after a year, but what if it was my prized perfect rng legendary super weapon that disappeared!? Not cool at all!
  3. The new one is 10x better. If you zoom in you can see she still has some attitude.
  4. I read on this forum that if you have space in any of your bags, auto-loot or not, he wont pick up the item.
  5. I'm asking about the three basic pet species (Dragon, Cat, and Spooky), and the different types among them. Do higher rarity pets have better stats than rarities beneath them?Do pets/eggs have an item level that determines their stat ranges?Does a pet's species, type, or rarity determine the possible damage type, and/or ability it can roll?Are attributes (tower and hero stats) related to the species or type of pet? Are some only found on certain pets? Can any pet have any combination of ability, attributes, and damage type? What are the important factors to consider when choosing a pet to feed and evolve all the way? Can somebody share some tips for the pet system, please?
  6. Yes, some way of transfering or re-rolling a passive, please.
  7. Here's my idea, You have to find a catalyst for a specific type of gear and the stat you want to create. Collect essences that are chance drops from certain enemies on certain maps. Catalyst of Helm Defense Health. Requires 2000 goblin essence 500 kobold esscence and 1 green eternia shard to activate. Replaces chosen stat and applies 'x' Defense Health to helm of the same ilevel or higher The catalyst, when completed, could apply defense health to an item. The catalyst would have an ilevel that determines the amount of defense hp that will be given to the gear. For example, a 450 ilvl Helm catalyst that gives defense HP, can only be used on a 450 ilvl or higher helm, and it will only give an amount of defense HP that ilvl 450 helms would roll. A 450 ilvl catalyst would drop on maps of that ilvl, and would require essences from maps in that range. Something like that. We need more things to acquire from playing, and more reason to play different maps.
  8. I like the golden enemy theme, and the rare mob idea in general. Just some thoughts based off of your suggestion: Maybe 0.1% - 1% chance to appear during a wave I like the idea of a kobold with a chest on his back, but I would think making the enemy type random, would be a fun surprise. One time it's a kobold, another time it might be a flier or one of the t-rex looking guys. I get it though, the kobold is fast and there's a chance to miss it. There would be a sense of urgency when you spot it. It could drop: Lots of gold. (Default drop, lots of gold and random non-gear items)Legendary items. (20% chance)Gold pet egg. (1% chance)Legendary Gold skinned version of certain weapons. (0.1% chance)
  9. I will start the game and play a map. After finishing the map I come back to tavern to peruse my loot. I do a lot of hero swapping and I will frequently switch between the inventory and stats tabs. The whole game will hang up for at least a second or more when opening the inventory and switching between tabs. It is smooth-ish when first starting the game, but it gets worse until it's unbearable and I have to restart the game. I can get the game to run well enough in most situations (50-70 fps) but swapping heroes and inventory/forge tabs causes the game to lag horribly. I can't be the only one... I hope this issue gets addressed at some point.
  10. Well, that sounds fast and easy. I will try it.
  11. Ok, I get it. It's a convenience for late game. The problem is mostly the placement of the button and the similarity of the two currency icons. They could have a warning that tells you you're about to spend defender medals. (including the option to disable warning messages in the upgrade ui or options menu.)
  12. I have around 1700 more to go. Which map did you guys use?
  13. Get rid of the defender medal button please. Who in their right mind would, by choice, spend hard earned defender medals on upgrading a piece of gear? It was a HORRIBLE idea to put that button there. Remove the defender medal button on the item upgrade ui. Get rid of it. It serves no purpose other than to make people waste an important and slowly acquired currency that should be used for more important things. (Heroes/Ubers). Very poor design choice. This is what happens: Naughty indeed... You successfully got this guy to spend his defender medals when he didn't mean to do so.
  14. Get rid of the defender medal button please. Who in their right mind would, by choice, spend hard earned defender medals on upgrading a piece of gear? It was a HORRIBLE idea to put that button there. Remove the defender medal button on the item upgrade ui. Get rid of it. It serves no purpose other than to make people waste an important and slowly acquired currency that should be used for more important things. (Heroes/Ubers). Very poor design choice.
  15. As helpful as the liferoot trap is, it causes us to miss out on green mana from the slain enemies, right? Does it actually deny us loot as well? I just assumed items would "fall out the the world" if trap-slain enemies happened to drop something.
  16. Player: "Do you think pet food drop rates are unreasonable. Leveling them to 25 takes a huge amount of food." Trendy: "you can go to one of the pet npc's and spend gold to feed your pet". ¯\ /¯
  17. It's known by the devs, and is known to never be addressed for some reason. Quite annoying, but I can accept that they have more important things to fix. T_T
  18. Ok, I get it. I'll just keep grinding solo. Thanks people!
  19. I had the same dilemma today. I got the LSA. https://www.youtube.com/watch?v=FHDwRECFL8M : )
  20. ^ I would like to know. Not a very exciting thread... sorry.
  21. I noticed one time, that the little goblin guys had yellow glowing features coming out of one lane and purple glowing features coming out of another. (eyes and weapon) I think they should do this with all enemies (if they haven't already) and/or make the distinguishing features even more noticeable.
  22. Enemy/lane traits are a great addition, but troll blood is really difficult to defend against. Do I suck, or is troll blood too strong sometimes for the ilevel? ...especially when special enemies spawn in the lane.
  23. Why can't I choose easy mode for onslaught? Only normal and hard. :< Do I have to be level 50 or something?
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