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Junior Defender
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Everything posted by Finalefireworker

  1. Hi there, Plain and simply, I can't join anybody's games or have anybody join mine. When I attempt to join a friend's game, the connection "times out" after about ten seconds. I've tried disabling my Firewall and I restarted my computer and router, but everything else is running normally. I'm not sure what could be causing this problem. And it's quite depressing. -Anthony
  2. The Summoner's MINION stats slow down at 500? Seriously? How do you build a Summoner then?
  3. All right. Sometimes I see people referencing stats that don't seem to matter after a certain number. Apprentice Guardians, for example, apparently don't do anything extra after a certain boost number. Hero Speed does nothing past 100. I read somebody say that Monk auras don't increase in size after 500, which I hope isn't true. I've also read that the Hero Attack on a Summoner doesn't matter after 500, which I also hope isn't true. I know there are a lot of people who know these numbers because they're familiar with the game's code, but normal people have no way of knowing this. I consider myself a semi-normal person, but I'd love a consolidated list of this kind of information.
  4. Fun fact: Clearing City in the Cliffs on Hard gives you four mythical items while clearing it on Insane gives you Godly. So yeah, it's BS. I stopped FINDING armor once I graduated from Godly. What I find is terrible. Really, truly terrible. It's basically impossible to find armor that gives you 2k stats. If you didn't get it before the RNG broke, you don't get it at all. It blew my mind when I saw veteran players with defensive stats on all their armor pieces at 23%. I thought "that's like 45 upgrades per defensive stat per armor!" Then I realized Blessed and Lucky armor isn't supposed to have -15 in all the damage stats.
  5. I appreciate the replies. I'm actually somewhat surprised to see people use both simultaneously. I consider myself a successful player, clearing mostly every Nightmare campaign with no heroes that have stats over 1.5 and most barely over 1000. All of my builds took a lot of practice and everything is meticulously placed. But the one character I don't have is a Huntress, who sits unleveled and unused in my forge. I didn't expect to see Sharkens brought up so many times. I never have problems with Sharkens. So rarely does a Sharken affect my defenses that I haven't even had to use my Jester yet. The Sharkens are always brought to a crawl in my Ensnare Auras and don't get anywhere near my defenses... So, now I'm curious, what do Gas Traps do to Sharkens that Ensares don't? Do they stop them dead?
  6. I would be somewhat hesitant with that assessment in terms of the difference between the genders. Trendy officially says the only trade off is HP to Speed. I apologize for not having a source, but it is something I see often. But, with identical stats, my Countess did more DPS than my Squire did. I literally swapped the gear from one character to the other and respec'd them identically. But, from my other experience, girls don't have better casting time or lower attack. But I rarely have identically statted genders.
  7. Very simple thread that I won't burden with my backstory. Gas Traps or Ensnare Auras? What are the benefits and draw backs of each and what do you personally prefer? I've only ever used Ensnare Auras and preferred them because they affect more enemy types and are constant AoE. Second question: If DU is of concern and you could only afford one, would you consider a Strength Drain or an Ensare Aura more effective?
  8. Just watch the last jester livestream and you know whats up. http://de.twitch.tv/trendyent/b/327802571 A guy named dani played with following gear: Thats over 20.000 points combined with just three myth armor pieces. They probably test with gear like that and assume everyone can get that kind of armor =D Also, yeah, that's a friggin joke. Maybe if our armor wasn't dropping with ridiculous negative resistances and it was actually possible to acquire armor like that through natural gameplay it would be valid to test that way. Testing anything in more than 2k armor is like they're using hammers and we're using feathers.
  9. This is simply incorrect. I say that from experience. Magus Quarters NM can be done in Godly armor, and you can break into NM using Magus Quarters Survival. Oh and this was done after Goblin Copters were added. Is it the best way? No. Is progression still broken? Yes. Is buying armor or King's Game the only ways to break into NM. Nope. There are other ways. In general (and not everyone), but most people, just want the easiest way. Now that King's Game is out, people seem to be under the impression that it is the only way to break into NM now. It's just not true. It's the easiest, yes. The only? Nope. I beat Deeper Well through Magus Quarters in Godly as well, pre-copters. Then I stopped. I couldn't beat the Demon Lord no matter how hard I tried or how clever I played. Even with low-grade mythical I needed another person's help. And beating the first three maps in Godly didn't yield a single piece of Mythical armor. Beating three maps under very difficult condition with no reward and no means to progress, to me, is very clear indication that you NEED to buy armor from other players. How can you hero a Nightmare Demon Lord with a Godly weapon? Hero Damage is already decreased in Nightmare. You chip away like a harsh wind on a marble block. It just can't be done. I'm not saying you can't beat ANY MAPS without buying armor, but you can't beat many. Especially past the first tier of maps.
  10. Those are the rumors, but there is no evidence to support that. But honestly, at this point, the game is so screwed up that starting fresh with maybe a character carry-over might be the best thing to do. This game is put together with so little regard to balance and consistency that it's not really easy or pleasant to play past certain NM maps.
  11. I don't understand, doesn't Trendy playtest their own game? Even a little bit? I only started in June, but have clocked 250 hours, and my first real taste of how terrible this game's development was came of course with Goblin Copters. What did you do? Test with Level 90s in Ultimate armor and say it was good? Even with the subsequent nerfs it took four updates for Goblin Copters to not completely break Nightmare mode beyond unplayability. My armor, which I bought from other players and poured millions of mana into upgrades, gives me the important stats at 1.5k. I've beaten all but Ramparts and Summit on Nightmare as far as the main campaign goes, and I frequently grind survival on Alchemical Lab and Armory for mana. Never once have I seen a piece of Mythical armor that wasn't trash. So if you DON'T buy 1.5k armor from other players, you can't even beat these levels. Then even when you can beat these levels, you have zero chance of finding something to help you progress further than that. I haven't found a green piece of armor since I graduated from Godly. Seriously? I didn't get to play the new map before the alterations, so I can't say how hard or easy it was. But to see Trendy go from "this is a little too easy" to "This is another unplayable map for anybody who hasn't been playing since 2011" is nauseating. Did nobody at Trendy play the map in Mythical? In 500 stat armor? Or 1000 stat armor? Did nobody TRY the level and say "Wow, I can't beat this, and I MADE it. Maybe I should make some alterations"? I hate how this game goes from being the most fun you've ever had to the most frustrating thing on Steam once you hit level 74.
  12. Although to some people its obvious, the line between Open and Ranked is never distinguished. This happens a lot. I'm sorry to hear about all your wasted time. It would be nice if Trendy made the tiniest of effort to communicate to their players how their game works.
  13. I have to get that far first (which shouldn't be too hard), but once I hit 20 what wave should I start on? I ALWAYS start on Wave 1 for my Survival maps because I'm under the impression the lighter waves are essential for completing a sturdy build. The couple of times I started on a higher wave, which was on Insane when I was still Godly, I got crushed. But that might have just been inexperience.
  14. I hit 78 on my Apprentice a while ago - now level 80 without ever explicitly grinding for xp - and am still using Mythical armor. Since I hit 74 buying armor from player shops has been absolutely necessary, because in order to GET Mythical you NEED Mythical. Although it takes some time, it's not hard to find somebody selling Mythical with 150+ stats and 100+ upgrades. This is certainly enough to be effective in Nightmare and beyond. But getting Transcendent is a whole different story. When I hit 78 I thought I was ready to really start taking on the heavy stuff (Namely Survival Shards Maps). That armor was supposed to make all the difference. But there is NO Transcendent armor to be bought. When there is, its bought out in a matter of minutes or is terrible. So where do you get it? How did YOU get it? How does somebody get their first set of Transcendent? And not just "meh" Transcendent. Most of my Mythical is equal or better to a lot of the Transcendent I do see kicking around. I don't want to spend 600m on a piece of armor that's barely better than what I have. Is there a map you can farm for it? I frequently grind Armory with a friend to get mana on NMHCMM and very rarely is the Mythical we drop worth picking up. I know it's a mid-campaign map, but if it's that hard to get good Mythical I can't imagine how hard it can be to get Transcendent! Edit: Somewhat related question. Why is it better to put your points into Tower Health instead of Attack Rate? I would think hitting hard and fast with medium health would be more effective than hard and slow with high health. I've always had power and rate be my priority for my tower characters, but everybody else on the planet seems to do Health and Power. I must be doing something wrong.
  15. I apologize for the very direct and specific thread, but I can't find an answer anywhere else. I keep seeing pictures of people on maps with different skies. City in the Cliffs at night, Sky City at Dusk, etc. I don't know if this is people modding maps in Open or if there is a secret way to change the time of day you play on your maps. The only time I've seen people talking about this are somebody mentioning in passing that they changed the time of day on the map and then fifty people all asking how its done. But nobody answers or explains. So what's the story here?
  16. While I can understand both sides, I agree with the OP that this is the way most people, and especially beginners see it. When you first start playing DD (unless you've read the forums), you don't really understand that you are SUPPOSED to use multiple characters during building. Myself, and 3 friends who bought the game, never realized this. We all created our initial characters and played through campaign with them. Eventually we all wanted to try something else, so would build with our initial characters, but bring in a new character for let's say DPS (my orig was an apprentice for towers, started a huntress for DPS) to run around and kill stuff. The damage loss when switching was unclear to me. I honestly didn't even realize it for awhile until one point when I noticed it. The only way I found out is from coming to these forums. The OP is 100% correct. You can't expect players to read the forums to understand how to play the game. The tutorial needs a 100% rework, and there needs to be a manual, or a link in game to a wiki/pdf/whatever that explains the game. When my friend and I both bought the game (PC), there was a tutorial on open... There was normal and extended I believe.. I started with extended... It was 100% completely broken.. It went from here is how to play, to basically a NM survival round where I died in 2 seconds and thought the game was broken, or I had done something wrong. When I played the standard tutorial, it ended after the first couple rounds and was fine. But again, it only showed you how to build towers, what chests were etc. All of the important stuff was never explained. I was one of those who looted everything because I wasn't aware of auto-sell. I had no idea there were set bonuses, I didn't understand pets, survival, NM, HC, mix mode, etc... Someone at Trendy should literally spend 8 hours and write up an actual instruction manual. I have a feeling a lot of people start out like I did, but end up quitting because they just never understood wtf they were suppose to be doing or how the game works. Edit: Forgot to mention, when we first started, we didn't understand the difference between ranked and open either.. I assumed open was like local play, didn't have to worry about people joining my game etc... I got up to level 40 with my first char (which believe me, felt like a TON of work at the time) only to realize crap, I can't get achievements, or any of the other cool benefits and ended up starting over on ranked. My friend was the same way... The difference between Ranked and Open is another huge thing. My girlfriend played for hours on Open before I told her otherwise. And then was always doing Custom Match and Quick Match because she thought Private meant I couldn't play with her.
  17. I just got the game for the PC, and received no option. I don't remember a tutorial for Xbox way back when, but for sure I got no option for tutorial on the PC. Yeah, again, I only started playing two months ago. There was no tutorial option.
  18. Wait, WHAT? You can auto-attack with staves by holding both buttons? OH MY GOD THIS IS THE BEST NEWS EVER See what I mean? This is exactly what I'm talking about. And having just started in June, I can confirm that there is NO TUTORIAL. If there ever was one, there isn't anymore. You get thrown right into the tavern with trophy for completing a tutorial that doesn't exist. In fact, I needed somebody over my shoulder my first couple of games because there was no tutorial. For as complex and genre-blending as this game is, it was difficult to figure out exactly what I was supposed to be doing. I also didn't know the shop changes after five waves. I thought it changed after every game regardless of length or victory.
  19. I just cracked 217 hours in this game and have only been playing since June. Needless to say I love it. It's basically become the only game I'm actively playing in spite of its seemingly endless amount of flaws. But after leveling, dressing, and fully utilizing five 74-80 characters and playing this game on every mode with a number of experienced players, I'm still finding things out every day it would have been really nice to know beforehand. Back in June when I first started playing, I started keeping a list of questions I wanted to ask my friend, who has clocked over 300 hours himself. This list of questions soon became a list of things the player is simply never told. 1. The set bonuses for armor of the same type is never explained, nor is the blue outline that indicates the stat boost. It also doesn't explain that Mythical armor can't be mixed with anything lower than Mythical, which creates the illusion that anything higher than Mythical needs to be the same level armor AND the same type armor to receive the bonus. However, as I learned recently, Mythical and above can all be mixed together. You're just never told that. 2. Hero speed doesn't make a difference past 100 points. The game never gives the player any indication or notice that hero speed works on a completely different scale than all the other stats its grouped with. Putting any hero points and collecting any armor that amounts to more than 100 points in hero speed is a huge waste of the player's resources that is likely to go unnoticed until somebody explains that heroes have a determined speed they can never excel. 3. Casting time is not the speed with which you attack. Players who start out as an Apprentice can read "Casting Time" as the rate with which you cast your staff's projectiles. Given that it is the same color and is in the same place as Tower Attack Rate, there is greater indication its the Hero Attack Rate than it is the rate with which you summon your defenses. Attack speed is determined solely by the weapon you use, and any player who puts points or mana into upgrading equipment for their "Hero Attack" is cripplingly misinformed. 4. Most challenges don't give a clear explanation of the rules. Zippy Terror, for an easy example, doesn't allow towers. But the player doesn't know this until they get in game, open all the mana chests, and then realize they can't build anything. Other challenges, like Assault maps, prevent your pets from attacking or healing without ever telling you that will happen. 5. Swapping out your hero gives a 30% decrease in their tower's attack power. Some argue that it's not a reduction, but lack of a bonus, which I disagree with entirely. Players will go through the entire campaign with a single character and be under the impression their towers do a certain amount of damage. They will set up their towers in the tavern and watch their DPS and have no reason to believe that would ever be reduced. Any player who is trying to level their first DPS character usually learns the hard way that their towers are considerably weaker when their hero isn't active. 6. Mana and items automatically "sell" at the beginning of each new combat phase. While this may seem really obvious, I'm sure you know of other players or even yourself who ran around the map every build phase to pick up all the armor and sell it manually when they first started out. The "XXX mana has been added to your bank" can easily be interpreted as a reward for completing the wave as opposed to the total accumulation of wealth from drops. 7. Some achievements, namely the Catch em All achievement and the challenge-based achievements, have extremely outdated descriptions that mislead and confound the player. "One of each pet type" actually means a handful of the total pets in the game. Defeating "ALL Challenges" means the original thirteen. The problem with this is obvious. 8. Nothing in the tavern explains what Hardcore or Mix Mode are and the benefit of playing on either of those modes. Nor does it explain "Pro Mode" for armor upgrades. 9. Nightmare mode, while the game makes it pretty clear its the hardest difficulty only for the best of players, doesn't give any hints to the kind of handicaps or buffs that are placed on the character. The decrease to hero attack, the increase in pet effectiveness, the decrease in aura size, etc. I'm not saying there should be a big list of warnings and details before the player starts the game, but I've been playing Nightmare pretty exclusively for the past several weeks and never "realized" half the things that changed under the hood. 10. Gas traps don't work on several enemies, including Ogres. 11. Melee enemies are immune in their spawn doors, ranged enemies are not. EDIT: 12: The difference between Ranked and Open is also never explained with the exception of achievements. 13. Auras and trap sizes can be adjusted with the + and - keys, which is never detailed within the game. Nor is the buttons to change weapons with the Series EV or even even adjust your camera view. Some things will be learned just by guessing, as a player will undoubtedly roll their scroll wheel to see what happens. But it's unrealistic to expect a player would just happen upon the + and - keys having functions that only affect two heros. 14. Overlord Mode for the Summoner is vaguely defined and left purely up to experience to explain things. Just about everybody is struck with surprise when they realize Flash Heal can be used in Overlord Mode. 15. All mythical pets do heroic damage, which means the pet is affected by your character's hero damage stat. Neither the fact mythical pets are heroic by default or what "heroic damage" means is explained in game. 16. Monsters with an elemental affinity are immune to those kinds of attacks. It's common for new players to not understand why their Fireball Towers aren't attacking the Ogre that's pounding away at their defenses. In fact players have no reason to think monsters have elemental alignments at all. While players might expect resistances, being completely immune is not many players' first instinct. A player would sooner claim "glitch!" to see their elemental towers aren't attacking than assume the monster must be immune. 17. Destroying a tower within a Series EV beam, even by your own accord, also destroys the EV beam as well. Players are forced to learn the hard way and potentially lose their match that the beams work that way. And in addition to all these things, this game is in desperate need of a tutorial. Of course all of us made it this far without any instruction but everybody I've introduced to this game has needed at least an hour of instruction before they can play alone, and every day comes new questions about how things work. When a player has questions, unless they know somebody experienced at the game, all they have are extremely outdated YouTube videos (all of which seem to be from November 2011) or an even further outdated and sloppily written Wiki. I know that there are sometimes helpful tips on loading screens, and some of them are quite helpful, but it's not enough. And I guess I'm more curious why there isn't more attention being drawn to this, because I know I'm not the only one who ever had problems getting good at this game.
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