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Valiant Defender
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Everything posted by Damocles

  1. I use what the OP uses except that I also have fused gas traps, which I've toyed with but literally never use, and I have and use fused EV walls. I always have the apprentice in the deck, and then for builders I go with fused electric/overclock or EV walls/overclock depending on how much damage the walls take and what mobs get that far. If trash mobs get to the walls, I eliminate them with fused electric auras. If the wall damage comes from ogres, I keep both EVs in the deck at the expense of the electric auras. The rift defenses you're using are good. You just don't have the stats ye
  2. I would really like to be able to help you, but I can't. I've gone through a divorce and have moved since the last time I knew where my XBLA DD save files were located. I know I had 10-15 full sets of the King's Armor and a few Undertows. Not sure I had anything else; we did a pretty good job of giving away all we had back at the time when I was on the Event Team. I haven't talked to Kwee, Reaper, Desktop Joe, or Cabbage for 6-7 years, honestly. Although any of them would potentially have something they could part with, but I really can't say for sure. I know Cabbage is still around and
  3. I think my playing time on each will speak to my preferences here. :) DD (Xbox): 5,000+ hours, Event Host, the Undertow squire weapon was Forged By Damocles. :) DD2 (Steam): 37 hours DDE (Steam): 87 hours DDA (Steam): 920 hours
  4. It seems that we discuss new heroes a lot on the forums but we seldom discuss the possibility of new maps. I for one would rather see a new map than a new hero by a very wide margin, but I see very few comments made here that suggest that people agree with me about that. What do you think?
  5. I think the xp, deck, and progression are good as they stand; I would not change anything. I did notice yesterday that my deck got 0 xp for a run. Every hero in it was level 100. I thought previously that xp above level 100 was tracked?
  6. Yes, I've been experiencing this since the end of July and I've had no success whatsoever in getting any traction in getting it resolved. I owe Phillip a video of it happening, which I cannot seem to get from my phone to the forums successfully. You have my full support in doing whatever we need to do to get this resolved. I love Glitterhelm and have not been able to play it for more than a month.
  7. I like that I’m forced to quickly decide what to do with them, and that leaving them alone is an option. An option with negative consequences, but an option nonetheless. If players had no choice but to kill them, I would like them a lot less than I do. I like how hard they hit, and I like that reflect beams can be used to mitigate that. I think there should be an achievement for killing 10,000 of them. Yes, I said 10,000. I’d like to see their presence in the game become part of the ongoing storyline later on. It would be cool (to me) if at some point down the road, we learn
  8. So, while I was able to finish Glitterhelm successfully on August 1 (based on the post above), I find that coming back to it now, I cannot finish wave 2 on campaign, survival, mix mode, or pure strat (nightmare in all cases). The wave just keeps going, with a number of enemies yet to spawn that never do. I've reported the bug, but am I the only one experiencing this? Surely if everyone else was, the issue would be more widely known. I don't see anyone anywhere talking about it but me.
  9. Interesting. I still think a Prom Giraffe is a good thing to farm, and bear in mind that I started playing from scratch after the full release came out, so despite my 600-ish hours, my team is currently only level 83-88. I personally have run it several times in the last few days to test the chicken wire beam and to grab a couple of decent (140-160^) giraffes. I have always (and still) find the Summit to be much, much more difficult than Prom. Maybe I need to work on my build. :)
  10. Promenade NMHC Survival was too easy and we all know it. You shouldn't be able to get what was at the time the 3rd best giraffe in the game as easily as we were all doing it. The reduction in DU is perfectly appropriate; we were all overdefending it anyway, to AFK it. Everyone liked it because it was good loot, super easy. I'm not on board with the notion that we deserve better loot because it's more difficult now; it was far too easy to begin with. Just cut back to a blockade, gas/explode, & strength drain at each spawn with 5 overclocked DSTs in the nest, and use what's left ove
  11. I've tried to play Glitterhelm on Nightmare three separate times today and each time, wave 2 never ends. There are 12 enemies left on the counter, but they never spawn. Nothing on the tac map, nothing to be found anywhere, and the wave just doesn't end. I let it go for 7 minutes this most recent time. Anyone else experiencing this? I haven't put in a bug report yet, but will soon.
  12. This is good analysis. It's not what I want to hear, but it's good analysis nonetheless. Anecdotally, I'm hoping that as patches are released and progress is made, the player base (which I consider to be very loyal) will keep an ear out, learn of the progress, and return to play (with wallets open when DLC is ready). Ideally, enhancements in the next few months will make them glad they did. It's true that I stopped playing for nearly all of July, but the itch did return. Of course I had to contrive a fun way to re-engage (I deleted my legacy characters and started from the beginning)
  13. I like the discussion. Previously I wondered whether the inclusion of new character classes would make the existing ones less viable. In the EV's case, it seems as if it will help restore some viability of apprentices and squires in the build, which is a good outcome. The meta will evolve, and likely in ways that are hard to foresee by the development team. But to make squire and apprentice towers viable on nightmare/massacre would be very good. ...now if we only had time to build them. :)
  14. It was in the DLC and Future thread. Upset is the wrong word. And in fact, I misread what you said in the context of the question you were asked. My fault! Thanks for all the rest of your responses, I do appreciate them all!
  15. I played DDA again for the first time in about a month this weekend and it was fun. It was fun because I deleted my team of level 100s, all my gear, and started again. I suspected when I moved my team over from legacy that the game would no longer be fun, and I was right. I’m not sure why I thought that and I’m not entirely sure why was true for me, but my desire to play evaporated at the inauspicious launch. …honestly it might be related to campaign build timers on Massacre, see below. 😊 So in an effort to reignite my interest, I started up the team fresh with nothing but the genero
  16. I don't perceive this as a problem. There are a lot of players who buy a game, get all the achievements as fast as they can, and move on. Maybe they return when DLC is released, maybe not. I remember seeing someone mention that 1.4% of players have beaten all the act 3 maps on Massacre. If that's accurate, even if all of them are complaining that the game is too easy, that's a tiny though perhaps vocal minority. Anyone complaining that it's too easy who doesn't have that achievement... I'd be inclined to consider those complaints to be invalid. I once knew a guy who claimed that ches
  17. Yes, it also happens at the southern section of Glitterhelm. It's especially vexing when the ogres drop into the lava (Glitterhelm), distract defenses, but take no damage. I've even seen once where it couldn't be damaged by anything but a piercing shot.
  18. I have well north of 3,000 hours in DD1 on xbox. 450 in DDA so far. 37 hours on DD2. I HATED it.
  19. I use a controller. I feel your pain x10. Changing back to my DPS character with 2 seconds left in the preposterously-restrictive timer on Lava Mines Campaign Massacre is harder and more stressful than using Shang Tsung in Mortal Kombat 2 and trying to get a fatality where you freeze the opponent with Sub Zero and then Switch to Kung Lao and throw your hat at them, decapitating them while frozen. Okay, it's an elaborate comparison. But it's harder than it needs to be by a lot. :)
  20. Hey, Cap! I remember you as well, though in my heyday I was on Xbox. Good to have you back!
  21. Please don't hesitate to ask for help from me in support of the idea that the timers need alteration, minimally. I beat the first 3 maps on massacre last night and never finished a build because I didn't have time. I'm hoping that's not an intentional way to increase the difficulty, because I consider it to be a lame one. At the very least, I'd like to see 15-20 seconds added to every wave's existing time. The timer singlehandedly makes campaign more difficult than survival. Surely that's not the intent? I don't want to admit to you all how many times I had to try in order to beat th
  22. I love the comparison. I'm okay with it and I understand that others are not.
  23. OP: I'm with you. The vitriol is unnecessary. $15... barely enough to keep me in beer today. I bought an air conditioner on amazon for $179 2 weeks ago and now it's $139. Oh, well. I bought it when I wanted it because I wanted it then, not now. Prices change in a market economy. Legacy: The notion that your 450 hours in what is now Legacy was "wasted" confuses me. You either enjoyed your time playing so far or you didn't. Start over, or don't. Play on Legacy if that's what you want. If you didn't enjoy endless NMHC Promenade Survival runs, hoping for a decent giraffe, th
  24. OP: The answer is no. I tried a few months ago, and the game you're hoping for is still literally year(s) away.
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