
Damocles
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Damocles last won the day on August 1 2020
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I use what the OP uses except that I also have fused gas traps, which I've toyed with but literally never use, and I have and use fused EV walls. I always have the apprentice in the deck, and then for builders I go with fused electric/overclock or EV walls/overclock depending on how much damage the walls take and what mobs get that far. If trash mobs get to the walls, I eliminate them with fused electric auras. If the wall damage comes from ogres, I keep both EVs in the deck at the expense of the electric auras. The rift defenses you're using are good. You just don't have the stats ye
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I would really like to be able to help you, but I can't. I've gone through a divorce and have moved since the last time I knew where my XBLA DD save files were located. I know I had 10-15 full sets of the King's Armor and a few Undertows. Not sure I had anything else; we did a pretty good job of giving away all we had back at the time when I was on the Event Team. I haven't talked to Kwee, Reaper, Desktop Joe, or Cabbage for 6-7 years, honestly. Although any of them would potentially have something they could part with, but I really can't say for sure. I know Cabbage is still around and
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I think my playing time on each will speak to my preferences here. :) DD (Xbox): 5,000+ hours, Event Host, the Undertow squire weapon was Forged By Damocles. :) DD2 (Steam): 37 hours DDE (Steam): 87 hours DDA (Steam): 920 hours
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It seems that we discuss new heroes a lot on the forums but we seldom discuss the possibility of new maps. I for one would rather see a new map than a new hero by a very wide margin, but I see very few comments made here that suggest that people agree with me about that. What do you think?
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I think the xp, deck, and progression are good as they stand; I would not change anything. I did notice yesterday that my deck got 0 xp for a run. Every hero in it was level 100. I thought previously that xp above level 100 was tracked?
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Yes, I've been experiencing this since the end of July and I've had no success whatsoever in getting any traction in getting it resolved. I owe Phillip a video of it happening, which I cannot seem to get from my phone to the forums successfully. You have my full support in doing whatever we need to do to get this resolved. I love Glitterhelm and have not been able to play it for more than a month.
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I like that I’m forced to quickly decide what to do with them, and that leaving them alone is an option. An option with negative consequences, but an option nonetheless. If players had no choice but to kill them, I would like them a lot less than I do. I like how hard they hit, and I like that reflect beams can be used to mitigate that. I think there should be an achievement for killing 10,000 of them. Yes, I said 10,000. I’d like to see their presence in the game become part of the ongoing storyline later on. It would be cool (to me) if at some point down the road, we learn
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So, while I was able to finish Glitterhelm successfully on August 1 (based on the post above), I find that coming back to it now, I cannot finish wave 2 on campaign, survival, mix mode, or pure strat (nightmare in all cases). The wave just keeps going, with a number of enemies yet to spawn that never do. I've reported the bug, but am I the only one experiencing this? Surely if everyone else was, the issue would be more widely known. I don't see anyone anywhere talking about it but me.
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Interesting. I still think a Prom Giraffe is a good thing to farm, and bear in mind that I started playing from scratch after the full release came out, so despite my 600-ish hours, my team is currently only level 83-88. I personally have run it several times in the last few days to test the chicken wire beam and to grab a couple of decent (140-160^) giraffes. I have always (and still) find the Summit to be much, much more difficult than Prom. Maybe I need to work on my build. :)
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Promenade NMHC Survival was too easy and we all know it. You shouldn't be able to get what was at the time the 3rd best giraffe in the game as easily as we were all doing it. The reduction in DU is perfectly appropriate; we were all overdefending it anyway, to AFK it. Everyone liked it because it was good loot, super easy. I'm not on board with the notion that we deserve better loot because it's more difficult now; it was far too easy to begin with. Just cut back to a blockade, gas/explode, & strength drain at each spawn with 5 overclocked DSTs in the nest, and use what's left ove
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This is fixed. :)
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I've tried to play Glitterhelm on Nightmare three separate times today and each time, wave 2 never ends. There are 12 enemies left on the counter, but they never spawn. Nothing on the tac map, nothing to be found anywhere, and the wave just doesn't end. I let it go for 7 minutes this most recent time. Anyone else experiencing this? I haven't put in a bug report yet, but will soon.
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This is good analysis. It's not what I want to hear, but it's good analysis nonetheless. Anecdotally, I'm hoping that as patches are released and progress is made, the player base (which I consider to be very loyal) will keep an ear out, learn of the progress, and return to play (with wallets open when DLC is ready). Ideally, enhancements in the next few months will make them glad they did. It's true that I stopped playing for nearly all of July, but the itch did return. Of course I had to contrive a fun way to re-engage (I deleted my legacy characters and started from the beginning)
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I like the discussion. Previously I wondered whether the inclusion of new character classes would make the existing ones less viable. In the EV's case, it seems as if it will help restore some viability of apprentices and squires in the build, which is a good outcome. The meta will evolve, and likely in ways that are hard to foresee by the development team. But to make squire and apprentice towers viable on nightmare/massacre would be very good. ...now if we only had time to build them. :)
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It was in the DLC and Future thread. Upset is the wrong word. And in fact, I misread what you said in the context of the question you were asked. My fault! Thanks for all the rest of your responses, I do appreciate them all!