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Junior Defender
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About nhiser

  1. Part of the idea of survival is exactly as classic said; to push the player beyond the normal scope of the game. And your complaint about the build timer doesn't really make much sense because there are many situations where you forget something for the build but still get through the wave. You make it sound like the game looks at your build and chooses if you pass or fail. The point of the crystal not being a one hit kill is so that you can make adjustments on the fly if something is going wrong. If you want the game to be easy, dont play insane and nightmare and just do hard since there isnt
  2. Havent done one of these events before so I am looking forward to it. SID: Nhiser Link: http://steamcommunity.com/profiles/76561198040971703/
  3. The dragon is the only boss that gives me issues on NMHC and I wanted to see if other people had similar problems with him. I just spent about 8 minutes fighting him and ended up quitting because I was too low on time to finish the other fights. In the first 3 minutes of the fight he only crossed 3 ballistas which makes it very hard to actually get a hit on him and be able to kill him with all the ogres and goblin copters flying around. Not only did that cause problems but when i did get him to the side of the map, he would fly off after taking one or two hits and I could only get about 1/4 of
  4. Totally agree with you. If there are going to be advantages and disadvantages to different skins, we should be able to change them quickly, like changing a pet because of it's advantages.
  5. Good luck to everyone. I wish more people did this instead of selling for cubes and other rares.
  6. My STS has 48k base damage. Is it really better to use a polearm if it can only hit 32k a hit on NM?
  7. I have a lvl 90 monk using an STS, each shot on NM hit around 100k which is good enough but I need to switch to a weapon multiple projectiles that of course go through the air. Are there any weapons that will allow my shots to hit anywhere that of an STS? I have tried a polearm with about 41K base damage and on nightmare the shots only hit around 23k which drasticAlly cuts my DPS. Would a monk wrench be able to maintain my DPS with an STS better?
  8. I am not sure if they removed the upgrade towers from the game, but it feels like it. Me and two of my friends were running the campaign on NMHC and we havent gotten it once recently. One of my friends was on his summoner flying around just constantly hitting tiles, still no luck. I think it may have been removed to compensate for the 15% reduction in difficulty for some reason.
  9. I honestly never thought of it that way but I totally agree with you about the fact that people would not have had a problem if the "bridging the gap" quote had never been there at all. I know I wouldn't be trying so hard to complete this map if I had been able to think of it as an endgame map since the start.
  10. With the release of kings game came a true bridge between insane and nightmare. Then it was patched very quickly to eliminate the ease of the level and another patch reduced the difficulty, slightly. My question here is that if this map isnt goin to bridge the gap here, what map(s) can? Also, I find it to be in very poor taste that trendy rushed the patch to make the map harder because it was accidentally released too easy and now it seems to me that they lost that pep in their step when it comes to fixing the map to a far more reasonable state. How long until players who are geared for nig
  11. It would be extremely beneficial if someone could give me some information about the aqua lance item. Information that I would like to know: -max projectiles -relative attack rate(ranged) to monk wrench and STS or something else like it. Basically, is the attack rate considered good? -amount of damage per up for ranged damage. Thank you to anyone who leaves me some information.
  12. The 15% was just added time to the build phased allowing you to setup better. The health and power of the ogres and shaken doesn't appear to have changed from my experience thus far. It's almost like the "reduction in difficulty" was a quick fix sham that didn't particularly help. Ether way you are limited to 700 mana on wave one. After that you have about two minutes to set up all the defenses that were anailated by ogres and try to put in new ones. Then you have to switch to a DPS character before time runs out. One slip up in tower placement or falling to a lower level can cost you the chan
  13. No, King's Game insane is harder than NMHC glitter. After failing insane there yesterday, me and my friend wet to do Glitter on NMHC and we breezes through it. It was so much easier because we had enough DU to accomadate the size of the map. DU, time and mana on those first waves is very important and King's Game does not provide enough for the difficulty of the map.
  14. I still can't comprehend why it is so important to be better than other players in this game. Part of the reason this map got to be so difficult all of a sudden is because the "elite" players complained that it was so easy, the "normal" players could obtain their almighty gear. Anyway, I played this map with my friends when it came out. It was fun, rewarding and it felt good to pass it. It was perhaps a bit too easy for the exp and the drops we got. Of course we did stumble upon an all towers fully upgraded tile early on. We went back to play it today because I was hoping to farm a solid mo
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