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  1. I was really looking forward to this and on the whole it seems great, but I think a few changes are making this difficult to get into initially: I see no mention of Promenade having its DU reduced from 140 to 110. What's up with that? That was my go-to build for farming XP and exactly where I wanted to level my EV. The patch notes mention that: "BUGFIX: Attack power now scales pet damage", which sounds like a buff, but in reality my dragon is doing half its normal damage now, making it difficult to do the maps I used to. Are these changes deliberate?
  2. I'm generally loving the game after the latest few patches, but I'm growing increasingly frustrated with my attempts to play public games. I'll try to outline where I'm at progress-wise and what's ruining my fun in public games. My gear is entirely from C3 and C4, and I'm comfortably farming C4 Trials in solo play. I don't really have a lot of issues, and I'm winning the majority of the maps. Now, as soon as I start building in a public game of C4 Trials, people insult me and leave. Comments like "1.87M walls? WTF?" and "Err, that's not gonna work. Good luck." are usually followed by people pr
  3. Hopefully you can visit https://dd2.help now without such warning. I apologize for the inconvenience.
  4. Quick update: I fixed an SSL certificate, so the page now fully works as https://dd2.help. Hopefully that solves any Internet Security programs' worries. I just want to mention that I've been working on an interactive online list of DD2 maps, their items, and the passives of these items: http://dd2.help The list has been painstakingly updated very recently (during Halloween patch and Terraria patch) and now include: All items with unique passives from defenses, incursions, and the Wayfarer.All "common item" passives except the Dryad's (by which I mean passives that can roll randomly on vari
  5. I'm doing my best to keep an up to date database of drops in DD2 here, including common items: https://emiln.gitlab.io/dd2-drops/ That includes the Mystic, even though the upper and particularly lower passive rolls are still not always as accurate as could be wished. Maybe you'll find that helpful for a quick searchable reference.
  6. There's a new release live now: https://emiln.gitlab.io/dd2-drops/ It includes the 14 passives on common items I've been able to find in-game while leveling the Mystic, and the upper limit of the stat rolls is based entirely on my own drops so far. This should at least allow everyone to get an overview of what is hopefully all but possibly just the majority of new passives. If you have any corrections of data or suggestions for features, you can just write them here and I'll update the site.
  7. It now includes the four "Storms Set" items. A small typo made "Helm" into "Helt", but that'll be sorted out with the next release. The quickest way to find them is probably to just write "storm" in the search field.
  8. He makes no claim for the site to be owned or maintained by Trendy. As such, I'd imagine it'd need no more aproval than most community ran and opperated websites. At worst, I imagine Trendy might ask him to put a disclaimer somewhere. Not a business guy tho... so what do I know. It's a valid point. I have broken no End User License Agreements, Terms of Service, or similar legalities that I'm aware of. That's not necessarily the same as having broken none whatsoever. I haven't added any disclaimers mostly because I don't think there's a real risk of visitors conflating my page with the officia
  9. That would be great. I still think we'd need a database of sorts for knowing where which item drops, but it'd make everything easier. I've already mapped many of the passives to some specific drops, but some are still missing and they all need some sort of validation. I hope in the not too distant future I'll have a full list I could try asking the developers about the correctness of. That is probably the only certain way of validating the data. In the mean time it's a rather laborious process of inspecting items in-game and searching the internet for answers and theories.
  10. Styling is not my greatest strength, but I'm very open to specific suggestions. I'm mostly concerned with keeping the page usable on all screen sizes, from phone to desktop. Any design changes in line with this philosophy are very welcome. I've raised the stat roll range to 20% for Fault Line. It should be "live" on the site within a few minutes. Thanks for reporting it!
  11. Hi, everyone, and sorry in advance for the blatant advertisement. A new tool I'm currently working on a new tool/website for DD2. "Why?", you might rightly be wondering. Because I currently find it rather difficult to figure out which maps drop which items with what stats. It'd be great to have some searchable, interactive website open on my tablet or phone while I'm playing DD2 to help keep track of which maps I should be farming, and just to get a nice overview of all the various stats. I set out to create something of my own because a) I couldn't really find existing fully-featured tool
  12. Given the wonderful initiative "Steam for Linux", which already features a few dozen excellent "indie" games, perhaps this would be an excellent time to look into establishing a user base among the GNU+Linux crowd. Steam for Linux is currently in its beta stage, but many GNU+Linux users are eagerly joining as "early adopters". There is, however, one type of game that seems very much absent: the kind that has me logging close to 500 hours of gameplay due to its end-game content. What is Trendy's opinion on Steam for Linux and how likely are they to publish anything compatible with it? I,
  13. Having just found my very first Ultimate item, I must say it turned out to be pretty disappointing. I appreciate that the stats are randomized, and the stats are not the reason for my disappointment in the slightest as they were excellent. Now, some technical data will surely illuminate the issue. Here's a comparison between three weapons I've recently found as rewards for completing King's Game, Aquanos (I think), and Sky City, respectively: The White Knight [Ultimate]: Initial melee damage: ~5800 Updates: 341 Melee damage fully upgraded: 45232 Melee damage gain per upgrade: (45
  14. Looted a Supreme on wave 17, albeit a weapon, only ran it once though so not much data to go on. That is very comforting to read. I have played the map 3 or 4 times now, but I guess I may simply have been unlucky.
  15. As I work on a more or less viable build for Sky City Nightmare Hardcore Survival, a few questions regarding loot quality come to mind. Having played the map a few times and really enjoyed it (up to and including wave 20) I have yet to see a single item beyond Mythical quality. Now, monsters have vastly more HP, damage, etc. than on any other map I have played, but the loot appears to be worse. I appreciate that a certain degree of pseudo-random number generation is involved, but it seems very strange that I am better off playing Magus or Throne Room on NMHCMM than I am playing the signific
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