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Onion Knight

Defender-In-Training
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Everything posted by Onion Knight

  1. I would think only assets would be downloaded. Anything else would be a no go because then it would be easy to mod. But assets, yes.
  2. Since you were so kind as to piecemeal my comment into smaller topics, I shall do the same. "Let's start, shall we?" To point out first of all, Trendy has virtually stopped working on Dungeon Defenders, and have been putting most of their efforts towards the upcoming Dungeon Defenders II. There hasn't been regular content for a while now, and patches are all but gone at this point. Most, if not all, of the content being released now is by modders who want to make the game better for everyone. My bad. On April 23rd I saw on DD's Facebook page that they were revealing more DD DLC. No mention of it being for consoles. I don't know if that was ever released yet or not, but if it does, then time was being split, as I said, to make more product for the PC community when there are issues with the console product. That's what I based the statement on. Trust me when I say this, Trendy tried everything to fix the current existing problems on the console. Proof please. This is speculation. I'm sure at least some time was alloted to see if the bugs could be easily fixed. Obviously not enough because they still persist. They aren't a huge team, and by no means are they rich. It was a huge risk for them to even bring Dungeon Defenders to console, and they still did that. They even patched the game, and brought The Lost Eternia Shards to console as well. I've never understood why console players are still so ungrateful after everything Trendy has done for them. It is a huge risk for any business to put their time and effort into a product and hope that people buy it. I'm estatic that there is DLC for the consoles. I would buy more if it were available. As for "everything Trendy" has done for console players -- well, if Trendy were a restaurant, the PC community would be offered the entire menu and made to the best of the restaurant's ability while consoles would be offered a small selection of the PC's menu, but it the order wouldn't be prepared correctly and take longer to get. We're both paying the money, but the PC is being taken care of better. Wouldn't you feel jilted if you ate someplace and that was the service you got? It's not wrong to complain to the server that your service is noticeably worse than the other tables. I'm going to be very blunt here. If Trendy doesn't bring Dungeon Defenders II to console, nothing is lost or gained except potential profits. But with Sony and Microsofts outrageous prices for a single patch is more than enough reason to avoid consoles altogether. That's right. But as you mentioned in a previous post about how this topic keeps resurfacing, I've already given examples of additional developers that have put in more patches to fix their games than Trendy. I can list them, AGAIN, if you have forgotten them. The difference is the need to satisfy the console market because it is worth billions and they want a piece of the pie with their next product. As a consumer, I would like a piece of DD II's pie (well, there really wasn't a better way to say that... yikes), but I can't if it isn't available. That is disappointing to me, so as it is often said, "the squeaky wheel gets the grease." If we don't voice our opinions and concerns and let people know we want to spend our money, how is Trendy going to know? Trendy still made tons of profits off of the PC side. That's kind of how they could afford to patch the console side anyway. PC was simply more profitable because fees for patching were practically non-existent and they could afford to have a character be free for 2 weeks Don't do that. Don't talk to me about how much things cost and how it can't be afforded and then give away product for free. I mean, that statement makes sense, right? I get that PC updates are cheaper -- I understand that -- but if companies like Trendy or Ronimo are going to give away characters, maps, weapons, skins, etc. for free to PC, don't come back later and say that consoles are too expensive; additional money was there, but to make the PC community happier at the expense of the console market, in my opinion, is not good business. Charge across the board to PC and consoles alike, make more money, and then fix or create product for both so you can make MORE money. I feel I've spent enough of my time writing this and trying to point it all out and explain it. If you don't read this, I couldn't care less honestly. Just do the community a favor and just don't complain about it anymore. There's nothing that said you had to jump in and respond. That's on you. It's all about being the squeaky wheel or you won't get any grease. download and install a certain software to get PS3 controllers to work on the PC. I'll look into that. But you just told me to BUY A COMPUTER. That's like wanting to sit down at a restaurant and being told that you have to buy your own chair or booth to eat the food there. If someone told me that in a restaurant, I would walk away and spend my money elsewhere. Peace. Alright, with the new move to the new forums (the one we are using right now) most of the DunDef Digests have been lost, or deleted. I found a few, but nothing that lead to what I was exactly looking for. Anyhow, everything was up in the air after Shards IV was released. Sky City was buggy as could be (and still is) and it was around this time that someone asked the question if there was going to be a last Console patch (it could have been, but I'm not entirely sure anymore.). Jeremy said maybe, and then (again, I forgot) someone made a "Console wish list" and we put down what we would like to get fixed. Skip ahead a month or two, and in the next Digest, Hitmonchan (iamisom) wrote that they were indeed working on a new console patch. Everyone just "exploded." We were all happy, and couldn't wait until the new patch came out. Skip ahead a month or two again... DunDef Digest gets released. It concerns all of us console players, and they stated that they had the patch finished and sent out to SCEE and SCEA. From previous experience, we all knew this patch would take a while in the certification process. So we jump a few months ahead and we get more news saying that the SCEA people have fully released the patch to the public. North Americans were happy, and the Europeans felt like they weren't getting treated fairly (whether or not the Europe patch was finally put through and released, I have no idea). Which brings me to the closest thing I can find that relates to this. I still clearly remember this as if it was yesterday... commandandco's thread. Proof please. This is speculation. I'm sure at least some time was alloted to see if the bugs could be easily fixed. Obviously not enough because they still persist. Alright here, why don't you develop Dungeon Defenders and then send a patch that may, or may not fix the problems. You wouldn't know until it actually hit console goers'.
  3. I read that the developers will have the choice if they want to use the "always online feature". I'll look around again, but I remember it came straight from a developers mouth that was working on a game for Xbox One.
  4. tl;dr - While I was guarding the Eternia Crystal, I saw the Tavernkeep and had a weird conversation with him, then the ogres spawned and I got grossed out. Oh no, I read it. I just... wut...
  5. While I was guarding the Eternia Crystal, I saw the Tavernkeep. He was standing a few feet away behind the bar where he usually stands, staring off into the distance and cracking jokes to no-one in particular. I felt a little bad for him, so I sauntered on over and had a seat. "So ah... what's on tap?" I asked, genuinely curious, as I had never ordered a drink at the tavern before. "I can withstand any kobold blast." he replied with intensity. I sat there for a moment, puzzled, trying to make heads or tails of his response. "Is that some kind of drink?" I chuckled, attempting to make light of my own confusion. "Can you even see over the bar?" he said with a totally unwarranted helping of exasperation. I thought I had possibly offended him, so I held up my hands in a calming gesture. "Look, I uh... I didn't mean anything by it. How about food? What do you serve here?" "I make the best sandwiches in all of Etheria," he boasted. "Now that's what I'm talking about! A sandwich it is then! Everything on it! On second thought, hold the.." I trailed off as three new patrons lumbered into the tavern. One was green, one was red, and one was purple. And they were all very large and very smelly... "Ogres," I snarled, stood, and readied my weapon. They paid me no mind and, to my shock, all sat down at a table. At this point, I had to take a moment and sort out what was most confounding about this situation. One, the fact that neither of the three were attempting to pound me into pudding. Two, the lack of interest they had in the Eternia Crystal which hovered by the fireplace (a scant few yards away from them). Or three, the physical impossibility of those tiny wooden chairs supporting their odoriferous mass. Now that's fine craftsmanship! I thought to myself. Then I noticed all the ogres were staring at me and I realized I had actually said that out loud. I blushed a little and sat back down at the bar. I leaned in toward the Tavernkeep and whispered, "You want some help with these guys?" "Dark Elf Warriors know not to attack me," he said in all seriousness. I wrinkled my nose in frustration, "How can you not know those are ogres? Look, it doesn't matter... if things start going south, you grab one of those weapons behind you and cover the crystal. I'll handle the ogres." "All of me weapons are super-effective against goblins," he insisted. "Are you messing with me! These are ogres! You..." and it was then that I finally caught the bald man's vacant stare and a realization washed over me. "You're a few trophies short of an achievement, aren't you? Well, fear not. I've got this covered." Having no idea what was about to transpire, I spun around ready for a fight, then the ogres spawned and I dropped my weapon, leapt onto the bar, and screamed "GROSS! I can NOT believe you just spawned all over the tavern! That's disgusting! That's immoral! That's... That's...!" I could see the ogres weren't moving. Their shoulders drooped low, and a deep shame shown in their three collective eyes. I guess I really embarrassed them... As the awkward silence stretched on and my horror abated, guilt crept up on me. "Awww... C'mon guys. That's not what I meant. Everybody spawns once in awhile, right?" I laughed sheepishly and glanced over to the Tavernkeep for support. "Brown is realistic." he admitted with a nod. "Riiight... anyway, it's perfectly natural. Just... not in public. Listen, there's a room upstairs you can use. Just uh... just clean up when you're done, OK?" I barely finished speaking when the door to my room slammed shut. I had never seen three ogres move so fast. "No spell casting!" the Tavernkeep called after them. This poor guy was obviously out of his gourd. Best just to humor him. "Yeah! No spell casting!" I agreed with a smile. I brushed a little ogre spawn off my armor and sat back down at the bar. "I think I'll pass on that sandwich." Uhm... what just happened...?
  6. A quick question, is it "legit" because you farmed every single piece yourself? > Saw classic post on thread > was hoping he said something along the lines of, " Some of that is hacked." > Saw what he said > disappointed...
  7. I would agree, except that there is a live market right now that is leaving DD (consoles). There isn't anything new for people to do or buy. If there had been, I'm sure more levels or outfit or weapon/pet packs or whatever would have been purchased. At this late point in the game, Trendy has probably lost too many console DD players. They have moved onto something else while wait for fixes or new content. Instead, Trendy focuses on the PC, putting out new content regularly, and alienating a huge gameplay market. I am not going to buy 3 gaming computers for the purpose of playing DD together with my kids, so I will not purchase the PC product. I have a PS3 primarily for gaming (and for Netflix streaming -- 90%/5%). I wouldn't have any issue with Trendy focusing on DD II, except, well, they are still putting out new content for the PC for the original DD. If DD II is where the money is, quit dividing your time to satisfy one particular market and put everything into the new game. It is very annoying to have bugs that need fixing on consoles and to see a new map or character spring up for DD for PC. Pick one or the other -- either work on DD II and make it the best it can be, or add more to DD so that everyone can enjoy. By the time DD II comes out, console players, if the console is even supported for DD II, won't put their money into Trendy's game because, as we've just seen it happen, Trendy will run away with and leave a buggy title with 80% less support for console users than their prized PC market. Again, that's just bad business; unless Trendy believes the PC market is more cost effective (it is), but more importantly, MORE PROFITABLE than consoles (I doubt that, especially with PC content being free much of the time). It is disappointing because newer titles like Pinball Arcade have already gone through several patches (and FarSight Studios, just like Trendy, would have had to pay for each of those fixes and they managed to do it), and older titles like Dead Nation with a smaller fanbase also have more patches (and Housemarque is not a household name). I like Ronimo's Awesomenauts game, but it suffers like DD does of the designers creating more and more free PC product instead of taking care of the console community and tapping into the money market there. I don't want to come off ignorantly, but you really need to do some research before you start making accusations like that (as I have highlighted in red). I'm going to take the time and write this answer out as clearly and neatly as possible, while still making all my points valid. Let's start, shall we? [QUOTE]Instead, Trendy focuses on the PC, putting out new content regularly, and alienating a huge gameplay market.[/QUOTE] To point out first of all, Trendy has virtually stopped working on Dungeon Defenders, and have been putting most of their efforts towards the upcoming Dungeon Defenders II. There hasn't been regular content for a while now, and patches are all but gone at this point. Most, if not all, of the content being released now is by modders who want to make the game better for everyone. [QUOTE]I wouldn't have any issue with Trendy focusing on DD II, except, well, they are still putting out new content for the PC for the original DD. If DD II is where the money is, quit dividing your time to satisfy one particular market and put everything into the new game. It is very annoying to have bugs that need fixing on consoles and to see a new map or character spring up for DD for PC.[/QUOTE] Trust me when I say this, Trendy tried everything to fix the current existing problems on the console. They aren't a huge team, and by no means are they rich. It was a huge risk for them to even bring Dungeon Defenders to console, and they still did that. They even patched the game, and brought The Lost Eternia Shards to console as well. I've never understood why console players are still so ungrateful after everything Trendy has done for them. [QUOTE]By the time DD II comes out, console players, if the console is even supported for DD II,[/QUOTE] I'm going to be very blunt here. If Trendy doesn't bring Dungeon Defenders II to console, nothing is lost or gained except potential profits. But with Sony and Microsofts outrageous prices for a single patch is more than enough reason to avoid consoles altogether. [QUOTE]unless Trendy believes the PC market is more cost effective (it is), but more importantly, MORE PROFITABLE than consoles (I doubt that, especially with PC content being free much of the time).[/QUOTE] How should I argue with this. Trendy still made tons of profits off of the PC side. That's kind of how they could afford to patch the console side anyway. PC was simply more profitable because fees for patching were practically non-existent and they could afford to have a character be free for 2 weeks, and then make it $3.99 (or was it $4.99?) after the two weeks were up. They still made quite a bit of sales selling their characters and maps. I feel I've spent enough of my time writing this and trying to point it all out and explain it. If you don't read this, I couldn't care less honestly. Just do the community a favor and just don't complain about it anymore. It's been a subject ever since support for console stopped, and oh boy, were there a lot of the same threads with the same [essentially] words explaining/complaining about the same thing you have here. Now, either continue playing Dungeon Defenders on the PS3, or buy a computer and experience the same thing, except better. You can buy 1 computer, and then hook it up to your television and play with your 2 children as well. You just need to either buy 2 xbox controllers, or download and install a certain software to get PS3 controllers to work on the PC. Have a nice day, Onion Knight
  8. I thought someone on PS3 had 1k? Someone got to 1k tower damage.
  9. WOuldnt it be great for DD2 if there was a Dijin warrior for a hero? i think that would be really awesome he could have similar abilitys to the regular dijin but be a playable hero :) :djinn: Eh, it wouldn't be anything special really. And it's spelled Djinn, not Dijin.
  10. There is no Jester from what I rember. That would be kind of cruddy because they have all the other DLC characters.
  11. [QUOTE]Column 2 : Possible knife-throwing guyaMay also be Ranger but doubtful - Prisoner (revealed) - Lavamancer [/QUOTE] That is indeed the Ranger. Elf ears + slightly long hair makes it the Ranger. If I could confirm it with a source, I would, but you'll just have to trust me on that. And column three, last character does indeed look like the Jester, possibly the Male version. Most likely the male version, in fact.
  12. Has been discussed already, countless times. If your complaining about PC being too easy, then maybe turn NM HC on and go straight to the Crystalline Dimension. Oh... and having other people give you gear + power level you should be taken out of the equation. Trust me, breaking into Nightmare is a pain in itself.
  13. While I was guarding the Eternia Crystal, I saw The Old One, The Kraken, The Genie King, and The Spider Queen heading towards me, then the ogres spawned and I rage quit for the rest of the night.
  14. and it's not guaranteed they would turn a reasonable enough profit You're right. Trendy shouldn't do anything unless there is guaranteed profit involved. Of course, why bother to make a video game in the first place, then? You aren't guaranteed a profit to begin with, so I guess they should have just scrapped DD altogether. The bottom line is: If you don't have anything for me to buy, I'm not going to buy anything from you. If there is no product from Trendy for me to purchase, then I can't buy it from them. They can't make any money unless they do some work to create a product. Put out some new weapons, new outfits, whatever. Are Sony and MS a bunch of jerks who want their share of the profit pie? Well, sure. But Ronimo put out DLC (free for some reason; I would have paid for it personally). So has Housemarque for a relatively unknown Dead Nation (DN got several patches, actually, and Housemarque can't have that much more money than Trendy). I've said it time and again: To make money you have to spend money. If Trendy wants to play with the big boys then they need to put out new material that is good quality that I will want to buy. Since they don't have anything else for me to purchase, they aren't getting any more of my money. It is simple economics. The underlying problem is that Trendy cannot put out any more content without patching it to fix bugs. They poured their heart and soul into Dungeon Defenders, and they just need to move on. There is not much more profit for it anymore, and I'm glad they've realized that. Now, on the other hand, there are a few things that Trendy should address (mostly for PC, but a few things for console as well) and they should gather the community for input on "Most needed fix" to "least needed fix". Divide it into the top 10 things for both sides, and then try and resolve the issues. Probably a forgotten item, but Trendy should have merchandise available to purchase soon...I hope. I haven't heard anything lately about it, and I'm going to inquire after writing this (as I want to buy some Dungeon Defenders related materials). Console is pretty much over with. The only thing left to do is to farm and get better gear. That's what DD has always been about, and I sure hope DDII is different in this aspect. Since it will (practically) be an MMORPG, I hope they add quests (or something similar) for some small rewards (Mana, items, clothing, dyes, etc...). " You have to spend money to make money." <--- They have, and now it's time to spend even more money and make even more money.
  15. why is that every time they release info on any portion of this game everyone over reacts? Because it's easier to start assuming rather than looking facts up. And people reading too into it. Honestly, if Trendy implemented a few of the enemy ideas, more power to them. They don't have to, I'm sure DDII will corrupt a good portion of my life with long nights of snacks and soda while trying to over power a boss or something.
  16. Wood stick + 2x Sheet Metal + Kraken oil = Lemurian Halberd Wood stick + Sheet Metal + Chessboard = Gamblers polearm. If you get a chessboard every time you beat king's game, or Kraken oil everytime you beat the Kraken, you can recreate every special weapons. Of course, we're not sure there'll be a kraken in DD2, or a chess based level. Hard to invent new recipes in those conditions. But I like the idea better today than what I did yesterday. Edit: if luck is involved, people will come up with wacky theories to explain their luck, like "the summoner is crappy at crafting", or, "if you craft with a character wearing a witch hat, your huntress weapons will rule but your squire weapons will sucks". If a few of those where actually true, that might be fun. There is a lot that Trendy could do during Holidays especially. Release limited time only components and I can guarantee you there would be a mass load of people playing all day to farm them. Thanks for the submission! If you have any more, they'll be added to the OP.
  17. It's not just that. It's that they're asking us for suggestions about basic game design elements that I would think they would (want to) plan out themselves. I think things like community map contests are great. But this just doesn't seem like a good sign to me. I'm pretty sure they have all the variants (if not most) of them done. It's just for fun and a chance to win a Beta Code. I'll see if I can find something to alleviate your worries... Edit: [QUOTE]Currently in the game, every enemy has two additional variants. These extra variants will behave differently from the original enemy type. [/QUOTE] Currently, meaning, every enemy already has their two variants. Basically, it's just a fun little contest.
  18. Where do you get those sword handle and such? Maybe when you auto sell weapons at the end of a wave, you don't get mana, but the bare components of the weapons? And you can fuse 100 sword handles and 100 sheet metal and 100X mana to get a uber buster sword? If components aren't for sale in the tavern, you can have a complicated economy trading those. I don't like crafting in videogames, but as long as I can sell all those components, and still get full weapons from the battlefield, that's fine by me. The rarer components could potentially drop from bosses and such, and the more common ones drop from enemies (i.e, Goblins, Orcs, etc...). I always felt that crafting in Dungeon Defenders would be amazing. Everything would practically be the same, just with addition of components dropping. You could sell the components as well.
  19. I've held out on posting this thread for a week or two now, and decided it was finally time (at 11:30pm too, go figure). I'm sure it's very possible for Trendy to put in a working Crafting System. By this, I propose that possibly every weapon in the game could be craftable once certain conditions were met: (Starting with a basic Buster Sword) Buster Sword [Name of Item] 1x Handle + 4x sheet metal + X Mana (I'll explain further) = Buster Sword [x/x/x/x - x/x/x/x - x/x] The Soul Focuser [Name of Item] 1x Gun Grip + 3x Sheet Metal + 1x Electronic Component + 1x Gun Mechanism + X Mana (I'll explain further) = The Soul Focuser [x/x/x/x - x/x/x/x - x/x] Now, the reason there is "X Mana", is because you can choose what to pay (but have to pay a base fee (so you can't craft for free)) and have a better chance at getting higher stats (If you pay a higher amount of Mana). This way, we can have a Mana sink, besides dumping Mana in upgrading Pets and Weapons. Of course, there could be limits set to how high the stats on the craftable weapon could be. Obviously, you could be super lucky and maybe get +600 on everything, or get terrible luck and get negatives on everything. This is all part of the fun. I'll have a list down below for components and recipes respectively, if anyone wants to chime in and help make these lists bigger (HINT, there's a template for weapon recipes below). Components [Melee Components] 1. Sword Handle 2. Sheet Metal 3. Wood Stick [Ranged Components] 1. Gun Handle 2. Electronic Component 3. Gun Mechanism [Miscellaneous Components] 1. Kraken Oil 2. Chessboard Weapon Recipes [Melee Weapons] Buster Sword: 1x Handle + 4x Sheet Metal + X Mana Leumarian Halberd 1x Wood stick + 2x Sheet Metal + 1x Kraken oil + X Mana [Ranged Weapons] The Soul Focuser: 1x Gun Handle + 3x Sheet Metal + 1x Electronic Component + 1x Gun Mechanism + X Mana [Hybrid Weapons] Gamblers Polearm: 1x Wood stick + 1x Sheet Metal + 1x Chessboard + X Mana Weapon Recipe Template [Name of Weapon]: [Amount x] [First Component] + [Amount x] [Second Component] + [Amount x] [Third Component] + [Amount x] [Fourth Component] + X Mana [Second idea forthcoming] Any Weapon Components + Recipes are gladly welcome!
  20. Eh, I'm 50/50 on this idea. If you could set which towers will be upgraded first (to max level) then I would be fully on board with this. For example: Buff Beam [if 3 stars, move on] --> Strength Drain [if 3 stars, move on] --> So on, so forth. This way it's much quicker to upgrade everything. And, it will target the next one, in order of importance. If you have 3 Harpoons, and have them first on the list, then it will target each harpoon until they each are 3 stars respectively.
  21. It needs to be fixed. Happened to me and other people I know. I guess your special or something. *Now it says: Welcome Sinamoi Yep. It did this to me as well today. I sent iamisom a PM regarding it, hoping something can get fixed about it. And it only is a visual bug. If you try and click on 'profile' or anything else related to the playverse while this bug shows up, it doesn't do anything (besides take you to a page saying you need to sign up or log in to playverse).
  22. The Goblin Tunneler is adept at destroying enemy structures by tunneling underneath them to compromise the foundation. In face-to-face combat, however, he finds his bulky drill to be difficult to attack enemies with. Instead, he drills into the ground and attempts to drill up directly below his enemies. Of course, this is a very difficult task that can only be accomplished if the enemy does not move. All-in-all, the tunneler is better suited for attacking enemy buildings. I like this a lot actually. It would definitely be interesting to see these come out in bunches and just demolish towers, while being undercover. That, and it would actually put to use weapons which can shoot through the ground and walls *ahem* The Soul Focuser *ahem*. :p
  23. So we now know the Barbarian's info, and I'm noticing a trend; tribal groups seems to be getting bumped off on a regular basis :( First the Elves' main city, now the Barbarian clan members. And these cases are rather implicitly stated as death (Elves had 'massive casualties' and Barbarian 'fewer warriors from hunting parties went home to their family'). On that note, I'm also seeing a clear distinction of 'bad guys'; namely 'Man And Machine', and whatever force or individual is controlling the Orc hordes. While both cases are recent history, given the cartoonish and relatively light-hearted nature of the game, this still seems rather brutal. Are these glimpses of history simply meant to be flavor text and I'm reading too much into it, or does anyone else feel like these things are out of place in the DD universe? I wouldn't worry about it. Everything is still relatively PG-13, and having background information like that is generally for role-play purposes only. But, we'll hopefully see more as time goes on!
  24. Final Fantasy ( I personally love FF8, FFT, and FFX/FFX-2) Resident Evil ( Very surprised no one mentioned this series) Elder Scrolls Pokon Grand Theft Auto
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