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Galbadine

Junior Defender
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About Galbadine

  1. Shamelessly plugging, but I really feel this will help a lot of folks with the same issue as Fozzie mentions here: Gearing Guide
  2. This may help. Forum Gear Guide. If you find it useful please leave a reply, it may help others in the same situation :-)
  3. This may help, leave a reply if you found it useful, if we keep it near the top maybe people will have less trouble in future. Forum linky: Gear Progression made simple.
  4. Using the same mule as main is for the weapon drops. Weapon drops favour your active hero, so the upgrades for you mule will be more frequent.
  5. Had someone ask me last night how i got to were i was. I was surpised to learn how bad off he was, asc 100 with C1. So many folks like this. And they are just the ones that stick it out. I have to wonder how many people just give up and leave the game. That and if people knew how loot worked there wouldn't be as many leechers, I spend at least 30 minutes out of every session playing asking people politely to leave, and explaining why they should. Not so much since the patch, but because of the problem above, people with 200+ Asc can have C1 gear.
  6. lol - would certainly have helped me out, I spent a hundred Asc levels trying to figure out what I was doing wrong.
  7. I agree its less than ideal, but I applaud them trying to end leeching. Keeping the mystery a little I can understand also, but its frustrating and can spoil people's enjoyment when they never get any better because "better" gear makes them worse. I wrote this up, hopefully it'll help some people: Forum Gearing Guide
  8. This may help, if you both do the same thing: Forum Gearing Guide Also, luck plays a part. If you got an item of "super loot" at some point, you'll have got a leg up and an early lead, as future drops are based on what you have.
  9. How to get gear and progress though the chaos tiers comes up over and over again. If you have seen or asked any of these questions, you have probably run a-foul of the loot system: "I can get X far in CX, no problem, but my gear isn't good enough to do even one wave in CX+1!!" "I've played CX until I am bored, I can do it AFK! But I still cannot do CX+1!" "My gear never seems to get any better! What am I doing wrong?!" Whilst there are multiple answers to these questions: you should consider your tower placement and the new unique mob abilities in your new tier, also know that there are cap
  10. I don't mind random, I hate repetition. I have lost count of the times I've ended up in the same map 4 times in a row, and I've developed an unhealthy dislike for those maps for that reason. Picking just the first map would help with this, and other than the coding side I see no downside, but I'd also like to see a 2 map veto. Done it twice? Different map please.
  11. What!? How is the Flame Aura Broken? -SNIP- SO...if LSA and FA is really broken....nerfs is most likely expected? And when Those gets nerfed, something is eventually gonna get broken. So it's going to be an endless cycle of "broken" towers? Are you suggesting my reasoning is faulty or that Trendy will never settle on a balance?
  12. Squire: Spike Blockade: Most common barrier, covers a wide area for only 30DU, damages attackers with periodic melee hits (Spikes to the face!!) Training Dummy: Does much more damage than the Spike Blockade but covers a smaller area. Viable up to Chaos 4, when "Lady Orcs" (Berserkers) will laugh at them as they run past. Monk: No Blockades. Auras do awesome damage and is the only free Anti-Aircraft builder. Huntress: No Blockades. Very rarely see her defences these days since Poison Tower got nerfed. However I cant say I disagree with what was done, and none of her other defences ever got
  13. What!? How is the Flame Aura Broken? It can cover a massive area (Deadly Strikes Shard) and it hits :everything: in that area. They cannot escape it, they cannot resist it, and it hits targets on the ground, it hits targets in the sky, and the mobs will, every single time, take maximum damage from it. (They are forced to walk from one edge to the other taking damage, all of them) Unlike say the Harpy, which will hit things that are in front, and not behind, so one tough mob at the front protects all mobs behind it, so even with Deadly Strikes, all mobs behind the first one are safe. Harpy has
  14. Weapon Manufacturer cannot be upgraded as it is intended to manufacture items, so upgrades would have to improve the items, which is a whole new load of code to write. It may happen, especially as the weapons it makes are currently garbage. People say it is OP because it cannot be upgraded, so it starts at "full power". The other side of the argument is that as it cant be upgraded it can never get to "full power", but basically building it saves on Mana costs for upgrades and with the correct shard it can have 7 nodes of death all in a very small space doing far more damage than any other au
  15. You're complaining because the game changed whilst you were gone? Would you be happy if it was exactly the same as when you left? Yeah you have to grind again, that's what happens as they add more content. Odd that.
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