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commandandco

Valiant Defender
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Everything posted by commandandco

  1. i remember DD1 when poons would fire so fast it looked like 1 continous line. I am not at that stage yet so no nerf needed ;) Alsooo.. hi mr captain! Veterans reunited op :p
  2. But what if the build consisted of towers that were on a toon you don't have equipped? I see your point but the game does keep all the towers at the end of a map now and allow you to run around. Previously DD would sell all your towers and you didn't know where you had built!
  3. pretty sure though on DD1 it was like this - i don't ever recall running full speed immediately, there was certainly a little delay. Great idea - so simple yet effective - trying to place towers up high often results in failure as you try to move a cm and just fall off!
  4. But some maps you cant build all your defences in the first wave as there isnt enough mana :) The joy of playing is the build! i love being the builder and trying to build as fast as i can - then trying to beat that time :D
  5. You're banned for not banning the person above you in the first post that you banned someone
  6. Its just teething problems with the game. Probably a bit to do with the servers, something to do with all the gold and mana drops and so on. We had the same issues on DD1 where turning off damage numbers and music helped a bit! Hopefully future patches will start to fix things - cant tell you how many times i have died falling off the map to a huge frame lag spike!
  7. One of the best ideas to be posted in the forums. Most games have a daily bonus now rewarding players for logging in. Would be great to be able to build up to a good reward for playing!
  8. Those from DD1 will remember the doughnut challenge...if you didn't then clearly you never visited the forums! Quite simply put - you have a jam/jelly doughnut. It must have a nice layer of icing sugar on the top. You eat said doughnut without licking your lips at any time! Record and upload to be a doughnut challenge winner! Here was mine from 4 years ago!!! LETS DO THIS!
  9. Happy hunting! ( i bought a chaos 6 pack and it was the first one i opened )
  10. 5 words... Borderlands one and borderlands two. Both these had serious in depth loot systems which scaled to the highest character in the game. rather than capping items as lvl 50 surely this can be extended? Bl2 used op mode 1-8 cant you have chaos 1 drops chaos 2 drops etcz Or even just allow the level to keep ticking! Drop items that run of asc instead. This allows a trading system - as you cant just trade high gear from your mate if your low level Also if you make it so the item level can drop a few ahead of what you are - you want to try and level up to use it! Also stops leeching. If
  11. They are already working on new modes - similar to that of survival from dd1 i believe. Lots of development going on behind the scenes i reckon and will roll out as and when they can. If they rush it out and its "incomplete" well then everyone just makes posts about how bad it was and should have had more time spent making it
  12. Player challenges were cool and the fixed drops meant you could farm the best item outta it Maybe suggest some ideas to their "mutators" in here https://dungeondefenders.com/2/topic/146874/your-thoughts-on-new-mutators?scrollTo=1290290&page=2#1290290
  13. Wow some great ideas in here - i love that i started a little trend and everyone followed suit - community = awesome :D Ps. Sorry trendyjose if the trend was completly the opposite of what you wanted.... but at least we gave you 100 new challenge levels! :D
  14. Well this could be endless! and could lead to some fun laughs! Some ideas below....with some random names because - why not! random projectiles - you fire chicken eggs! or even if randomly your weapon spawned a mini boss in the map where you were stood ( but it could only attack defences or you not the crystal) Super slow mode wave - reduced enemies but everything moves really slowly even you! ( used to love picking up a bow that had negative speed on dd1 and could run faster than my arrows) The floor is lava mode - you have to parkour around a map - every time you touch the floor a few more
  15. You can upgrade to get higher loot but considering the difference it makes for the cost its not worth it! May as well keep them none upgraded as you get new loot every wave (almost)
  16. i also did this, Except i only used 2 blockades in each lane - one not too far off the spawns and then my usual defence. you find that by the time they broke through the first barriers there wasn't many kobolds left. Of course depending on your health of the blockades depends on how many you may need!
  17. i find that as waves progress - the lag gets worse. On certain maps in certain areas it becomes almost impossible to move. Remastered glitterhelm when you head to the top of the map is like suicide. You lag into the gaps in the bridge and feel like you need some motion sickness tablets at the other side! Me and my friend actually have arguments about who is going repairing the towers!
  18. hmmmm that would be something you think they would announce right? I mean - we saves money - we gives trendy money... NO BRAINER!
  19. You're banned for double posting .... Oh wait...
  20. What are Gem sales?............. There is such a thing that exists?
  21. Hi Again! Ok welcome to the world of making a mule my friend! Have a character ( that you dont build with or dps with ) and have them equip all the best gear. Now, what determines "best" gear.... well that seems to be the sell value of the item. https://docs.google.com/spreadsheets/d/1BpIL2xG-Z6_q7pMGFfyI2OSwHwF1uLZ0bd8FkksWmZs/edit#gid=0 This link will show you the sell values of each rarity of item. The idea is - as something drops - compare it with the items on your mule - a legendary worth 250 is not as good as an epic worth 200 so make sure you compare properly using the spreadsheet! Ma
  22. ^^^^ man you are one brave dungeoneer... *sharpens pitchfork* XD
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