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About Jonzor

  1. Cool, I'll just read the entire message board. Thanks!
  2. So... I haven't payed much attention to news about DunDef II. Can anyone tell me if ANY of the complaints about the original game have been specifically addressed by Trendy? I'm speaking of things similar to those brought up in the link in the first post.
  3. A steam dev said it was bad usage of the steam api. Trendy never bothered to change it. Trendy never bothered to fix a LOT of stuff.
  4. Good call on the Steam issues, guys. I NEVER played in online games unless my friends had sworn to join me. You just couldn't play online in the hopes that someone would come play, because you never knew when Steam would come along and disconnect you FROM YOURSELF. More things a new developer needs to learn, and hopefully it catches on.
  5. Would it be even better game design if I got to where I am in just 10 hours? Its not exactly that cut and dry but other then that I agree with you, I hate the fact that buffed minion walls, gas, and aura stacks at each crystal is the only way to win. I also hate the RNG and think it should be fixed and I absolutely loved DD vanilla. That being said, I kinda do like the fact that even 2100 hours later, there is still room for improvement. I do want a game that has the potential to keep me busy for a long time but yes, I don't want to farm lab assault for 4-5 hours just to get one piece of u
  6. I can't speak for him, but I imagine he'd feel the same as me about a lot of those questions: Some people just aren't a fan of the random-loot styled games in general, and that's up to them. I can be, I've surely logged enough time in the Borderlands series and then Dungeon Defenders to prove it. But I think there's a line between random loot and wasted time, and Dungeon Defenders crossed it. Hard. And if you don't play a lot of random-loot games in general, and then play the original Dungeon Defenders, I can see how you'd swear off RNG games for good after that. The reason for less-st
  7. See... that's kind of what worries me. Anyone who actually PLAYED DunDef as just a standard customer HAS to be able to see the logic there, right? And yet... those exact same issues were raised to Trendy over and over and over and over and over and over and over as most of the DLC was coming out and Trendy didn't do a THING about what the letter says. So... while I believe it's OH SO OBVIOUS that the open letter is right... the points it raises have been ignored before.
  8. A guy I know and used to play a little DunDef with wrote an open letter to Trendy about his experiences with the first game. Some people may remember me, I used to deposit an awful lot of snarky comments in these forums back in the day. I played the original for... jeez... 1011 hours, according to Steam. Wow... that's... that was too many hours on one game. Anyway, I think the open letter is pretty much spot on across the board. The bigger DunDef got, the less put-together it seemed, and I think it caused a number of problems brought up here. So, give it a read. I would honestly REA
  9. You'll have to give a little more details about what you've got for characters and stuff before much advice will roll in. What are your builders and DPS? Are you always trying to beat it by yourself, or just having bad luck with random players?
  10. I almost find it insulting to the farmers of the game that spent hundereds/thousands of hours to get what they got when you can now rack up on Supreme gear or higher in a simple 5 minute assault run. I saw my son getting pets with ridiculous stats easily. It feels cheap. Lab Assault is the new farm it appears. This is psychotic. I've said it before on this forum, but attitudes like this are not only what nearly ruined this game, but are also like being mad at people that got the Polio vaccine because you "survived Polio that hard way". Why are you mad that others don't have to suffer? No
  11. http://kotaku.com/investigation-a-video-game-studio-from-hell-511872642 My guess is that when this fire gets put out we MIGHT have a chance at seeing the DLC.
  12. On Nightmare... but not Hardcore. Using all items WE farmed OURSELVES. Nothing bought or hacked. Game clock: 999 hours. At least I got a decent Greatsword out of it.
  13. You've already made the call on what to do by spending those first upgrades. If it's a DPS weapon, ALL BASE WEAPON DAMAGE, and it's not really even debateable. You don't care about any other stat on that piece of equipment. This holds true for pretty much any DPS character's weapon. Let your other items boost your other stats, you only have one chance to upgrade weapon damage, and this is it. If it's a builder piece, then you'll want to put a little thought into it.
  14. 900 hours from 0 to 2.5k (one year ago) and 500 hours from 2.5k to 5k (last six months). Yeah... thought so. I use only self-found gear and all my builders have 5k stats. So it's not that hard. I find those two quotes contradictory. Maybe that's just me, though.
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