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USMCG_Huron

Junior Defender
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Everything posted by USMCG_Huron

  1. I want to like the game, I played DD1 for 1,500 hours (though some of that was AFK trying to sell things), Eternity for another 250 hours and DD2 for about 450 hours. I am a founder (Defense Council) for this game, and have the most lame slap in the face, we only changed the colors, tower skins to prove it. I have one of every hero type with the exception of Barbarian and the female monk. Each character is level 50, each leveled with hard work. At one point I had two level 50's for each class, one for towers and one for non-tower damage (duplicates since deleted). I feel like this should give me a little credibility. There's certainly been some improvements from the last game. But it just isn't as much fun. I'm a casual player, I'll never be uber and hate the min/max race. I just want to play and have fun. Gear doesn't seem as good as the first game. Not being afk for days trying to sell gear for gold is an improvement, but honestly I haven't found gear yet I'd even want to sell. Gold for obtaining upgrades on gear is almost non-existant. Why? It screams micro-transaction, even though you can't (to my knowledge) buy gold through the store. And on that front, why do we need to spend gold for gear upgrades at all? It's not like we are spending gold to upgrade a specific stat on the item. We aren't customizing gear, it's a throwback from a no longer existing mechanism. It's become just another gate to slow down progression. Pet's suck, almost pointless really unless you have the right one with the right skill which takes a certain amount of leveling and time. And then, your 8 second moment of "fun" has a 45 second cooldown. Pet's should be as cool as weapons, but they seem less valuable than the first green helmet I found on easy mode. I used to farm for better pets on DD1. Here, they are a forgotten and mostly useless inventory item. I loved the pets from the first game! Maps, are too complex - at least most of them are. I enjoyed memorizing maps, and learning just where my towers needed to go to maximize output for my group of guys. Picking one map to repeat here really isn't possible, not if you're trying to progress. Why shouldn't I be able to do Gates (or whatever) on Chaos xx if that's what I enjoy? I really don't feel like spending 20 minutes setting up towers only to fail, and have to repeat it again. And let's face it, with the playerbase, rather lack thereof, not building isn't an option. Having multiple, multiple, multiple crystal cores for me is a turn off. Progression while possible isn't nearly as seemless or simple. Maybe I'm doing something wrong - I don't mind farming for a better piece of gear, it's really the main thrust of the game, but the difficulty of farming, and doing so without better drops for days on end? Where's the reward in that - I mean, I'm seeing zero net gain, even in gold. Shard management blows. Masteries is an interesting twist. But, it seems like too little reward for the effort put into it. I'll admit I just finished my first one on C1, with a perfect score I might add. But, I shook my head and said, "Seriously?!!" out loud when I got my "reward" for finishing the map. I loved having my own tavern with achievement trophies to show the world. Having someone see all my trophies and awesome looking gear, while infrequent, was a draw and part of the reason I worked so hard in DD1 to finish all the achievements. It was one of the few games I've actually done achievement chasing in. It's one more thing that drew me to the original game. Carrot on a stick rewards that are visible to other players? Sign me up!! Not having the ability to customize your crystal core is a minor annoyance, but would be a fairly easy way to show off achievements, albeit only one at a time. The only draw for the game right now for me, is getting enough in-game currency to unlock a new hero. And a new hero isn't going to help with the main issues of the game. This should be viewed, developed and played as a single player game with an option for multiplayer. It almost seems disingenuous to release a throw-back character that has no towers in a game that has a player-base incapable of handling a player who wants to play a character that can't accomplish the mission at hand, to defend the crystal core(s). Is the release of the Barbarian an effort to cash in on the success of yesteryear, or to improve the quality of life for the current player-base (or both, or neither?) Trendy has done a bang-up job ensuring the game has longevity in that there are multiple hurtles to become top-tier in the game and increased the complexity to ensure afk boredom isn't a thing. But in the process they've swung the pendulum too far in that direction. Trendy really has a good platform here, capable of so much more. I could undoubtedly offer loads of suggestions on improvements, rather than just criticizing the game. But I never felt validated as a defense council member prior to release, so thinking it would be different now... and yes, I'm a little butt-hurt over the tower skins. I believed in this game, paid for this game, and played it hoping for something different. I'm invested, and passionate about DD2 because I want to like it and believe it still has potential. While maybe I'm not looking for some instant gratification and a quick hit of dopamine, something to show for my effort when I log in for an hour would be nice. Thanks. --Off my soapbox.
  2. How about a pet without empower stats? ´╗┐http://steamcommunity.com/profiles/76561198028951312/screenshot/259342887832929557
  3. ***Inventory Management: Is there a plan to overhaul or extend the inventory management options we currently have? (ie. filters for primary/secondary stats) I spend almost as much time sifting through my inventory as I do playing the game - less loot of better quality wouldn't be a bad option. Heck, just give me coins instead of gear of blue or lesser quality and I'd be happy. *Meta: Any plans for changing the current meta? PDT's rule the day, I almost never see an Apprentice being played anymore and Squires seem to be used almost exclusively for their walls (though I now use a LM for my walls; hard to say no to 1.2million hp). *Endgame: I realize getting the new players in is the thrust of the next update, but any thoughts on additions for endgame progression? *Pets: Any changes in the works for pets? In DD1, pets seemed a lot more useful and unique. I'd spend hours farming for a specific pet with better stats. We had pets that could heal, regen mana, do high single target damage, etc. Now, I barely care if I even have a pet equipped. *Trophy/Achievements Any plans to add trophies, medals or a way to track personal achievements to our instance of the tavern? It was cool in DD1 to have all the trophies in our tavern. This would include a personalized (achievement based) crystal core. *PvP Any plans to add a PvP mode to the game, or friendly fire? Even just a "practice" room for friends within the tavern would be fun! *Gambits Any plans to add a list of gambits users can choose to increase difficulty/loot potential upon map selection? (Increased spawn speed for instance, which would be great for speeding up our untimely death). *Re-roll Items Any plans to implement ability to re-roll gear with stat combination of our choosing? Something perhaps along the lines of the pet-reroll system already in place. Maybe limited to legendary gear only. *Weapon sounds Any plans to change weapon sounds? Having a shotgun to the face on the gun witch sounds more like a toy than a shotgun. I realize there is a balance here though - as repetitive sounds of any kind can get...well, repetitive.
  4. The question was asked - how do you play your lavamancer? I stand in one spot and auto-attack with a weapon to life leach. Exciting? No, not one bit.
  5. This is working correctly. However, it's a limited buff. Depending on when in your attack chain you activate it, will determine how many of these show up. With a fist or sword equipped, you'll see 4-5 attacks. With a hammer you only see 3 (I have yet to see 4). I don't personally use this sphere with my melee based lavamancer.
  6. Banned because I have to keep correcting spelling errors. Try using "what" instead of "wat" next time. Like taking candy from a baby, this is too easy!
  7. The one on top adores the one on the bottom...who tolerates the one on the top. Martini (like the drink) and Ginger (Rogers). Both females as I don't need to see the junk, thanks.
  8. Seven plays his favorite pancake with a tremendous exciting bathtub. Obama and his moonbase will already be annexed into NASA. This created horrific joy and arousal. His mother cheated in their date causing pancake grammar. She wildly passed the cucumber named Eduardo and Eduardo furiously resisted, slamming tomatoes with sponge bits into Seven midgets called Banana Hammock. Seven necrophilic rejects Blade BAFTA Blueberry jam, Dwarven Sniper shoots Fish grammar. Nevertheless, Seven dragons went biking backwards down Rodeo. My arteries' pulses suddenly burst into pieces causing insane sex molecules, driving Obama to Antananarivo with his cat, spread rumors about rape and ebola. While Michelle plays ball rapidly and sexily with hamsters, Obama loves eating Sashimi with grandmas and 100 tin soldiers in space. His TARDIS regurgitated Seven's heart, exposing Watergate on Michelle. Michelle's earlobe imploded pingers. Thus my universe blew into cats happily sucking three giant watermelon slices. Surprisingly, Dragonfall smoked. One sexy pornstar, two young chickens, and three beavers destroyed due respect elderly pineapples. These pineapples will suckle tree bark profusely. Pretty soon Moonbase cheese cake with sparkling children will challenge Rainbow Dash to perform a sensual act of kindness. In Amsterdam, tunas sprout gummy legs and rotate wheels of sweets to unlock infinite pineapples. But Moonbase flew over Atlantic City with lasers acting of self-preservation. Surprisingly, destruction erupts like no dog kisses ever. Slobbering Seven-Up golems awoke drooling with ladybugs and lizards. Despite, pancake's made entirely of one organic potato,
  9. Pro-tip: Towers/walls built by a character will reflect the stats worn by the character at the moment- the stats will update immediately. In other words, don't build a bunch of towers and switch your armor/weapon over to an AP set because the towers will have the stats of the AP set; it's what's being worn 'right now' on the character. You'll need two characters, one with AP gear and one with tower gear.
  10. Banned because "etc." should have been spelled, "et cetera". Really people, come on.
  11. Seven plays his favorite pancake with a tremendous exciting bathtub. Obama and his moonbase will already be annexed into NASA. This created horrific joy and arousal. His mother cheated in their date causing pancake grammar. She wildly passed the cucumber named Eduardo and Eduardo furiously resisted, slamming tomatoes with sponge bits into Seven midgets called Banana Hammock. Seven necrophilic rejects Blade BAFTA Blueberry jam, Dwarven Sniper shoots Fish grammar. Nevertheless, Seven dragons went biking backwards down Rodeo. My arteries' pulses suddenly burst into pieces causing insane sex molecules, driving Obama to Antananarivo with his cat, spread rumors about rape and ebola. While Michelle plays ball rapidly and sexily with hamsters, Obama loves eating Sashimi with grandmas and 100 tin soldiers in space. His TARDIS regurgitated Seven's heart, exposing Watergate on Michelle. Michelle's earlobe imploded pingers. Thus my universe blew into cats happily sucking three giant watermelon slices. Surprisingly, Dragonfall smoked. One sexy pornstar, two young chickens, and three beavers destroyed due respect elderly pineapples. These pineapples will suckle tree bark profusely. Pretty soon Moonbase cheese cake with sparkling children will challenge Rainbow Dash to perform a sensual act of kindness. In Amsterdam, tunas sprout gummy legs and rotate wheels of sweets to unlock infinite pineapples. But Moonbase flew over Atlantic City with lasers acting of self-preservation. Surprisingly, destruction erupts like no dog kisses ever. Slobbering Seven-Up golems awoke drooling,
  12. Banned, because "5" should have been spelled out as "five".
  13. Seven plays his favorite pancake with a tremendous exciting bathtub. Obama and his moonbase will already be annexed into NASA. This created horrific joy and arousal. His mother cheated in their date causing pancake grammar. She wildly passed the cucumber named Eduardo and Eduardo furiously resisted, slamming tomatoes with sponge bits into Seven midgets called Banana Hammock. Seven necrophilic rejects Blade BAFTA Blueberry jam, Dwarven Sniper shoots Fish grammar. Nevertheless, Seven dragons went biking backwards down Rodeo. My arteries' pulses suddenly burst into pieces causing insane sex molecules, driving Obama to Antananarivo with his cat, spread rumors about rape and ebola. While Michelle plays ball rapidly and sexily with hamsters, Obama loves eating Sashimi with grandmas and 100 tin soldiers in space. His TARDIS regurgitated Seven's heart, exposing Watergate on Michelle. Michelle's earlobe imploded pingers. Thus my universe blew into cats happily sucking three giant watermelon slices. Surprisingly, Dragonfall smoked. One sexy pornstar, two young chickens, and three beavers destroyed due respect elderly pineapples. These pineapples will suckle tree bark profusely. Pretty soon Moonbase cheese cake with sparkling children will challenge Rainbow Dash to perform a sensual act of kindness. In Amsterdam, tunas sprout gummy legs and rotate wheels of sweets to unlock infinite pineapples. But Moonbase flew over Atlantic City with lasers acting of self-preservation. Surprisingly, destruction erupts like
  14. I'd suggest changing the tower/aura name for #6, "Unsuspecting Bush". There's a joke in there somewhere for the gutter-inclined minds...
  15. This hero would be a hybrid/support character capable of lowering resistances/supporting their party with curses (plagues) and doing high damage over time via poison and disease based damage. She would use a new weapon type - wands. To combat the short coming of damage over time, where it takes too long to kill the creatures - it would be an increased damage over a shorter period of time. Wands: Primary Attack: Low to medium AoE damage Secondary Attack: Toxic Shield: Coats the caster in toxic acid increasing magic/physical protection, adding a damage shield that will retaliate against mobs that damage the caster and adding minor resistance to acid/disease based attacks (ogre ranged attack for now). This shield expires after being struck 10 times, long refresh. Player can resume attacking with primary attack once shield is activated. Activated Skills: 1 (DD): Acid Bomb: Quick casting high direct damage spell, also adds small damage over time to mobs in the area. 2(CC): Acid Rain: Caster summons a storm cloud that drops acid rain onto mobs - high damage dot/short lived AE that slows and stuns targets. 3(AE): Plague of Insects: Targetable AE disease damage that debuffs mobs, lowering resistances/damage output and causing high damage over time. Debuff can stack up to 2 times (multiple warlocks casting), once max is reached only damage portion will work. 4(Heal) Towers: 5(DD): Dark Flame tower (think flame thrower with black flames). Shoots a time limited solid stream of dark flames into an area (cone attack) causing high area damage with a cool down/recharge time. Increasing tower levels also increases time the flame lasts between cool downs. As a bonus effect, this tower melts their skin off of mobs for a short time turning them into skeletons. 6(DD): Acid tower, throws giant slow moving balls of acid that pierce monsters in its path causing ultra-high single target damage and small area effect damage. 7(AE CC): Gas Tower: Tower summons a short duration cloud of gaseous vapors that causes confusion to mobs inside; this slows down and damages monsters over time that are caught inside the cloud. Affects both air and ground targets. 8(AE Support): This tower "plagues" players instead of mobs. It shoots a slow refresh, ball of dark energy toward players that will buff them by increasing ability damage/lowering cool downs. Also adds minor acid damage/lifetap component to their attacks. Effects are cumulative/stacking and limited to five stacks, tower uses energy like monk aura (it won't last forever). Skill Tree: 1: Reduced Cooldown for all ability skills (1-3) 2 Mages Spec (Increased Mana Regen) 3 Acid Mastery: Chance for damage caused by acid based attacks to do double damage. Also affects AE support tower that targets players. 4 Lifetap: percent chance for dot components of spells/towers to cause increased damage and heal the caster, increases amount of health gained by lifetaps. Also affects AE support tower effects on other players. 5 Plague Mastery: Increases duration and adds percent chance to randomly stun monsters affected by a it. Also affects AE support tower effect on players (duration only). 6 DoT Mastery: Increase the damage caused by damage over time spells/towers.
  16. http://steamcommunity.com/profiles/76561198028951312/screenshot/578957862890174920 NM HC MM Reward
  17. I realize that supposedly the RNG kicks in here, but really? NM HC MM on one of the hardest maps, multiple players and this is my reward? Shouldn't there be a minimum positive stat amount given the difficulty level? This is seriously lame. And before you say it was totally bad luck, the other giraffe was just as lame. At least give us xxx positive points for the difficulty given the time and effort put into getting it. I was excited to see what my 2 giraffes from this would be, and I was blown away when I saw them. http://steamcommunity.com/profiles/76561198028951312/screenshot/576705883597040780?tab=public
  18. Buff beams don't appear to be buffing summoned mobs anymore, possibly related to the Djinn and Sharken changes? I've tried multiple summon, moving around the buff beam, etc. Buff beam says they are buffed, the particles show up on the summon but the stats remain the same, as does the dps.
  19. I'm not sure if anyone else has noticed this or not, but when playing OMF the other day I noticed that auras aren't working the way they should (or at least as I would like them to). My aura though not being overly high allows my pet to make hits of over 400k each when hero boost is on, however another player was activating his hero boost which actually had a negative number of points (making it zero). When his was active, even though my boost was considerably higher, my pet would utilize the lower of the two. I haven't tested it thoroughly enough to find out if its simply a matter of the first aura activated is the one that sticks, or if there was something else going on. Using his aura would reduce my max pet damage by over 200k per hit, which is considerable. Just wondering if anyone else has experienced this?
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