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Halagren

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Halagren last won the day on April 15

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  1. i specifically farmed 71 BILLION gold for launch and even fully upgraded a giraffe which costs around 20 billion, BECAUSE WE WERE TOLD THERE WAS NO WIPE FOR LAUNCH. instead of playing over 700 hours i would've OBVIOUSLY played 50 hours max and waited for launch to farm all that out. i absolutely cannot believe this has been done to us. I'm going to play MAYBE 20 more hours with a friend of mine and ONLY because i convinced him to buy the game and spend his money before the launch happened. after that im done. frankly if i didnt feel bad for having my friend spend money already i would never log in again. launch day is already over and i DID NOT LOG IN. You wanna say you cant transfer our save files? seriously?????? the best you can offer is an unranked hacker server where we cant play with the rest of the community? give me a break. at a BARE minimum you could've oh i dunno transferred all our saved GOLD??? maybe oh i dunno max level heros? ANYTHING woulda been better than literally nothing. Frankly you claim new players can play on the legacy server, then WHY cant that just be the one server?!?!?! I'm out of my mind upset and if someone had told me a week ago this was gonna happen, Mary, Philip, you both know i woulda stood behind you and said no way they would do something like that to us. they not only read everything but Philip already told us it wasnt gonna happen. You know full well that i trusted you. I feel seriously betrayed. I realize im just one person and maybe that makes me insignificant now, but i thought of you as friends and felt like you deserved to know just how this has made me feel. @[CG] Philip @[CG] Mary
  2. 700 hours down the drain. after all the promises. I'm very disappointed guys.....
  3. actually if you read patch notes earthshatter are NOT aoe anymore. furthermore with my abyss lord i clearly stated that i used NO HERO DPS lol. that means i should be able to do the same with apprentice towers unless the goal is to bring abyss lord tower damage DOWN. lastly, people clearing that content pre-abyss lord were using frosty/traps which is still viable. they originally stated the goal of this power up was to bring the other characters towers UP to the power level of abyss lord and ev. that clearly has not happened, at least for apprentice.
  4. If the goal was to bring the other towers up to the same power of abyss lord, then it utterly failed. maybe someone has tested squire and found better, i ran my test with apprentice. gear was very comprable ipwr 700ish range. the damage difference between an archer vs a flameburst tower vs an earthshatter tower is still HIGHLY in favor of the archers. and that's if all you do is consider ONE archer, what i mean is completely ignoring that an archer unit actually has 2 archers. But let's not worry about the numbers...how did it play out, because that's what really matters right? so i ignored the bad numbers i saw and built NM4 incursion gates of dragonfall. super easy map, very easy to build, good testing grounds. the results were staggering. as per usual when using archers i was able to just upgrade, no hero dps at all, JUST upgrade, and clear the map. however when switching to using flameburst/earthshatter towers, even with USING a dps hero i wasnt able to get past wave 1, let alone clear the map. clearly the balance is still way outta whack. granted i only tested apprentice towers, but they are still VERY clearly not viable. Hope this helps Isom!
  5. So basically the OP's problem would go away if the post I made was true. And you just verified that the post I made is in fact true. Ok then. Mooving on... Actually what you said was not true. The drop system was perfectly fine in DD1 with one simple thing in mind. They did not DREAM of the success they would get in DD1. If you play the original game, without nightmare, you have absolutely no issues gearing up and doing the content that the game had. They even left room in their design for expansion via DLC. They released new maps with better gear and the system still worked without any flaw. the problem was that the game was frankly too successful. They did not anticipate the game to grow as much as it did. And once nightmare mode was introduced, the game had outgrown it's original design. While the original design WAS made for success and included room to grow, it just wasnt robust enough to grow as much as it did. As HPTSparky has said, they intend to address the loot system and there have been numerous threads regarding the issue. Trendy is well aware of the issue, and I believe it's not new news to them. It's an issue they addressed when they created DD1, but they addressed it with the resources they had, and without expecting the phenomenal success they got.
  6. The Summoner rendered non EV walls less than useless, Actually i believe EV walls rendered all non EV walls less than useless lol. The summoner just made all walls including EV walls horrible, however we still had to use EV walls once we ran out of summons xD
  7. One thing i saw over and over again in your post is something i'd like to use a reply to emphasize. Allow xxxxxxx to be done in game without switching windows or logging out. This should definetely be the case for every aspect of the game. whether it is cash shop purchases, player to player transactions (trade or auction house), looking for groups, general chatting(without a forum), the list could go on and on and on. All of these things should have a user interface within the game.
  8. That was a gear scaling problem due to having built on top of a system that could not handle the kinds of numbers that wanted to be applied, combined with a drop system that didn't have a "minimum" setting. agreed. they never expected the success they had with DD1 and the core design was not built to be capable of the expansion they did. The *need* for mana tokens, the EXTREME rarity of upper tier drops coupled with negative 400 stat rolls, level 1 drops right next to ultimate+++ gear. They did the best they could with the engine they had, but most of those issues were literally UNABLE to be fixed no matter what. Hence the need for DD2 which we are all super excited to see =D
  9. Hey Devak, no weapons that roll an elemental stat can only have one elemental stat. I will say though that the hard "immunity" system that existed in DD1 is not necessarily what you will see in DD2. hahahahahaha yea instead of a hard immunity to fire, fire will now heal them making it even worse XD
  10. omg this is one of the best aesthetic ideas ive heard ever. a suicide bomber hurtling through the air towards the defenses...we all know the scream of these guys just after they light the fuse....ksssssss.....AAAAAAAAAAAAAAAAAAA. to see one shot out of a cannon would be priceless.
  11. All of the loot in my game is my loot, ALL OF IT. And it's not possible to really "contribute" for everyone unless you have 4 dps active after the defenses are set up and even then in a great many instances their contribution will be pretty much neglibel. It's just the way the game is build after the stats went through the roof. "Contribute something", if I'd kill a single mob I'd contributed something. Does that mean I'm entitled to get as much loot as the one who build and killed the other 99,9%? ;) if you expect all of the loot to be only yours, then PLAY SOLO. if you allow other people to join the game you are accepting that they should get something for it. you are extremely greedy dude. you expect people to join up, help you, and get literally nothing. you even used all caps for ALL OF IT so dont try to backpeddle. if you want ALL OF IT then PLAY SOLO.
  12. If it's something I don't need I don't care, if it's something I might need and I see them snatching it/trying to they just get to see the game from the outside. it's too late if they snatch up that loot bro. you already lost it. kicking them after the fact is pointless. at least with individualized loot they CANT snatch up your loot. and quite frankly if they are not contributing, as your previous post said, then kick them! your refusal to kick lazy people is not a good argument for not individualizing loot...
  13. Sorry Ryzours but i 100% agree with the original poster. While placing towers IS part of the game, as you stated, once you have figured out where to place them it becomes monotonous and extremely boring to start a new game. there are maps that take about 30 mins to setup properly, and i can personally set it up properly EVERY single time...100% of the time. so it's really nothing more than a waste of time. Also the concerns about abuse are really dumb...no matter what you do, there are gonna be hackers abusing things. quite frankly they DONT CARE about a saved build!!! they place auras with over 9billion stats and that takes all of 1 minute. this feature would save cheaters about 45 seconds. it would save LEGITIMATE players 10-30 minutes. why are we worried about 45 seconds of a hackers time vs 10-30 minutes of a legit players time..... Anyway, great idea OP. this would be a MUCH needed addition to DD2 and i really hope Trendy will read and implement this feature
  14. There was already a different thread regarding split screen, and was verified as "in game" for DD2. I would like to make a suggestion on this issue. Split screen has a negative impact on grouping up with other people. adding other players actually has a negative impact because you will lose reward loot from not split screening 3 afks to get that loot. If you are going to leave split screen in for the solo players, please remove the rewards from the afk's. Myself along with MANY other players agree that playing with others is FAR more fun and entertaining. However we still often run solo because, for example, winter wonderland nmhc i get 4 coal if i solo it, or 1 if i have fun and allow others to play with me. I dont think we should have to choose between having fun, or 4x efficiency in farming. I'm not against solo play at all, sometimes I do actually want to play alone. However I shouldnt get a gigantic massive bonus for soloing because it makes me want to never play with others, which can be boring, which makes me just not wanna play. Community feedback would be very appreciated on this, I wanna see/hear from you all!
  15. i must agree that the moba should NOT be released first. the other posters are correct that it will change the perception of the game and the community. Dungeon defenders was highly successful as a coop action tower defense game. As ive said in other posts, this only proves one thing. Trendy TOLD us in the original forums that they were developing another game, and they specifically said it WAS NOT DUNGEON DEFENDERS 2. We now know they were developing this MOBA. They are tacking on the coop portion of the game because they finally realized that DD1 had too many core problems that couldnt be corrected via coding. This leads me to believe as stated previously that Trendy is not going to put forth as much time or money developing the coop portion of this game. quite frankly the coop portion should be the PRIORITY not the tacked on side burner. As ive also stated, i HOPE i am wrong. i really really hope they spend proper time and effort making the sequel all of the fans are dying to get. but the sequel we desire is an action tower defense game, not a moba. And please remember, what im saying is actually not my opinion, Trendy OFFICIALLY stated they werent making dungeon defenders 2, but rather a new game. So either they were telling the truth and developing a moba, or they lied to us. Here's to hoping im wrong!
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