Jump to content


Seasoned Defender
  • Content Count

  • Joined

  • Last visited

  • Days Won


Halagren last won the day on February 18

Halagren had the most liked content!

Community Reputation

136 Excellent

About Halagren


  • Etherian Citizen

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Rift mode survival maps now take roughly 50% longer to complete due to the mobs spawn rate adjustments. players are actually clearing regular survival faster than rift mode now. my average clear time for glitterhelm massacre hardcore rift mode from wave 23-25 pre-patch was about 7 mins flat. post patch it takes about 10.5 mins to clear, a drastic increase. other maps are yielding similar results. the 30-40 viewers in anthem td's stream were reporting the same issue in rift mode survival as well.
  2. glitterhelm has the highest value loot currently in game russman. the summit is very slightly less. if i recall correctly the best armor in glitterhelm massacre hc is armor with 418 upgrades whereas the summit is 417 upgrades. however it drops substantially on any map under the summit. also remember pets and weapons cannot roll as high as armor can, and accessories even lower. the 418/417 max upgrades was referring to armor only
  3. lots of good ideas here, but most of it would require drastic changes and i therefore doubt they will even consider it. The real problem is that someone at CG absolutely loves the hero deck. players have been saying remove the hero deck ever since dungeon defenders eternity and it falls on deaf ears. it creates massive problems and eliminates build diversity even w/o considering rift mode. the simplest solution? 1) xp toggles. players can gain xp on X number of heros which can just be toggled on/off. it's still limited but has nothing to do with a hero deck. done. simple 2) completely remove the hero deck in its current form. the "list" of heros we can choose from (our entire hero list) becomes the deck. they will soon allow us to re-sort that list, perfect for this solution. now in keybinds we can assign ANY keys we want for the hot swaps. F1-F12 by default(still fully customizable) would make sense for the first 12 slots with any further slots being blank by default. then we can assign literally anything we want to swap between any heros we want. if i wanna swap to my 30th hero slot with the V on my keyboard? sure done. The biggest problem with things as is, is that build diversity doesnt exist. even w/o rift mode. once you're end game you focus on speed builds. so for example on glitterhelm that means we have 4 major points of defense. if we want more than 4 heros used, we must run to a spot, build, swap the deck around for more diversity, finish building, then run to the next spot and reswap the deck all around again. all that deck swapping adds a TON of build time. the end result is no diversity at all. players refuse to waste time swapping the deck around roughly 8 times during the build phase to get what they really want. instead we limit ourselves to the 4 in the deck and only build what they offer. the end result? when i run glitterhelm i use 2 monks, 1 EV, and 1 apprentice. i never swap them for any reason as that wastes too much time farting around with the hero deck. so all those extra very specific characters ive made? they're all wasted. i think ive got around 30 heros at this point, all of which have very specific purposes. unfortunately im pidgeon-holed into using none of them because of terrible game design. ideally when running glitterhelm if i actually had my choices, my build would include 3 monks, 2 huntress, 1 ev, 1 squire, and 2 apprentice. that's 9 heros i would use and im stuck with my crappy 4 heros option. terrible terrible design. but again, this has been beat to death by people dating back as far as dungeon defenders eternity. someone at trendy/cg thinks the deck is great and we will never be rid of it. it stamps out build diversity, makes gaining XP a nuisance, and encourages people to narrowly focus on 4 characters even if they have 30 like me. it has absolutely no upside. some of the ideas of the OP would give it upsides and are good ideas. however i dont see them ever implementing such complicated systems as they would require a lot of work. my solution is simple, would require very very little work, and fix all of the real problems with the deck.
  4. i guess my question would be when will we know how to get from 73/74 to 74/74 achievements?
  5. After having played in rift mode for a while now id like to comment on what ive observed. Chromatic said they increased the minimum loot quality when playing on rift mode as it was a major player concern when grinding. So far in my experience what i've seen is that we now obtain a large quantity of "mid" tier items with absolutely no increase whatsoever in how many high tier items we see. I have run around 1000 glitterhelms with rift mode hardcore survival wave 25 since the patch. i average 8min 30sec per clear which puts me at around 150 hours of clearing that map. in that time the BEST fusion chest or helmet ive seen was a 383 upgrade chest, nowhere near the 418 max possible. i have however seen out of those 1000 drops at least 900 that were between 320 and 350 upgrades. so tons and tons and tons and tons of mid tier items, but no increase at all in the number of high tier items. this is also apparent when considering the non-fusion armor drops. i do not average any more 400+ regular armor drops per hour than i did prior to rift mode. i do not know if this was intended or not. but it is extremely frustrating to know that ive run that one map for around 150 hours or so and still come WAY WAY WAY short of finding a top tier chest or helm for my fusion set. it feels like top tier drops retained the exact same rarity when the "minimum floor quality" was increased. im not expecting to see better drops than what is possible in non rift mode, but the expectation was that we would see high tier items more often which has not been the case. it feels like items were on a scale from 1-100, 1 being the worst and 100 being the best. and items 1-50 were all pushed up to 50-60 range making the minimum floor 50. so while technically the minimum floor quality did go up, we didnt see any increase at all in obtaining the things we're grinding endlessly for. Maybe im completely wrong, maybe ive just been unlucky? who knows. but this is how it feels and has been my personal experience. hundreds of hours clearing glitterhelm and still not even remotely close to finding what im looking for. maybe add in a crafting component so that after.....100 runs....or whatever, i could increase my chestpiece from 383 upgrades to reroll with a 393 minimum quality. at least then it wouldnt feel impossible to obtain what im looking for. it just truly feels like previously the chance to get a 418 quality drop in glitterhelm was 1 in 10,000, and now it's still about 1 in 10,000 which means the minimum floor quality just didnt help at all. frankly it means that farming in non rift mode is actually better because you save time not needing to rebuild so often since there are more mobs per wave and actually building the map takes a very significant amount of time compared to slaughtering mobs. of course we require the fusion gear now so going backwards is not an option unfortunately.
  6. i disagree. all heros are required to be in the hero deck now which means i cant level up (cant gain xp outside hero deck) another apprentice to wear my old gear for when i want a flameburst tower. which means all my flamebursts are now built using my new fusion DST armor. the old gear is trashed. same with my aura monk now that electric auras are fusion. the only "old" gear i use is my waller and my trapper, but you dont need great gear for walls, anything with fortify so who cares. the trapper kinda matters, but since it's not fusion armor i only use it for gas or darkness, i would never nerf myself and build non-fusion proxies or infernos. so while the trappers gear isnt "trash" now, it basically is as you again dont really need great gear for gas/darkness. So because they dont need great stats anyway, i trash'd their old gear for fusion why you may ask? for those situations when i might actually trade them into the deck for a fused tower. my waller for example is almost never in my deck anymore but still wears fusion for shock beams for the off chance i might want fused shock beams for assassins (i still use them on glitterhelm for example). which means that while he's not even in my hero deck for most maps his old gear IS ACTUALLY TRASH. im not gonna swap his gear around constantly, that's just silly. And i shouldnt need to level up a new apprentice to use my old gear JUST for flamebursts. oh and did i mention you cant level up new heros anymore, so that's not even an option. bottom line, non-fusion gear is now trash. cant level up new heros. cant use a variety of towers anymore in solo play.
  7. the biggest issues have already been beat to death by the community. #1) fusion towers require hero deck probably a solid 90% of players hate it. #2) raising the loot floor essentially requires playing rift mode (just like hardcore) which means ALL non fusion gear is now 100% trash. #3) requiring wearing terrible gear from Act 1 and Act 2 because it doesnt even drop on the hardest maps. nobody wants to downgrade 418 upgrade gear to 290 ups from ancient mines. all of these issues have been stated multiple times by many people. and now with DD1 redux coming out it will be very tough to regain the DDA community now.
  8. are you serious? we only get 3 fusion towers when there are 25 towers in total and you think it's not reason to complain? i guess you're entitled to your opinion but that's crazy
  9. quote: "Fusion armor set bonuses are channeled only to heroes that are actively equipped to your hero deck, providing you the ability to use up to four Fusion towers at any given time. This means currently in multiplayer you can have up to SIXTEEN Fusion towers to absolutely decimate your foes. " Most of us have 6 or 7 builders we actively use. Terrible design. and secondly this statement is 100% not even factual. every player in a game will have a dps (or boost) type hero at all times meaning we're limited to only THREE in single player or TWELVE in multiplayer, not four and sixteen. seems awful. and while i have not hunted for the gear yet, im hoping the list of where it drops is not exhaustive. some of those drops are on maps with terrible loot quality from act 1 which would make the set absolutely terrible if 2 or 3 pieces were from act 1/2. we need to be able to get the gear from the best maps for all slots or it isnt viable, THEN we need to be able to actually use it and remove this ridiculous hero deck requirement.
  10. yes im on massacre, im maxed armor. that screenshot is IN a massacre survival map. and YES i got one shot twice with those stats. normally i can take 2 shots but not always. and once again going FULL VITALITY should not be the equivalent of 2 shot instead of 1 shot. it's horrible, horrible design. even getting 2 shot is stupid. the fact that it's possible to get one shot still is a huge huge huge problem
  11. Once again yes my armor is maxed apparently a screenshot is the only way you'll believe it lmfao.
  12. yea i had max armor and max vit, normally i can take 2ish, but not always, still get one shot sometimes. super bad design, really awful. frankly max vit shouldnt be the only viable dps strategy anyway just to TRY and not get one shotted.
  13. yep, maxed out armor rating. it's ridiculous. and now after going at it for the last 8 hours, my buddy has decided to quit permanently.....this is extremely frustrating.
  14. every armor piece 350+ upgrades with maxed armor rating for massacre plus EVERY upgrade put into vitality, plus ALL level ups put into vitality. managed to get up to 351,000 health on my dps monk. still the dragon one shot me with a fireball on wave 25 summit survival. Getting one shot is not fun, fix it. also we should not be required to place EVERY SINGLE available point from every source in existence into vitality just to attempt to not have this happen. really terrible
  15. i specifically farmed 71 BILLION gold for launch and even fully upgraded a giraffe which costs around 20 billion, BECAUSE WE WERE TOLD THERE WAS NO WIPE FOR LAUNCH. instead of playing over 700 hours i would've OBVIOUSLY played 50 hours max and waited for launch to farm all that out. i absolutely cannot believe this has been done to us. I'm going to play MAYBE 20 more hours with a friend of mine and ONLY because i convinced him to buy the game and spend his money before the launch happened. after that im done. frankly if i didnt feel bad for having my friend spend money already i would never log in again. launch day is already over and i DID NOT LOG IN. You wanna say you cant transfer our save files? seriously?????? the best you can offer is an unranked hacker server where we cant play with the rest of the community? give me a break. at a BARE minimum you could've oh i dunno transferred all our saved GOLD??? maybe oh i dunno max level heros? ANYTHING woulda been better than literally nothing. Frankly you claim new players can play on the legacy server, then WHY cant that just be the one server?!?!?! I'm out of my mind upset and if someone had told me a week ago this was gonna happen, Mary, Philip, you both know i woulda stood behind you and said no way they would do something like that to us. they not only read everything but Philip already told us it wasnt gonna happen. You know full well that i trusted you. I feel seriously betrayed. I realize im just one person and maybe that makes me insignificant now, but i thought of you as friends and felt like you deserved to know just how this has made me feel. @[CG] Philip @[CG] Mary
  • Create New...