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Halagren

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Halagren last won the day on December 3 2020

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  1. i disagree. all heros are required to be in the hero deck now which means i cant level up (cant gain xp outside hero deck) another apprentice to wear my old gear for when i want a flameburst tower. which means all my flamebursts are now built using my new fusion DST armor. the old gear is trashed. same with my aura monk now that electric auras are fusion. the only "old" gear i use is my waller and my trapper, but you dont need great gear for walls, anything with fortify so who cares. the trapper kinda matters, but since it's not fusion armor i only use it for gas or darkness, i would never nerf myself and build non-fusion proxies or infernos. so while the trappers gear isnt "trash" now, it basically is as you again dont really need great gear for gas/darkness. So because they dont need great stats anyway, i trash'd their old gear for fusion why you may ask? for those situations when i might actually trade them into the deck for a fused tower. my waller for example is almost never in my deck anymore but still wears fusion for shock beams for the off chance i might want fused shock beams for assassins (i still use them on glitterhelm for example). which means that while he's not even in my hero deck for most maps his old gear IS ACTUALLY TRASH. im not gonna swap his gear around constantly, that's just silly. And i shouldnt need to level up a new apprentice to use my old gear JUST for flamebursts. oh and did i mention you cant level up new heros anymore, so that's not even an option. bottom line, non-fusion gear is now trash. cant level up new heros. cant use a variety of towers anymore in solo play.
  2. the biggest issues have already been beat to death by the community. #1) fusion towers require hero deck probably a solid 90% of players hate it. #2) raising the loot floor essentially requires playing rift mode (just like hardcore) which means ALL non fusion gear is now 100% trash. #3) requiring wearing terrible gear from Act 1 and Act 2 because it doesnt even drop on the hardest maps. nobody wants to downgrade 418 upgrade gear to 290 ups from ancient mines. all of these issues have been stated multiple times by many people. and now with DD1 redux coming out it will be very tough to regain the DDA community now.
  3. are you serious? we only get 3 fusion towers when there are 25 towers in total and you think it's not reason to complain? i guess you're entitled to your opinion but that's crazy
  4. quote: "Fusion armor set bonuses are channeled only to heroes that are actively equipped to your hero deck, providing you the ability to use up to four Fusion towers at any given time. This means currently in multiplayer you can have up to SIXTEEN Fusion towers to absolutely decimate your foes. " Most of us have 6 or 7 builders we actively use. Terrible design. and secondly this statement is 100% not even factual. every player in a game will have a dps (or boost) type hero at all times meaning we're limited to only THREE in single player or TWELVE in multiplayer, not four and sixteen. seems awful. and while i have not hunted for the gear yet, im hoping the list of where it drops is not exhaustive. some of those drops are on maps with terrible loot quality from act 1 which would make the set absolutely terrible if 2 or 3 pieces were from act 1/2. we need to be able to get the gear from the best maps for all slots or it isnt viable, THEN we need to be able to actually use it and remove this ridiculous hero deck requirement.
  5. yes im on massacre, im maxed armor. that screenshot is IN a massacre survival map. and YES i got one shot twice with those stats. normally i can take 2 shots but not always. and once again going FULL VITALITY should not be the equivalent of 2 shot instead of 1 shot. it's horrible, horrible design. even getting 2 shot is stupid. the fact that it's possible to get one shot still is a huge huge huge problem
  6. Once again yes my armor is maxed apparently a screenshot is the only way you'll believe it lmfao.
  7. yea i had max armor and max vit, normally i can take 2ish, but not always, still get one shot sometimes. super bad design, really awful. frankly max vit shouldnt be the only viable dps strategy anyway just to TRY and not get one shotted.
  8. yep, maxed out armor rating. it's ridiculous. and now after going at it for the last 8 hours, my buddy has decided to quit permanently.....this is extremely frustrating.
  9. every armor piece 350+ upgrades with maxed armor rating for massacre plus EVERY upgrade put into vitality, plus ALL level ups put into vitality. managed to get up to 351,000 health on my dps monk. still the dragon one shot me with a fireball on wave 25 summit survival. Getting one shot is not fun, fix it. also we should not be required to place EVERY SINGLE available point from every source in existence into vitality just to attempt to not have this happen. really terrible
  10. i specifically farmed 71 BILLION gold for launch and even fully upgraded a giraffe which costs around 20 billion, BECAUSE WE WERE TOLD THERE WAS NO WIPE FOR LAUNCH. instead of playing over 700 hours i would've OBVIOUSLY played 50 hours max and waited for launch to farm all that out. i absolutely cannot believe this has been done to us. I'm going to play MAYBE 20 more hours with a friend of mine and ONLY because i convinced him to buy the game and spend his money before the launch happened. after that im done. frankly if i didnt feel bad for having my friend spend money already i would never log in again. launch day is already over and i DID NOT LOG IN. You wanna say you cant transfer our save files? seriously?????? the best you can offer is an unranked hacker server where we cant play with the rest of the community? give me a break. at a BARE minimum you could've oh i dunno transferred all our saved GOLD??? maybe oh i dunno max level heros? ANYTHING woulda been better than literally nothing. Frankly you claim new players can play on the legacy server, then WHY cant that just be the one server?!?!?! I'm out of my mind upset and if someone had told me a week ago this was gonna happen, Mary, Philip, you both know i woulda stood behind you and said no way they would do something like that to us. they not only read everything but Philip already told us it wasnt gonna happen. You know full well that i trusted you. I feel seriously betrayed. I realize im just one person and maybe that makes me insignificant now, but i thought of you as friends and felt like you deserved to know just how this has made me feel. @[CG] Philip @[CG] Mary
  11. 700 hours down the drain. after all the promises. I'm very disappointed guys.....
  12. actually if you read patch notes earthshatter are NOT aoe anymore. furthermore with my abyss lord i clearly stated that i used NO HERO DPS lol. that means i should be able to do the same with apprentice towers unless the goal is to bring abyss lord tower damage DOWN. lastly, people clearing that content pre-abyss lord were using frosty/traps which is still viable. they originally stated the goal of this power up was to bring the other characters towers UP to the power level of abyss lord and ev. that clearly has not happened, at least for apprentice.
  13. If the goal was to bring the other towers up to the same power of abyss lord, then it utterly failed. maybe someone has tested squire and found better, i ran my test with apprentice. gear was very comprable ipwr 700ish range. the damage difference between an archer vs a flameburst tower vs an earthshatter tower is still HIGHLY in favor of the archers. and that's if all you do is consider ONE archer, what i mean is completely ignoring that an archer unit actually has 2 archers. But let's not worry about the numbers...how did it play out, because that's what really matters right? so i ignored the bad numbers i saw and built NM4 incursion gates of dragonfall. super easy map, very easy to build, good testing grounds. the results were staggering. as per usual when using archers i was able to just upgrade, no hero dps at all, JUST upgrade, and clear the map. however when switching to using flameburst/earthshatter towers, even with USING a dps hero i wasnt able to get past wave 1, let alone clear the map. clearly the balance is still way outta whack. granted i only tested apprentice towers, but they are still VERY clearly not viable. Hope this helps Isom!
  14. So basically the OP's problem would go away if the post I made was true. And you just verified that the post I made is in fact true. Ok then. Mooving on... Actually what you said was not true. The drop system was perfectly fine in DD1 with one simple thing in mind. They did not DREAM of the success they would get in DD1. If you play the original game, without nightmare, you have absolutely no issues gearing up and doing the content that the game had. They even left room in their design for expansion via DLC. They released new maps with better gear and the system still worked without any flaw. the problem was that the game was frankly too successful. They did not anticipate the game to grow as much as it did. And once nightmare mode was introduced, the game had outgrown it's original design. While the original design WAS made for success and included room to grow, it just wasnt robust enough to grow as much as it did. As HPTSparky has said, they intend to address the loot system and there have been numerous threads regarding the issue. Trendy is well aware of the issue, and I believe it's not new news to them. It's an issue they addressed when they created DD1, but they addressed it with the resources they had, and without expecting the phenomenal success they got.
  15. The Summoner rendered non EV walls less than useless, Actually i believe EV walls rendered all non EV walls less than useless lol. The summoner just made all walls including EV walls horrible, however we still had to use EV walls once we ran out of summons xD
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