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gigazelle last won the day on October 13 2019

gigazelle had the most liked content!

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About gigazelle

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    CDT Artist


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  1. Send an email to preorder@chromatic.games and they can get you sorted out!
  2. Now that is a name I have not heard in a very long time... straight from DD2's super early pre-alpha days! Anyways, welcome Mary! I look forward to working with you, and hope to see future involvement between the CDT and CG for DDA!
  3. When I faced the Old One for the first time, hearing that music with a dreadful tone. It took a few tries, but I figured out how to beat him, then the music turned around to an upbeat "you've got this!" tone. I can still remember the chills it gave me. Since this thread is all about the nostalgia, I want to give a huge thank you to everyone who has helped the CDT with feedback, requests, but most importantly, enjoying the content we've put out there. From April 2015 to November 2019, Chromatic Games gave me an opportunity to make my mark on Dungeon Defenders in a way that I never thought possible. Hopefully when DDA is released I'll have an opportunity to continue making weapons, pets, and accessories. https://steamcommunity.com/id/gigazelle
  4. Is there by chance a secret area embedded into the cliff with a small lake?
  5. Putting Nessie in Deeper Well was a decision made straight from Ice. He was also the one who mandated it be in the game. He is the sole proprietor of Nessie's fate. I will make sure he sees your feedback, but I can't guarantee anything will change. From my perspective, Nessie is not meant to be a useful pet. It is instead a fun little addition to the game that is worth much more in memes than stats.
  6. Updated Chicken Baller (black parts will be random spring colors) Updated wasp icon:
  7. Wait, why can't return of maldonis be afk-able? Pretty sure the first time I finished that map I did literally nothing during combat phase. I don't think power surge can be afk-ed though, since all defenses besides trees disappear. I'd be genuinely impressed to see someone manage to do it. Also, the lack of motes and clusters in prime incursions really ruin it for me. Why would I ever play those maps more than once after I get the 2nd hyper shard from each group? A chance at a c8 weapon or ampoule, which the market is already oversaturated with?
  8. The map itself is marvelous. I would never ask CG to take it out of onslaught. The frost dragon is an incursion mechanic, and deserves its place alongside other incursions. Incursions have no place in onslaught. It would be absolutely delightful if drakenfrost keep was just another map in onslaught rotation without the dragon. Royal Gardens was a great map in DD1, it's a shame that it is tainted by the un-fun-ness of the frost dragon in DD2.
  9. Resets were a pain because it was literally the same thing over and over and over and over again. I started going crazy at 24, so I decided that was good enough and upgraded all my equipment. DD2 was monetized very poorly primarily due to investors. Now that CG have full rights to the game, I am fairly confident they will set things right with DDA. Personally not a fan of the artstyle, but to each their own. Now, if CG decided to put DDA as an epic exclusive or riddle the game with P2W microtransactions, then we would know for certain that they're in it for the money and not for the passion of making a game or the community. Those would really be the only scenarios where I'd genuinely 100% leave the community for good.
  10. I would like to lodge a formal complaint against the latching assassins that are constantly spammed at you during this map. It is an otherwise enjoyable challenge, but assassins constantly latching onto you takes all the fun away from it. There is nothing more frustrating than activating the altar, then having several assassins stun-lock you out of attacking so you can't do anything. I don't mind the altar assassins, as they are part of the map's mechanics. But the normal assassins have no place in this incursion. Additionally, there's no map reward here, so players are never going to run this map more than once. It's a slow map, there's no rewards, and it's frustrating to fight. It's almost as if CG wanted this incursion to be a complete flop.
  11. Mastery was my favorite game mode by a significant margin. The challenges were great, and they introduced some very creative builds that I would have never otherwise attempted. Diversity is only bugged if you fail a wave and retry. If you lose a core with diversity as one of the requirements, just start over from the beginning. Otherwise, there are no issues with it whatsoever. The rewards you get from it are absolutely worth it. Automation, with it making any defense stun immune, that alone is worth it. I'm going through resets right now and it has helped immensely, especially since I don't have to upgrade the shard. The wings are also really nice too.
  12. Going price I've seen is around 1 million for 99 c7 ampoules.
  13. You can also hear whispering sounds before the smoke - this gives you an opportunity to swap heroes before it's too late. Once the purple smoke appears though, you're stuck.
  14. This is wildly different than my experience. To be honest, this is way overthinking it. To put it simply: Before your first reset: Push as far in onslaught as you possibly can. Don't be afraid to c8 a couple relics to aid in your push. I pushed to floor 230 before resetting for the first time, and only needed one c8 relic. Everything else was c7. I'd highly recommend completing mastery. I couldn't have pushed as far as I did without destructive pylon, mass destruction, and automation. Have at least 1-2 gilded defense rate, 1-2 gilded destruction, and 1-2 gilded deadly strikes. Destruction is in c1, deadly strikes is in c3, and defense rate is in c4. Purchasing these shards with medals is probably the best use of defender medals once you have all heroes. Being patient for a few weeks to save up DM's for gilding these shards will absolutely pay off. Once you gain your first ancient power: Stash all your good gear in your vault. You won't be needing it until after you're finished going through resets. Allocate your ascension to focus on a single tower. Don't be afraid to create multiple heroes to use multiple towers. As long as you have gilded shards, you do not need to spend any gold or materials whatsoever. After every map, look at any mythical or legendary medallions that you picked up, and use them on your preferred defenses. Between your ascension points and relics that you pick up, you should be able to blaze through onslaught with little to no issue. Once you hit floor 30, you can reset again. If you were well-prepared, you should be able to blaze through your first reset in about 3-5 hours. Do NOT bother upgrading any hyper shards. They are super expensive and are not worth upgrading until after you're done resetting. Stash hyper shards in your vault until after you're done resetting. During subsequent ancient powers: Keep in mind that as you put points into ancient power, you get less of a boost per point. Your first point in ancient defense power goes from 0% > 4%, while your fifth point is merely 9% > 10%. Keep any 9 or 10 mods that you find, either to sell or to use. Keep any duplicate shards you use so you can gild them later. You get lots of shards in onslaught. Dust any shards that you don't intend to use, unless you've maxed out both your bags and your vault. If that's the case, feel free to hoard as many shards as you'd like. Speed boost, worm scarf, bulwark, and hero critical strike are all excellent shards that can reasonably be used on all heroes. Don't be afraid to gild multiples of these. Once you feel like you're done resetting: This can be after your first reset or your 70th reset. I would recommend at least achieving 999 ascension talent caps before being done. A 10% boost in stats is pretty overrated. Pull your gear out of your vault. Hopefully you'll have accumulated enough 9 or 10 mods to give yourself the absolute best gear you could hope for. Tinker to your heart's content. You might need to grind c3 for plain motes. Combine all mods on your gear before upgrading them. Once you have ideal mods on ideal gear, upgrade as much as you can to c7. Push onslaught as far as you can. If you feel like you're on top of the world and absolutely certain you never plan to reset again, you can upgrade your gear to c8. If you're pushing floors, you might reach a point where your min ascension is drastically higher than your current ascension. If you reach that point, it might be in your best interest to reset again. Getting a boost of 1000+ ascension is WAY more advantageous than any ancient powers offer.
  15. It is by far from the easiest map in the game. Yes, torches are useless, and that's exactly the way I'd prefer it. Drakenfrost keep should be nothing but another map in the rotation, similar to other DD1 remake maps. Forest Biome, the Mistymire remake, is in onslaught rotation. Do we deal with the blood moon or Eye of Cthulhu? Nope - just the regular map. Molten Citadel, the Magus Quarters remake, is in onslaught rotation. Do we deal with the giant lava demon? Nope - just the regular map. Crumbled Bulwark, the Ramparts remake, is in onslaught rotation. Do we deal with slow invincible assassins? Nope - just the regular map. Plunderer Paradise, the Endless Spires remake, is in onslaught rotation. Do we deal with Dreadbones constantly teleporting in on the map? Nope - just the regular map. Unholy Catacombs, the Foundries and Forges remake, is in onslaught rotation. Do we play color matching spirits to swords? Nope - just the regular map. Buried Bastille, the Glitterhelm Caverns remake, is in onslaught rotation. Do we have to blaze through the map to complete it in time? Nope - just the regular map. Drakenfrost Keep, the Royal Gardens remake, is in onslaught rotation, every 10 maps without fail. Do we have to deal with the frost dragon constantly freezing our defenses and running around lighting torches? YES, AND WHY?! Speaking to your point of being boring, I actually wouldn't mind incursions tossed into the onslaught mix. Having to fight Betsy, or the Harbinger, or chrome enemies without any other mutators, or any other incursion mechanic... that actually sounds like a ton of fun and a way to spice maps up. Something like this: Every XX9 map would be a random incursion from a given chaos tier. For example, wave 9 would be a random c1 incursion, wave 19 would be a random c2 incursion, etc. After c7, we would have a boss fight (Betsy, Harbinger, etc). As much as I dislike Lost Temple, it does has its place in onslaught. I feel like it serves as the gatekeeper to the next 10 onslaught floors. Given its random nature, I wouldn't mind Lost Temple mutators reduced to 1 per lane instead of 2 per lane. That seems like a good trade-off, given all the other crap Lost Temple throws at you. I also wouldn't even mind spreading out Lost Temple to every 15 or even 20 maps to make room for incursions. If we do have incursions in onslaught, lane mutators would need to be disabled entirely on those maps, as incursions already provide their own unique mechanic and challenge. Since the frost dragon is explicitly an incursion mechanic, this would make the frost dragon much more tolerable. Who knows, maybe this would even venture into 'actually enjoyable' territory. Drakenfrost keep would be tossed into random maps, WITHOUT THE FROST DRAGON. Just let me occasionally play the Royal Gardens remake map in peace. I don't hate the frost dragon - it is fun when played in the right context. Fighting the frost dragon in onslaught with lane mutators every 10 waves is about the worst and most un-fun context I can possibly imagine. If onslaught was revisited to include other incursions, and incursions didn't include lane mutators, I could see the frost dragon being so much more fun to fight against. Plus, we wouldn't be doing it literally every 10 floors.
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